I have a project, to make a program that spams chat programs. I've been trying to figure out how to send a string to an open program such as notepad, or a chat window. I know how to simulate keystrokes but I have yet to figure out or find out any way of sending a string to a program. pseudo code:
int main() {
string a;
int howManyTimes;
cin >> a;
cin >> howManyTimes;
//user enters "pizza"
for(int i = 0; i < howManyTimes; i++) {
//now I want "pizza" to be sent to the program keystroke enter or whatever the correct syntax is sleep
} }
ok to start, windows based program, using pelles c ide
winsock2, using "sample" codes, able to connect, BUT no clue what 1/2 of the codes do, and most of the coding is for nix based systems!
trying to understand, and implement a minimal amount of code to add to a current menu based program!
being able to open connection, wait for input from server, receive input, acknowledge the input, then "act" then return to waiting for new input.
or vice versa, server waiting on client (but then server would have to send all the current status`s to client, so that client could be in real time, prob by sending an array from server to client).
I am just wondering if it is possible to send a project to someone via email - In a simple way, almost like you would install software from the internet, maybe a setup file, or something. The compiler I use "Dev C++" creates a .cpp file and an executable. Unfortunately, I cannot send that .exe file. How would you recommend sharing a program?
I am working on an application that should send mails to some recipient. I got a mail address tarek@abcd.fr use it to send a mail to tarek@gmail.com. each time I execute my program I got the following message when I send DATA "553, that domain isn't allowed to be relayed thru this mta (#5.7.1) ovh"
I tried to change my port from 25 to 587 (even 465) but I got the same result.
I would like to understand a function on strings. Below is a code that I took from my teacher where the user inputs a string and prints out the length of the string.
Code: #include <stdio.h> #include <string.h> int main() { char str[100]; int i = 0;
[Code] ....
Now I understand that it returns the count in "int" so my question is:
Let's say i declared
Code: int count = 0; at the beginning of the code and then made Code: count = strlen(str); why wouldn't i have the same result? Is there a way to do it also?
I have a socket connection already set up, my thing is what would be the best way to send a packet through sockets? My teacher wants us to convert the packet to bits first before we send it. I think he wants something like this:
Code: struct packet{
int header int message int flag
}clientpacket; m
My question is how do we covert this to bits, before sending it. One of my friends said we can create a char[] array the size of the struct as a buffer. will memcpy() change the struct to bits if I copy it to the buffer?
this is how is suppose to look in bits for the header field/column.
Field : header Field size(bits): 8 data format: Unsigned int value example: 1 Value in bits: 0000 0001
I am confused, I think I send a structure over the socket but I did not convert it to bits before I sent it .
I want to write a program(s) so that the client sits and waits for a scanf to receive an int, then send to server, server then receives the int, processes it, then goes back to sit and wait for new input. to start with, where do i start! server side, or client side? and also what order do i have to go in my program before the loop to set up the socket, and listen? and then what gets looped to keep the connection open and wait for new receive?
I am writing some code to send text to a third part software. Basically each sending looks like this:
p << "set terminal eps "; p << "set output '07.eps' "; p << "plot '-' using ($1 == 0 ? NaN : $1) with lines linecolor 2 title 'comparison ratio', '-' using ($1 == 0 ? NaN : $1) with lines title 'comparison ratio' "; p.send(TOex_ar).send(TOnew_ar); p << "set terminal wxt 7 "; p << "plot '-' using ($1 == 0 ? NaN : $1) with lines linecolor 2 title 'comparison ratio', '-' using ($1 == 0 ? NaN : $1) with lines title 'comparison ratio' "; p.send(TOex_ar).send(TOnew_ar);
Each time I have to change the number "07" and "7";decide to add or not the following parts: "using ($1 == 0 ? NaN : $1)", "with lines", "linecolor 2";and write the title 'comparison ratio' and the name of data to send "TOex_ar" and "TOnew_ar".Since I have to do this kind of thing 50 times in my code, and it is in the form of text, I am wondering whether in C++ we can write a template or function to simplify the program, just to input the changing parts.
I wanted to make an program which is sending messages to log in and password, but instead of message it gives me "System.Windows.Forms.TextBox, Text: AND HERE MY TEXT I WANTED.
I captured packet that is sended to server then that button is clicked
POST (info hided)/amfgateway.php HTTP/1.1Host: (info hided) Connection: keep-alive Content-Length: 52
[Code].....
It apears that this is AMF(Action Message Format) type packet Content-Type: application/x-amf it is in binary and this complicates things a little because I cannot send it with regular httpwebreqeuest class(Or I think so)
I used Fiddler4 with AMF plugin to check what data was passed with that packet
It apears that these numbers under content / 0 are User-id that is needed to add user to friends
I did a research with little success finding any usefull examples. I just found that there is a library for FLEX/FLASH remoting called fluorinefx and this should do the job but when I opened documentation it seems little too complex for me.
If I have a text file named, stuff at a specified path in the c : drive, how do I send the contents of this file to another computer using the Internet?
I am trying to get all these functions work together and send the value of countX and countY back into main from function2() and function3() to be used by function4() later on.. But I keep getting 0 printed out and I am not quite sure why.
Code:
#include<stdio.h> #include<stdlib.h> #include<time.h> #define maxrow 20 //defines maxrow as a constant of 20 #define maxcol 30 //defines maxcol as a constant of 30 }
I've got something I'm trying to accomplish, but crashes my program.
I've got my server and client code.
Having the client send a message they type (char Chat[1024]) And the server receiving the chat (char recv_chat[1024]) only to send it to all connected clients again. Which the server sends the recv_chat.
The client receives it (char recv_chat[1024]). This works, and the client gets the right info. However, I'm trying to store it using a vector. I'm sure I've tried any way possible.
Client storing vector pseudo-code:
vector<char*> SaveChat; int main () { while (true) { if (newClientConnected) {
[Code]....
This doesn't work, and crashes my application. I've tried changing the vector to string, const char*, basically anything I can with no avail.
I'm building a project in my free time and in the last part of it I need to fill a form of a website and then 'hit submit', but how it can be done. Btw the form is a 'POST' form so it's harder than a 'GET' one.
How to send a keystroke or a mouse event to another running process in Ubuntu? I want to write a C program that reads data from the USB port sent by AVR Micro Controller board continuously.In response to that it checks the data received and sends a command to another process running on the computer? Example,when the program reads 101 from the USB port it sends left mouse button down to the VLC media player window that is currently running?
I am new to this area and have the requirement like:
1) A running process wants to send message based on event arrival.
2)the process checks if event is critical
3)if critical then it has to send message immediately ,else send after time t.
4) The process is continuously process the events . so once it knows the event is not critical and has to send message later it has to proceed with its normal operation.. only when time 't" comes it has to come and send message.
I have some experience in C# and choose the project of a "rapidfire script". It is a program, which shoot rapidly in a FPS by sending a "left-mouse-button-click" over and over again while the "real" left mouse-button is down.
Now, I tried multiple ways of sending the left mouse button but none of them worked the way I wanted them to. I tried SendMessage, PostMessage and mouse_event. One of them made the window unresponsive, another only pressed the mouse button while I was still moving the mouse and another didn't work at all.
I know a script which does exactly that and is coded in AutoHotKey. AHK is open-source but since I am not familiar with C++, it is very hard for me to understand what exactly is going on here:
AutoHotKey: keyboard_mouse.cpp
And here is the AutoHotkey-Script: AutoHotKey - pastebin.com
And my current code. The input delay is very irregular and strange. Sometimes the real "right mouse button click" gets ignored and I don't know why.
if (State == RapidfireState.ACTIVE) { // Check if the left mouse button is down. If it is, send fire commands to the game if (MouseDown()) {
I have some code which triggers an alarm when an ascii number is read in on the com port:
In that code, i have it send an email to let me know i have an alarm. The problem is it keeps sending the email over and over until i cancel the alarm. Inbox gets full real quick!
Im having trouble implementing a way to send the email just once! Ive googled as much as i can find but i cant get any way to work.
//QT TANK TEMP TOO LOW: if (ALARM_TYPE_Value == "5") { ALARM_TYPE_tb.BackColor = Color.Red; ALARM_TYPE_tb.Text = " **ALARM**" + Environment.NewLine + " "; ALARM_TYPE_tb.Text += "
I am currently trying to send a x264 nal unit using WINSOCK with a reliable multicast socket. It isn't decoding properly, and my initial thought is I am not receiving all the bytes correctly. I was hoping some fresh eyes can provide insight on errors or any improvements. I have seen some topics about this subject, and they showed sending entire structs with the socket. However, I am concerned about endianess so I am trying to stay away from that approach. I have commented out the decoding part, until I am confident that I am receiving the nal unit properly.