I think that the getpixel function (existed in sdl documentation) gets the color of the coordinate indicated by x and y
Uint32 getpixel(SDL_Surface *surface, int x, int y) { int bpp = surface->format->BytesPerPixel; /* Here p is the address to the pixel we want to retrieve */ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; switch(bpp) {
[Code]...
my problem is that, I want to compare it with the white/black color ,so how can I do that?
I tried this way but it does not work
int main(int argc,char *argv[]) { SDL_Init(SDL_INIT_VIDEO); SDL_Surface *screen = SDL_SetVideoMode(600,400,32,SDL_HWSURFACE|SDL_DOUBLEBUF); SDL_Event event; bool pass = true; SDL_Color color = {0,0,0};/// Black color if(color==getpixel(screen,0,0)
[Code]...
the error C:Documents and SettingsTechno01Bureausdlmain.cpp|83|error: no match for 'operator==' in 'color == getpixel(screen, 0, 0)'|
I'm working with CGAL - Computational Geometry Algorithms Library, which is a library of geometry functions declared as several thousand header-only files. When I run a basic program (source code [URL] ) I get this output: [URL]
I have tried switching angle brackets to quotes. I have also started reading up on CMake.
Do I need to walk the dependency tree and add all of those files to my CMakeLists.txt? Or is there a way to tell the compiler to look in subdirectories?
Basically, I have made a program which implements the platform specific layers (such as entry function, file loading, timing functions etc.) that gets compiled into a .exe (or platform equivalent).
But I want to make this portable and reusable across other projects, so the entry function for the platform will call the function "AppMain" which is the generic main function that is not reliant on the underlying platform etc. (i.e defined in a .h file that the project module will implement).
Ideally I would want to build the AppMain code into its own library. However, This AppMain code would want access to the Platform functions such as the functions compiled into the .exe.
This has confused me somewhat and has forced me to build both the AppMain module and the Platform Code into the same exe file so they can use each others functions.
Is there any way I can create a header file (with all the function prototypes in) but they do not get implemented in the Platform code but rather they can be 'guaranteed' to be available at runtime?
Here is what I am trying to achieve in a high level view:
win32layer.cpp: (implements all the functions defined in Platform.h)
in this scenario of course I could not compile the platform functions as the application has not been created and thus appmain cannot call the platform functions because that has not been created etc....
I get the following error in XCode whenever I try to access the member I created 'randomGen' in a separate class in a different header file. I have made sure to include the header file and have tried to access it through an object.
This is the code I enter when trying to access the method from randomiser.h in main.cpp. It is also an overloaded function with doubles and integers:
RandomG randomiser; randomiser.randomGen(); // 'Call to member function 'randomGen' is ambiguous'
This is the code inside randomiser.h:
#include <string> #include <iostream> using std::string; using std::cout; using std::endl; class RandomG {
[Code] ....
This is the error inside xcode: [URL] ....
I have tried seperating the code for the functions in another class (main.cpp) and then running and it seems to works, so I'm not sure why I can't put everything in the .h file and then access it?
I would like it in a seperate file so it doesn't clutter my main. I am writing a game with SDL so that might be confusing and I would like the window to have a random title and other random properties, so it would be easier to use a function.
I have written my program and it works when I keep everything in the header files, and then have my main. I am now splitting them up into implementation files, but Eclipse keeps giving me errors. It gives me error at every opening brace of the constructor and functions. It says on all of them "Redefinition of (name of constructor or method), Previously declared here." What am I doing wrong, because it works in the header file?
I need to find a string(&login=) from physical memory dump file.And i have to print the word or string following it.Is there any C# code for this problem?
I wanted to share the value of a variable from Sender Program to Receive after program and want to calculate difference between send and receive. After studying Header file concept I program following three.
Now I am struck. How to to compile? I link all these file. I used following method:
Then I run Sender and after that Receiver.I per my knowledge, Receiver should give difference but it gives error :
Code: Receiver.c: In function "main": Receiver.c:10:42: error: "Send" undeclared (first use in this function) printf(" Total Receive is %d ",Receive-Send);
Code: Sender.c #include <stdio.h> int Send ; void main(){
I have been working a project in C++. I have TTTMain.cpp file that has all the function calls, TTTFuntions.cpp that has all the functions, I have TTT.h file that has all the prototypes and variables and additionally I have Winner.h that has enum class Winner declaration in it. Here is my block of codes:
Winner.h file:
#ifndef winner #define winner enum class Winner {
[Code]....
My question is when I compile this gives me error on
My code compiles fine but it doesn't seem to want to calculate the max integer. It calculates min and average fine but I'm not seeing what is wrong with my code. The max integer keeps coming out wrong.
#include <iostream> using std::cin; using std::cout; using std::endl; #include <cstdlib> #include <algorithm> using std::swap;
I made my header file. If cpp file with definitions is in project compiler knows it has to be linked, but if it's not compiler doesn't know. If I include standard library or boost I don't have to manually link cpps. How to do so including my header automatically links cpp? Maybe problem is with something else?I use VS 2013.
My socket.cpp program got error. it showed "socket.h: no such file or directory". I had put my header file (socket.h) in the same place with my source file.
For whatever reason, I get an error meassage about lines 53-57 saying there is no matching function to call to. Yet the header and the prototype are correct (I think anyways).
#include <iostream> #include <string> #include <fstream> #define N 10 using namespace std; class cust{