C# :: Make A Picturebox Move Inside Another Picturebox From Left To Right
Mar 3, 2014
I'm currently reading/programming from "Head first C#" book. I have this project which is making a program that has four dogs which race and there are three players that can bet on the race. I need to learn how to make the "dogs" (picture boxes) move from left end to the right end of a picture box.
Here is the code:
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
I am working with windows mobile 6.5 and sql compact, trying to create application to save pic on database but when i try to save pic that loaded to picturebox it giving this error "could not find file 'picturebox" and in windows mobile we don't have imagelocation property and this is code that i use it
using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing;
I have a picture box, inside a table layout panel. The default size for the picture box is 456, 457. However, what I want to do is have the picture box be the size of the available area, even if the form is full screen.
I have the picture box dock set to fill etc. but not matter what I do, it refuses to change the dimensions from the ones above.
The only work around I could find that worked was this:
this.pbMainMap.Size = new Size(Screen.GetWorkingArea(this).Width, Screen.GetWorkingArea(this).Height);
Which is pretty useless if you are using a table layout panel. Can I grab the dimensions from the cell I am in or something?
I Was Try To Change PictureBox To The Memory Stream And Then I Read Memory Stream Bytes And I Send Over The Netwrok Here Is Code
MemoryStream ms = new MemoryStream(); pictureBox1.Image.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg); // we save the image in side the Memory strem byte[] pic_array = new byte[ms.Length]; ms.Position = 0; ms.Read(pic_array, 0, pic_array.Length); //
[Code]...
but when i want get the Data o mean Bytes from Network tream How can i save in memory stream then dispaly in the picture box ? i try some thing but it is gave me error !
Socket handlerSocket = (Socket)alSockets[alSockets.Count - 1]; NetworkStream networkStream = new NetworkStream(handlerSocket); int thisRead = 0; int blockSize = 1024;
I've been working on making a sprite generator and this is one thing that has kept giving me difficulties. No matter what I've looked up nothing directly says how to nor can I find anything on a similar topic to try and apply to it either. I know how to add the resources and names for the options but how do I get the options to make my picturebox image change in relation to the selection?
I've been looking for a C# library that is well documented and can show DICOM (medical CT scan data, including the image) as jpeg/bmp data that is viewable in a PictureBox.
I've only found OpenDicom which is more or less unsupported now and EvilDicom - whose owner has made some significant changes to it, making all existing stack overflow questions on it irrelevant.
I am creating an employee details project, the image is getting stored in the database but i am not able display it in the picture box.
private void button1_Click(object sender, EventArgs e) { SqlConnection con = new SqlConnection(Connectionstring); con.Open(); SqlCommand cmd = new SqlCommand("select photo from emprecordtable where eid='"+comboBox1.Text+"'", con); //SqlDataAdapter da = new SqlDataAdapter(cmd); //DataSet ds = new DataSet();
[code] ....
In sql server i have table called emprecordtable and i have the fields eid, rfid, empname, designation, phno, addres, and photo which is the image field and i have given the datatype as image but in the database the image is getting stored as Binary Data.. So, how to display in the picturebox from the database.
I am trying to build a WinForm application that will allow you to load an image into a picturebox and then draw multiple rectangles (empty or translucent) to kind of highlight areas. I want all the rectangles to stay on the image (i can take care of a clear method later). The code below has the latest two attempts I've tried. One is all commented out and the other is not. Both will load the image just fine but neither will allow me to draw/select rectangles on the image.
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq;
What i'm trying to do is load an image from my database create some graphics to it. probably just some lines and marks and save it back to my database. here's so far what I got.
for creating graphics: } private void pictureBox3_MouseDown(object sender, MouseEventArgs e) { draw = true; } private void pictureBox3_MouseMove(object sender, MouseEventArgs e) { if (draw) { Graphics g = Graphics.FromImage(pictureBox3.Image);
[Code] ....
but the saving part doesnt work :( I think it only saves the image loaded to the picturebox but not the graphics created to it. how to merge it? i've tried to google it and found some sort of same cases but fails to make it work, something like converting it to bitmap.
I have a form with a picturebox and some buttons to move the picturebox. I don't want the user to guide the picturebox out of the form even by dragging the form border picturebox moves just in the form border, and also there is a button to guide the picturebox to the start position (start choose by user). What can i do?
Having trouble getting my square to move to the left my code and instructions of what i am suppose to do is below. No sure how to move my square or if I am even going in the right direction as to writing code to do so. Note that it is only part of my code ( part 2 of project)
Part 2:
Write a graphical application that draws a square and then moves it.
Get the x and y coordinates for the top left corner of the square from the user using the get_int() member function of cwin. Get the length of a side of the square from the user using get_int() as well. Now draw the square to cwin according to the user input.Ask the user how many units to the left they want to move it using get_int() again. Then move the square, clear the screen, and draw it again.
// Part 2 // /* command output to declare the x,y value and 1 side length of a square through user interaction( Has user input intergers) */ int x_value = cwin.get_int("What is the x_value of the top left of the square?"); int y_value = cwin.get_int("What is the y_value of the top left of the square?"); int side_length = cwin.get_int("Input the length for one side of the square:"); /* Data type for the 4 corners of the square */ Point e; Point f;
What c++ code can be used to make an 'X' move through a maze. I have some code, but I'm not sure where to go from there. I have divided the program into three files, A header file, a main file and a .cpp implementation file.
In my implementation file I have:
#include "Maze.h" Maze::Maze() { } void Maze::mazeTraversal(char maze[][COLS], int row, int col, int direction) { enum Direction {DOWN, RIGHT, UP, LEFT}; switch(option)
Can I make these squares appear around the other instead of having them appear under the others. Also if it can be done how can I make it so there is a space between the squares
int main() { char a; int size = 0; cout << "Enter a character: " << endl; cin >> a; while (size < 1 || size > 10)
I need to do make a loop inside a condition. Can it be done? I don't want to call another function to do it. Any way at all without calling separate function inside the if? I just want to do:
if ( for (int i = 0; i<=10; i++) { //stuff related to the for loop } ) { //stuff related to the initial if condition };
Ok so I am working on a game and I'm in the process of developing my Player class. Anyways, what I have is a keyboard function that is called in my main function to make a shape move.
void myKeyboardFunction(unsigned char key, int x, int y) { switch ( key ) {
[Code].....
But when I try to call it, trying to copy my previous method,
glutKeyboardFunc(Player1.playerControls);
I get an error
error C3867: 'Player::playerControls': function call missing argument list; use '&Player::playerControls' to create a pointer to member
I get an error saying it can't convert parameters. I would just like to understand why the arguments become a problem when I make the function a member of my class, when the first method I used is so easy.
From my understand the cast (reg8 *) applies to the result of the bitwise OR. But what is the left most asterisk doing?Is it just dereferencing the casted pointer?
I am creating and implementing a left and a right rotation to balance a bst into an avl tree. I have made and tried 5 different codes that are commented in the functions left_rotate() and right_rotate() but none have run correctly. Sometimes the program works, sometimes there is a segmentation fault and sometimes not all inserted numbers are shown.
avl.c
Code: #include<stdio.h>#include<stdlib.h> #include<time.h> #include "avl.h" #define N 10 void swap(int *a, int *b){
I have a board where a character is. I need to ask the user whether they want to move it up, down, left right. They are allowed to enter 3 move per turn. like up, up, left. How do I do this?
#include <iostream> #include <cstdlib> #include <ctime> using namespace std;
This works, if just loops through till it doesn't find a space or tab than counts the index at that point then uses substr to get rid of any spaces/tabs, it's a small function and uses a goto. how to do it?
Code: string trimLeft(string lineOfCodeToTrim){ string l = lineOfCodeToTrim; int k =0; for(UINT i = 0;i<l.length();i++){
I am having problems compiling this program. line 29 causes the error "left operand must be l-value".
// chap5proj.cpp : Defines the entry point for the console application. // # include <stdafx.h> # include <iostream> using namespace std; int main() { double mph, time, disPerHour, milesTrav;