This works, if just loops through till it doesn't find a space or tab than counts the index at that point then uses substr to get rid of any spaces/tabs, it's a small function and uses a goto. how to do it?
Code:
string trimLeft(string lineOfCodeToTrim){
string l = lineOfCodeToTrim;
int k =0;
for(UINT i = 0;i<l.length();i++){
I wonder how can I improve my validity check for user input? I only want them to key in certain range of digit.
Also for my validity check, when I key in character such as ABC, it lead to infinity loop
Here is my code : Code: /*Write a program that can calculate user's age by getting user input their birth date.*/
#include "stdafx.h" #include <iostream> #include <time.h> using namespace std; int main() { int yyyy, mm, dd; //year, month, day int i = 0; //for the sake of validity check
Say I have a function pointer with this definition:
void ( *pressFunc ) ( void*, void* );
And i did this function:
void functionWithOneArg ( void* testPtr );
And i did this
pressFunc = &functionWithOneArg;
One. Would C actually let me do this? ( Assigning a function with one argument to a function with two )
Two. If so, what would happen to the second argument that is passed the function when its called? Does it just get 'cut off' and only the first argument is passed?
From my understand the cast (reg8 *) applies to the result of the bitwise OR. But what is the left most asterisk doing?Is it just dereferencing the casted pointer?
I am creating and implementing a left and a right rotation to balance a bst into an avl tree. I have made and tried 5 different codes that are commented in the functions left_rotate() and right_rotate() but none have run correctly. Sometimes the program works, sometimes there is a segmentation fault and sometimes not all inserted numbers are shown.
avl.c
Code: #include<stdio.h>#include<stdlib.h> #include<time.h> #include "avl.h" #define N 10 void swap(int *a, int *b){
I have a board where a character is. I need to ask the user whether they want to move it up, down, left right. They are allowed to enter 3 move per turn. like up, up, left. How do I do this?
#include <iostream> #include <cstdlib> #include <ctime> using namespace std;
Having trouble getting my square to move to the left my code and instructions of what i am suppose to do is below. No sure how to move my square or if I am even going in the right direction as to writing code to do so. Note that it is only part of my code ( part 2 of project)
Part 2:
Write a graphical application that draws a square and then moves it.
Get the x and y coordinates for the top left corner of the square from the user using the get_int() member function of cwin. Get the length of a side of the square from the user using get_int() as well. Now draw the square to cwin according to the user input.Ask the user how many units to the left they want to move it using get_int() again. Then move the square, clear the screen, and draw it again.
// Part 2 // /* command output to declare the x,y value and 1 side length of a square through user interaction( Has user input intergers) */ int x_value = cwin.get_int("What is the x_value of the top left of the square?"); int y_value = cwin.get_int("What is the y_value of the top left of the square?"); int side_length = cwin.get_int("Input the length for one side of the square:"); /* Data type for the 4 corners of the square */ Point e; Point f;
I am having problems compiling this program. line 29 causes the error "left operand must be l-value".
// chap5proj.cpp : Defines the entry point for the console application. // # include <stdafx.h> # include <iostream> using namespace std; int main() { double mph, time, disPerHour, milesTrav;
I am getting this error when compiling my program with quincy:
Error: I value required as left operand of assignment
The program is meant to calculate how much parking costs based on the amount of hours in a park and what type of vehicle it is. the error is coming from my function definitions which i have just started to add in.
Code: float calcCarCost (char vehicletype, int time, float car) { if ((time > MINTIME) && (time <= 3)) calcCarCost =( CAR * time ); }
The error is on line 72 which is: calcCarCost =( Car * time);
I should probably point out CAR is already defined as a constant with a numerical value given and time is previously asked to be input in when the program runs.
How do you add a value to the beginning of a string instead of the end?
This is for an assignment and I have to convert the user input (always assuming its a valid decimal number) to binary and store it in a string. I've got up to dividing by two to get the remainder ...
The issue arises with case 3 where it tells produces an error when I attempt to compile and says "lvalue required for left operand of assignment error". How to fix this so that I can properly run the program.
I have a dialog box with several edit control boxes and I want to identify the edit control when I click the left mouse button on it. Any button action (up or down) doesn;t register when the mouse is clicked on any of the edit controls. There has got to be a simple way to do this.
I have a question concerning the CDialogBar (:CControlBar).
I have a MDI application with a dockable toolbox (CDialogBar).
The user is able/allowed to move the DialogBar and to dock it at the right or left side When I dock at the left side, the content of my mdi-application (so all other open windows) are moved right (so the dockable bar moves the windows).
If i dock at the right side, nothing changes.
How can I change the behaviour of the bar, that the windows inside the application keep the same position when I dock left ?
(Problem is, that my windows are aligned on the right side of the application). When I dock the bar on the left, the windows are getting moved in the not visible area.)
I'm currently reading/programming from "Head first C#" book. I have this project which is making a program that has four dogs which race and there are three players that can bet on the race. I need to learn how to make the "dogs" (picture boxes) move from left end to the right end of a picture box.
Here is the code:
using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; using System.Drawing;