C :: Sending Matrix Over UDP Socket
May 18, 2014I want to apply program to send matrix from client and server ,and return back a processed matrix ..
How I can do it using UDP ,it was easy to use tcp for that!?
I want to apply program to send matrix from client and server ,and return back a processed matrix ..
How I can do it using UDP ,it was easy to use tcp for that!?
Verify my Method . I am not getting expected output ..
Code:
int Amount=500;
send(newSocket,Amount,4,0);
close(welcomeSocket);
recv(clientSocket,Amount,4,0);
// Amount= ntohl(Amount);
printf("Data received: %d",atoi(Amount[0]));
I am trying to code a C program for sending a struct over TCP Socket in Linux! The code is as follows:
/*
** sravan_server.c - a stream socket (TCP) server Program
*/
#include <stdio.h>
#include<stdlib.h>
#include<unistd.h>
#include<errno.h>
#include<string.h>
[Code] ....
i want to know how i can solve this question? do i need to create a class or write the program codes.
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View 1 Replies View RelatedI want to assign a matrix to submatrix of a bigger matrix.
ublas::matrix<int> A(8,5);
ublas::matrix<int> B(2,5);
for(size_t i=0;i<A.size1();++i)
for(size_t j=0;j<A.size2();++j)
A(i,j)=i*A.size2()+j+1;
for(size_t i=0;i<B.size1();++i)
for(size_t j=0;j<B.size2();++j)
B(i,j)=i*B.size2()+j+5;
ublas::matrix_range<ublas::matrix<int> > a(A,ublas::range(0,2),ublas::range(0,5));
a=B;
and it works.
but if the matrix is compressed_matrix type, there's something with it. the error log as below:
Check failed in file boost_1_48_0/boost/numeric/ublas/detail/matrix_assign.hpp at line 1078:
detail::expression_type_check (m, cm)
terminate called after throwing an instance of 'boost::numeric::ublas::external_logic'
what(): external logic
Aborted
I'm not sure this is a bug or not.
I have to prepare a project. But I don t know how can I do this. Program will find a matrix P for a square matrix A such that P^-1 A P ....
View 15 Replies View RelatedI am trying to test my client-server socket program wherein the client connects to the server,client sends a message, server receives it and echo back to the client.So far, in the program server receives the message from the client, prints it BUT when it tries to send the message back to the client it shows an error.
sendto(): Invalid argument.I am new to socket programming.
Code:
//Server
#include<stdio.h> //printf
#include<string.h> //memset
#include<stdlib.h> //exit(0)
#include<netinet/in.h>
#include<sys/socket.h>
#define BUFLEN 512 //Max length of buffer
#define PORT 10003 //The port on which to listen for incoming data
}
[code]....
why this code works only for file of smaller data. When I try to send for istance a image, the image arrive corrupted.
Client:
//read all file
byte[] vett = File.ReadAllBytes(s);
//read filename
[Code]....
I'm attempting to write a little UDP socket library in c++ on linux so a user can just create a new instance of a UDPSocket class, specify destination ip and port, and just connect. Then the user should be able to call send() or receive() in any order they want.. and here I encounter a little problem..
Most of the tutorials for udp socket sending out there include a bind() call when you create your "server" that is supposed to receive data, but the code that send data does not need one. Because I also want my library to support unicast/broadcast/multicast, I have read that I need to set the socket option SO_REUSEADDR on my sockets (since multiple sockets will need to be connected to same destination IP/port for broadcast/multicast)
My question is.. do I need to create 2 socket handles per "UDPSocke in order to make this work? One for sending and one for receiving data? In my code when I try to work with only 1 socket, it is only able to receive stuff from itself on unicast.. Or should I just remove the SO_REUSEADDR when in unicast mode, then try to bind with both sockets, accept that the bind will only work on the 1st socket, and take it from there?
I am trying to send a packet across a client/server communication. I am getting a seg fault (while running the program(It compiles fine)) when I try to read the neighbor file, You should be able to see this below the comment /***** Read neighbor file***/ :
Code:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
}
[code]....
I'm having a bit of trouble learning how to multithread a socket server. I have everything working perfectly fine, but it only accepts one client (I would like multiple clients). some sort of example (I have troubles understanding some things, unless its visual).
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I had a previous paper work to do where I'd have to send ints and that was ok, but now that I have to send a struct I'm failing to do so. This is What I've tried:
//SERVER
struct message{
int code;
int piece;
int x;
int y;
}send;
bytes_sent=write(new_socket,&send,sizeof(message));
cout<<bytes_sent;
So far so good, I see 16 as bytes_sent's value.
On the other hand:
//CLIENT
struct message{
int code;
int piece;
int x;
int y;
}recive;
bytes_recvd=read(my_socket,&recive,sizeof(message));
cout<<bytes_recvd;
I always see 0 as the bytes_recvd's value.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace test {
[Code] ....
I don't know if this is a bug in Winsock or the .NET Framework but i need to fix this or workaround. Recently I was working on a networking class and this error is breaking everything.
If you add Thread.Sleep(1) after Send() call then "TCP Bug detected" doesnt get executed but its not a reliable fix.
I have written a socket witch send an image 256x256 and now i want to send many images and i don't know what loop to write to make the socket after have sent the first image to send another and not to write the same program many times for every image ......
this is the part that read the binary image
if( !(fp=fopen("Anemos.bmp","rb"))) {
printf("Unable to load bin file: %s...
","Anemos.bmp");
[Code] ....
What's the problem with the following:
Code:
#define K 3;
int max(int a, int b) {
return a>b? a : b;
} int main() {
cout<<max(K, K+3);
return 0;
}
Why is it not allowed, and how is it different from:
Code:
int max(int a, int b) {
return a>b? a : b;
} int main() {
cout<<max(3, 3+3);
return 0;
}
I have a socket connection already set up, my thing is what would be the best way to send a packet through sockets? My teacher wants us to convert the packet to bits first before we send it. I think he wants something like this:
Code:
struct packet{
int header
int message
int flag
}clientpacket; m
My question is how do we covert this to bits, before sending it. One of my friends said we can create a char[] array the size of the struct as a buffer. will memcpy() change the struct to bits if I copy it to the buffer?
this is how is suppose to look in bits for the header field/column.
Field : header
Field size(bits): 8
data format: Unsigned int
value example: 1
Value in bits: 0000 0001
I am confused, I think I send a structure over the socket but I did not convert it to bits before I sent it .
I want to write a program(s) so that the client sits and waits for a scanf to receive an int, then send to server, server then receives the int, processes it, then goes back to sit and wait for new input. to start with, where do i start! server side, or client side? and also what order do i have to go in my program before the loop to set up the socket, and listen? and then what gets looped to keep the connection open and wait for new receive?
View 4 Replies View RelatedI have a project, to make a program that spams chat programs. I've been trying to figure out how to send a string to an open program such as notepad, or a chat window. I know how to simulate keystrokes but I have yet to figure out or find out any way of sending a string to a program. pseudo code:
int main() {
string a;
int howManyTimes;
cin >> a;
cin >> howManyTimes;
//user enters "pizza"
for(int i = 0; i < howManyTimes; i++) {
//now I want "pizza" to be sent to the program keystroke enter or whatever the correct syntax is sleep
} }
I am writing some code to send text to a third part software. Basically each sending looks like this:
p << "set terminal eps
";
p << "set output '07.eps'
";
p << "plot '-' using ($1 == 0 ? NaN : $1) with lines linecolor 2 title 'comparison ratio',
'-' using ($1 == 0 ? NaN : $1) with lines title 'comparison ratio'
";
p.send(TOex_ar).send(TOnew_ar);
p << "set terminal wxt 7
";
p << "plot '-' using ($1 == 0 ? NaN : $1) with lines linecolor 2 title 'comparison ratio',
'-' using ($1 == 0 ? NaN : $1) with lines title 'comparison ratio'
";
p.send(TOex_ar).send(TOnew_ar);
Each time I have to change the number "07" and "7";decide to add or not the following parts: "using ($1 == 0 ? NaN : $1)", "with lines", "linecolor 2";and write the title 'comparison ratio' and the name of data to send "TOex_ar" and "TOnew_ar".Since I have to do this kind of thing 50 times in my code, and it is in the form of text, I am wondering whether in C++ we can write a template or function to simplify the program, just to input the changing parts.
I wanted to make an program which is sending messages to log in and password, but instead of message it gives me "System.Windows.Forms.TextBox, Text: AND HERE MY TEXT I WANTED.
View 9 Replies View Relatedcreate BOT that adds friends on one of Chat websites.
Im using C#
On website there is a button that adds user to friends
<li class="friend"><a href="javascript:void(0)">Add Friend</a></li>
I captured packet that is sended to server then that button is clicked
POST (info hided)/amfgateway.php HTTP/1.1Host: (info hided)
Connection: keep-alive
Content-Length: 52
[Code].....
It apears that this is AMF(Action Message Format) type packet Content-Type: application/x-amf it is in binary and this complicates things a little because I cannot send it with regular httpwebreqeuest class(Or I think so)
I used Fiddler4 with AMF plugin to check what data was passed with that packet
It apears that these numbers under content / 0 are User-id that is needed to add user to friends
I did a research with little success finding any usefull examples. I just found that there is a library for FLEX/FLASH remoting called fluorinefx and this should do the job but when I opened documentation it seems little too complex for me.
If I have a text file named, stuff at a specified path in the c : drive, how do I send the contents of this file to another computer using the Internet?
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I make a simple c++ http post request using socket and it is working fine. But how to get only the message of the response. Here is my receive code:
char buffer[1028];
recv(socket, buffer, sizeof(buffer), 0);
printf("%s", buffer);
Then here is the response that the http send back.
HTTP/1.1 200 OK
Data: Mon, 19 May 2014 12:46:36 GMT
Server: Apache/2.4.9 (Win32) OpenSSL/0.9.8y PHP/5.4.27
X-Powered-By: PHP/5.4.27
Coneten-Length: 28
Content-Type: text/html
All done! Do some stuff now. So what I want to try is get 3 things in this response and put them to string vector but how to do this. What I need is to parse the response and the 200 OK, 28 and All done! Do some stuff now. then put them to string vector.
expected result
response[0] = 200 OK;
response[1] = 28
response[2] = All done! Do some stuff now