C/C++ :: Sending Char And Storing It In Vector

Feb 3, 2014

I've got something I'm trying to accomplish, but crashes my program.

I've got my server and client code.

Having the client send a message they type (char Chat[1024]) And the server receiving the chat (char recv_chat[1024]) only to send it to all connected clients again. Which the server sends the recv_chat.

The client receives it (char recv_chat[1024]). This works, and the client gets the right info. However, I'm trying to store it using a vector. I'm sure I've tried any way possible.

Client storing vector pseudo-code:

vector<char*> SaveChat;
int main () {
while (true) {
if (newClientConnected) {

[Code]....

This doesn't work, and crashes my application. I've tried changing the vector to string, const char*, basically anything I can with no avail.

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Visual C++ :: Sending Unsigned Char To Listbox

Apr 9, 2015

Got something like the following. A button that read characters from a thrid party tool and sends it to a listbox. But the contant is not readable.

Code:
void dlg::sendtolistbox() {
unsigned char buf[250];
thirdparty.GetData(buf, len);
Sendmessage(hndl, listboxupdate,0 , (LPARAM)buf);
}
void Mydlg::UpdateListBox(wparam a,laparm b) {
m_listbox.AddString((LPCTSTR)b);
}

The characters show up in the list box as short unreadable characters. like it is chopped.

If i change to : Sendmessage(hndl, listboxupdate,0 , (LPARAM)&buf[15]);

Then I can see readable valid strings of up to 50 characters and then empty unreadable characters afterwards. I tried all kinds of things , including using CString, still did not work.

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Code:

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if(inpfile.is_open())

[Code] .....

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Nov 20, 2012

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int main()
{
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[Code]....

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Oct 31, 2014

I have two classes, Parent and Child, where Parent contains a vector that is used to store instances of Child. When I create an instance of Parent, three instances of Child are also created in Parent's constructor and stored in the vector. I understand that push_back() creates a shallow copy of each Child instance and that Child's destructor is called each time the loop (inside Parent's constructor) iterates. The problem is that because Child's destructor is called each time the local variable child goes out of scope, the memory previously allocated in Child's constructor is destroyed and when Child's destructor is called again later on in the program to get rid of the copy stored in vector, the program crashes. I can fix this by overriding the default copy function or by storing pointers to objects instead of copies of objects. I don't really need to use vectors in this case since I always have three children in one parent but I'm doing this as a learning exercise and would prefer to use vectors.

#include <iostream>
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class Child {
public:
Child() {
std::cout << "child constructor called" << std::endl;

[Code] .....

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I keep getting the errors in lines 51-54: no suitable constructor exist to convert from

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vector <string> movieActors;
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[code]....

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Jan 10, 2013

I'm trying out the code below; it runs and produces the output I'd expect, but could it lead to undefined behavior?

To test with, I show the key and wait for user input; if the input doesn't match the value, the iterator is stored in the vector.

map<string, string> test;
map<string, string>::iterator it;  
vector<map<string, string>::iterator> bad_input;  
string input;  
test["key 1"] = "value 1";

[Code] ....

I am also interested in knowing if I can use an iterator to walk through the vector? I tried

vector<map<string, string>::iterator>::iterator v_it;  
for(v_it = bad_input.begin(); v_it != bad_input.end(); ++v_it)
    cout << v_it-> ??  

However, I couldn't figure out how to access "first" and "second" using this method. Is it possible to do so?

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Jun 6, 2012

I have a hierarchy of Actions (NonMovingActions and MovinActions each with sub-hierarchies). Actions class has an abstract function.

Code:
class Action {
public:
Action(Agent& agent, ...):agent(agent),..{}
virtual ~Action(void);
virtual bool run()=0;

[Code]...

It appears that C++ does not allow this (in Java it was possible). Compiler objects that Action class is abstract (and cannot be instantiated?!)

Code: error C2259: 'Action' : cannot instantiate abstract class

1- May I know what do I not understand here? We cannot refer to sub-class instances with a reference of parent class type?

2- Should I use vector of pointers instead or what?

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Is this possible?

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I want to do function what registers forward what will get callback if the time is right. Basically then i dont need to edit and add extra functions into source files. I just have to include header and use register forward function. If there is anything close to this it would be perfect!

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I am trying to assign the integer value to unsigned char array. But it is not storing the integer values. It prints the ascii values. Here the code snippet

Code: uchar uc[100];
for(i=0;i<100;i++)
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uc[i] = i;
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The values which are stored in uc[] is ascii values.I need the integer values to be stored in uc[]. I tried to do it with sprintf. but the output is not as expected. if I print the uc[i] it should diplay the value as 0,1,2....99.

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This seamed as a simple thing but i am getting something i did not expect: Example:

Code:
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StrJoin.insert( StrJoin.begin(), QuerySeq.begin(), QuerySeq.end() );
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All structures are vector<char>. when i do the above my characters form Query and Subject are copied in my new vector called StrJoin but the size of that vector is twice the size then it should be.

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let say

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[Code].....

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[code]....

However, it crashes (as shown above) when I try to set, by a for loop, every char of a multidimensional vector (sequencesC) to the same char of the data vector. Is there any way I can convert the string to a char vector?

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[Code] ....

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Code:
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}clientpacket; m

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