except when the string exceed 11 characters. I guess it's because it has to pick a fixed sized for the string? but what if I want to always be able to have string up to 200 character? because now I can't exceed 11..I know writing a string with c_str() works, but I would like to write/read the structure in one shot.
Following is the program I wrote it basically takes 9 inputs and then save them into binary file. then print out the data stored in binary data and find inverse of it then print the inverse out. but its stuck in a loop somewhere.
Code: #include <stdio.h> int main() { int a[3][3],i,j; float determinant=0; int x; FILE *fp = fopen ("file.bin", "wb");
Your goal is to open this struct of students (the binary file). Once open, the first job is to print out each student. Afterwards, display all students with a gpa of 3.5 and higher. Finally, display all students with the major of Computer Science or Game Programming. Be sure to title each category of items.
He gave us a .cpp file and a .h file that we're suppose to use to run the program. He doesn't want us to change his original code, except we can add the needed code to run his code (i.e. Struct & Main).
My problem is that I get an Abort() crash message in VS2013 when I try to run it. Now, in line 95 of the cpp file if I replace the char* with "", it runs fine showing the GPA with blank entries for the other print parameters. I've read the Binary Files chapter of the Pearson textbook several times and it doesn't have anything to say about working with char pointers.
Header file:
#pragma once //Professor's code struct StudInfo //Start of my code { char* fName; char* lName; char* major; double gpa;
Below is the code for reading a struct that was stored in a binary file. Problem is while reading from file I get the name without first character and age is always equal to zero which it should not be.
I have a file in which I have written a structure called "Record".
Here is the struct definition:
Code:
#define IDSIZE 10 struct Record{ char id[IDSIZE]; int score; };
Here's the code where I wrote to the file:
Code:
Record record; char* id = "H12345678"; int score = 50; record.id = id; record.score = score; file.write((const char*)&record, sizeof(record)); }
Here's a screenshot of the file in windows: [URL].... To the left is the id, 9 characters. To the right, well I'm assuming that's the score that I wrote.
And here's the problem, reading from the binary file:
Code:
Record record; fstream file(argv[1], ios::in | ios::binary); if(!file){ cerr << "Could not open the file." << endl; return 1; } char* id = new char[IDSIZE];
[Code]...
The ID reads perfectly. The score...always returns 0, despite that it should show "50".
I have a std::vector of short ints that I need to write to a specific location in a binary file (without using .NET code). To that end, I wrote up this code:
Code: ofstream fileStream (filePathString, ios::out | ios::binary); int curPos = 2821; fileStream.seekp(curPos); int iter = 0; while (iter < 1024*1024){ char bytesToWrite[2]; //Low byte bytesToWrite[0] = LOBYTE(dataVector[iter]);
[Code]...
The code runs without crashing, but when I look at the file afterwards in a hex editor, every byte (even those outside the range I thought I was writing to) are replaced with 00. I suspect I'm missing something in my understanding of file streams. Did I write that code correctly? Seekp does move the pointer over the next byte to be overwritten, yes? Am I getting a memory leak somewhere?
I am trying to get the code to read from the txt file one bite at a time and then write this bite into the binary file but i cant seem to get it working.
FILE *fpcust, *fpcustbin; //<<<<<-----point to both sales and customers text files, and the new .bin files for both char buffer; int ch; int ch1; fpcust = fopen("c:customers.txt", "r"); //<<<<-----pointing to the file fpcustbin = fopen("c:customers.bin", "wb"); //<<<<<-----pointing to the new binary file, opening in writing binary
So as a learning exercise, I am trying to read and write a binary tree to a file. After googling around, I decided to use a preorder traversal (including null nodes) to write the binary tree to the file. I got stuck trying to read a tree from a file. I can't figure out how to create an unknown number of nodes when they are needed. I could use an array, but that just seems bulky - plus it could run out of space. Is that what I have to do? I've heard of vectors before, but not very much.
if i have 2 variables for which values are given by the user,then,does the information get stored into the file in the name of the variable,or just like packs of information.....if the former is true,how to extract the information of a particular variable alone from the whole file?
I am parsing a binary data file by casting a buffer to a struct. It seems to work really well apart from this one double which is always being accessed two bytes off, despite being in the correct place.
If I attempt to print GROSS using printf("%f", row->GROSS) I get 0.0000. However, if I change the type of GROSS to char[8] and then use the following code, I am presented with the correct number...
Code:
typedef struct example { double d; }
example; example *blah = (example*)row->GROSS; printf("%f", blah->d);
I am trying to write a TCHAR array value to a file.But i am not getting it correctly.I should get the data continuously.But iam getting Null between each character.
I'm doing a Text-based RPG game and it will include some checkpoints, on those checkpoints the game will save the progress, so I need to write all my variables to a text file and then read them all when the player loads the game.
Some of my variables, like enemyNames, dont have any determined size, they're like this: "int enemyNames[];"
So how do I write an array to a text file without determining a size?
And how do I read them when the player loads the game?