C :: AVL Left And Right Rotation
Feb 7, 2013
I am creating and implementing a left and a right rotation to balance a bst into an avl tree. I have made and tried 5 different codes that are commented in the functions left_rotate() and right_rotate() but none have run correctly. Sometimes the program works, sometimes there is a segmentation fault and sometimes not all inserted numbers are shown.
avl.c
Code:
#include<stdio.h>#include<stdlib.h>
#include<time.h>
#include "avl.h"
#define N 10
void swap(int *a, int *b){
[Code] ....
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Nov 4, 2014
I am new to image processing..... and I am learning the concepts.
Recently I have done image rotation of grey scale image using the following formula:
x' = xcos(theta)-ysin(theta)
y' = xsin(theta)+ycos(theta)
The problem i have faced is image is getting cropped.
I want to rotate an image without cropping. I have searched a lot but I am not getting any algorithm based on C. How to get the algorithm for image rotation without cropping.
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Jun 10, 2014
Just bought a new ST Micro iNEMO-M1 system, and am looking to have my code visually show me the rotation information. I've got a working C++ code which actively acquires data from the sensor, and I'm looking to extend that into some visual interface which will show me on-screen the position of the sensor.
I figure using rotation information in the form of quaternion data is the most useful (want to avoid the gimbal lock problems associated with Roll/Pitch/Yaw).
What would be the best method to visualize the rotation of my sensor in real-time?
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Aug 16, 2012
I have a 3d Point in space. From this point I have vertices defind by(scale). I have a Quaternion representing the rotation of the object (lets say a block). So...
(1) I know the point in local and world space and can translate.
(2) I know the scale of the object and it's starting vertices intersections at zero rotation.
(3) I have the quaternion which represents the 3d rotation and can translate that to degrees and Eulers.
How do i find the exact points of the vertices after the rotation. (what I'm attempting to do is plot points from vertice to vertice all along the sides/top/bottom of the object.)I have looked at Matrix4 transformations and Quaternions and still do not understand how to find the vertices after rotation.
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Jan 13, 2015
how I want my sprite movement to work: if my sprite is faced upwards and i press W, it will move up. If my sprite is faced to the right and i press W, it will go right. etc. // It doesn't work like that right now and how to do it.The sprite's rotation works fine.
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
playerSprite.rotate(-0.08 * dt);
} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::E)) {
playerSprite.rotate(0.08 * dt);
[code]....
My question is how do I move the character depending on the rotation?
Also, you might see the "if(havePlayersCollided == false) {playerSprite.move(yadiyada)}" . yes i dont need the haveplayerscollided function because it doesnt work the way I want it to. I might make a thread for it in the future, but right now I need to get the rotation movement fixed before I move onto the collision detection between players.
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Dec 31, 2014
I'm trying to get a rotation of a spefic point in a 3D space using 3 or 4 coordinate/vector.
For example, I want to know the rotation of (5,5,5)
Using 4 vectors for example (0,0,0), (10,10,10), or 10,0,10, etc. (3 minimum)
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Mar 4, 2014
It is technically not a programming question and is more maths oriented. It has to do with game AI and specifically getting the AI to rotate correctly. I am trying to create the base method that handles AI rotation. It will take a target orientation and rotate the entity from it's current orientation to that target orientation.
Let's say we have a Entity that has the orientation of 1.57079 Radians (90 Degrees) and we want to change that Entity's orientation to 0 Radians (0 Degrees). How would one find the correct way to rotate from just them two orientations (IE find the shortest rotation direction from a current orientation to a target orientation)?
As my implementation stands now the Entity rotates just fine I think but always in a clockwise rotation (Because I can't figure out how to determine the best rotation direction). For example using the previous number (1.57079 Radians to 0 Radians) the Entity will rotate all the way around 270 Degrees clockwise instead of rotating just 90 degrees counter-clockwise.
I have thought about possibly projecting vectors a short distance forward from the current orientation and target orientation to figure out the rotation direction but not sure if that is a good way to implement it.
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Apr 27, 2013
I am doing a project for a class which involves making a game where there is an arrray that holds a player (you) and a zombie (comp). The player is suppose to be able to turn clockwise or counter clockwise, move forward, and backward and shoot. Im having trouble trying to rotate the char in an array. I am also trying to switch from using the W,S,D,A to the arrow keys but doesnt seem to work.
#include <iostream>
#include <windows.h>
#include "color.h"
using namespace std;
using namespace Petter;
const int COL = 15;
void initBoard(char[][COL], int, int);
[Code] ....
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Jan 29, 2015
I am working on a Paint program and I have a nice routine (copied from the Net) that beautifully rotates my Image by any chosen degree, and even preserving the entire Image with a 'noclipping' option.
The problem is - That after the rotation, say 45degrees, the areas in the corners, that originally were not part of the Image, cannot be drawn to. I have an 'eye dropper tool' that shows these areas to be null, having no color. My drawing tools will not work on these areas.
public static Bitmap RotateImage(Image image, float rotateAtX, float rotateAtY, float angle, bool bNoClip) {
int W, H, X, Y;
if (bNoClip) // use Clipping {
double dW = (double)image.Width;
double dH = (double)image.Height;
double degrees = Math.Abs(angle);
[Code] ....
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Sep 25, 2013
I m developing an application using kinect.The IDE I use is Visual studio 2012 and kinect SDK 1.8.I m developing using vc++
I want to overlay an image on the person tracked when the person turns 180 degress to kinect. ie the person is not facing the kinect.
how do i track the rotation angle of the person as he/she turns away from kinect.
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Apr 1, 2014
I encounter this from a library:
( *(reg8 *)(pinPC) |= CY_PINS_PC_DATAOUT)
From my understand the cast (reg8 *) applies to the result of the bitwise OR. But what is the left most asterisk doing?Is it just dereferencing the casted pointer?
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Apr 28, 2013
I have a board where a character is. I need to ask the user whether they want to move it up, down, left right. They are allowed to enter 3 move per turn. like up, up, left. How do I do this?
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
const int COL = 17;
const int ROW = 17;
[Code] .....
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Apr 20, 2013
Having trouble getting my square to move to the left my code and instructions of what i am suppose to do is below. No sure how to move my square or if I am even going in the right direction as to writing code to do so. Note that it is only part of my code ( part 2 of project)
Part 2:
Write a graphical application that draws a square and then moves it.
Get the x and y coordinates for the top left corner of the square from the user using the get_int() member function of cwin. Get the length of a side of the square from the user using get_int() as well. Now draw the square to cwin according to the user input.Ask the user how many units to the left they want to move it using get_int() again. Then move the square, clear the screen, and draw it again.
// Part 2 //
/* command output to declare the x,y value and 1 side length of a square through user interaction( Has user input intergers) */
int x_value = cwin.get_int("What is the x_value of the top left of the square?");
int y_value = cwin.get_int("What is the y_value of the top left of the square?");
int side_length = cwin.get_int("Input the length for one side of the square:");
/* Data type for the 4 corners of the square */
Point e;
Point f;
[Code]...
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Jul 23, 2014
This works, if just loops through till it doesn't find a space or tab than counts the index at that point then uses substr to get rid of any spaces/tabs, it's a small function and uses a goto. how to do it?
Code:
string trimLeft(string lineOfCodeToTrim){
string l = lineOfCodeToTrim;
int k =0;
for(UINT i = 0;i<l.length();i++){
[Code] ....
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Oct 15, 2014
I am having problems compiling this program. line 29 causes the error "left operand must be l-value".
// chap5proj.cpp : Defines the entry point for the console application.
//
# include <stdafx.h>
# include <iostream>
using namespace std;
int main() {
double mph, time, disPerHour, milesTrav;
[code]....
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Mar 20, 2012
i want to write a program that input a text from user and align it to the left. Is there any command that i can use? How should i think?
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May 23, 2013
I have the following code for a treap but I don't know how to make roate_left and rotate_right functions to balance it.
Code:
#include<iostream>
#include<utility>
#include<stdlib.h>
#include<time.h>
#include<stdio.h>
using namespace std;
template<typename T> class Treap{
[Code] ....
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Jun 28, 2013
I have code that prints.
PrintDlg.
StartDoc
StartPage
TextOut
EndPage
EndDoc
I am trying to calculate left margin from (inchis * 100) to pixels. So the left input for TextOut will be correct. How do I do this?
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Jun 16, 2013
After I cleared the first vector and copy the second in it there still some characters left behind after copying. How is that possible?
Code:
#include <string>
#include <vector>
#include <iostream>
using namespace std;
int main()
[Code]...
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Apr 21, 2013
I am getting this error when compiling my program with quincy:
Error: I value required as left operand of assignment
The program is meant to calculate how much parking costs based on the amount of hours in a park and what type of vehicle it is. the error is coming from my function definitions which i have just started to add in.
Code:
float calcCarCost (char vehicletype, int time, float car)
{
if ((time > MINTIME) && (time <= 3))
calcCarCost =( CAR * time );
}
The error is on line 72 which is:
calcCarCost =( Car * time);
I should probably point out CAR is already defined as a constant with a numerical value given and time is previously asked to be input in when the program runs.
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Apr 13, 2014
I'm using Visual C++ 2010 and SFML game library. I want to know how to move an object from right to left automatically and back left to right??
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May 5, 2014
Say I have a function pointer with this definition:
void ( *pressFunc ) ( void*, void* );
And i did this function:
void functionWithOneArg ( void* testPtr );
And i did this
pressFunc = &functionWithOneArg;
One. Would C actually let me do this? ( Assigning a function with one argument to a function with two )
Two. If so, what would happen to the second argument that is passed the function when its called? Does it just get 'cut off' and only the first argument is passed?
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May 19, 2013
How do you add a value to the beginning of a string instead of the end?
This is for an assignment and I have to convert the user input (always assuming its a valid decimal number) to binary and store it in a string. I've got up to dividing by two to get the remainder ...
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May 3, 2014
#include<conio.h>
#include<alloc.h>
#include<string.h>
struct node
[Code]....
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Oct 18, 2013
The issue arises with case 3 where it tells produces an error when I attempt to compile and says "lvalue required for left operand of assignment error". How to fix this so that I can properly run the program.
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Jan 1, 2014
I get the following error:
pointers_array.c: In function ‘readlines’:
pointers_array.c:42:37: error: lvalue required as left operand of assignment
I know what the error is saying but what it is giving it with this code:
/* readlines: read input lines */
int readlines(char *lineptr[], int maxlines) {
int len, nlines;
char *p, line[MAXLEN];
nlines = 0;
[Code] ....
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