How can I get the items from a list into textboxes. I am doing an windows form application in visual studio.
I have the first form with a couple of textboxes.
I want the inputs be saved in a list. And then displayed in another form. How to move on. The class with the list looks like this:
public class Casecs {
public List<caseInformation> fallInformation = new List<caseInformation>();
public class caseInformation {
public string caseId { get; set; }
public string phoneNumber { get; set; }
public string description { get; set; }
}
Then the form with the inputs in textboxes looks like this:
Then where I am stuck a form with some textboxes where I want the list items to be displayed:
public partial class btnDispatch : Form {
public btnDispatch() { }
public btnDispatch(List<Casecs.caseInformation> fallInformation) {
InitializeComponent();
Basically, the program is just sort of a soundboard. The way it is now, it just reads all the names of the files in a particular folder (all .wav files), and then adds an entry to a listBox for each file found. What I would like to do, is instead of a listBox, have buttons for each one. Is there any way to iterate through a list of items and create a button for each one? The main problem I see is placing the buttons. It would have to have some sort of grid to place them in I would imagine...
It is suppose to insert items in Linked List in sorted ascending order and no duplicates are allowed.The code complies but it creates duplicates out of order.
I've changed up my code to the retail checkout WFA I am trying to make. I have an item list filled with objects of the now globally accessible 'Item' class, but I'm having trouble.
Essentially, I want to send an object of the item class chosen from a dropdown menu to form2, where I will fill in certain blank attributes with data entered in form2's text boxes and comboboxes. The problem, it seems, is I need another itemlist in form2 that will hold the object being passed to form 2, so I can then pass all the information to textboxes on form3 (the receipt/review page). It's been more than a year since I coded with C#, and I've forgotten quite a bit. I was also not able to find any tutorials on building an item list without an associated combobox or droplist, which is what I need.
This is my item class (minus most of its properties so the page doesn't stretch).
class Item { public string prodName; public string fName; public string lName; public string ccNum; public string ccProv; public string shipAddr;
[code] ....
For anyone who didn't see my last question, I'm in a User Interface Design class, not a C# class. I know this probably isn't the best code out there, but for my purposes the program just needs to compile beginning to end and pass the data like it should.
I have a list with 2 items in it. When I double click on item 1, I want to open Window1.xaml, when I double click on item 2, I want to open Window2.xaml...
The code below works for popping up a message box, or window for that matter. But I really need to get the Window1 and Window2 based on the clicking of the correct selected item in the list.
I have two menu items. When item 1 is disabled, I want item 2 to be disabled as well. In the OnUpdate handler of menu item 1, I have tried to use "t_pMenu = pCmdUI->m_pMenu;", "t_pMenu = pCmdUI->m_pSubMenu;" and "t_pMenu = pCmdUI->m_pParentMenu;" but I always get NULL t_pMenu. How can I achieve this purpose?
I'm trying to develop a program that stores a list of hw assignments in the form of "Date,Assignment name,grade". I have functions that add,remove, and delete from a list, but I would also like to search and delete a particular date found in the list. From here, split - Splitting a string in C++ - Stack Overflow I've tested Evan Teran's method to split a string, but I'm unsure of how to implement it in my code.
List.h Code: #ifndef LIST_H #define LIST_H #include <string> using namespace std; class List{
I wrote this menu-driven program that maintains a list of restaurants. The program runs fine as it is right now, but my problem is I need to create a new array template class to maintain the list of restaurants, and when a new restaurant is added it must be created dynamically.
I'm having a hard time figuring out what exactly I need to do for this. Templates confuse me allot and I've read all the sections on templates here and in my book, but i'm still lost. The dynamic memory part is throwing me off as well.
I am trying to use a class Student and declare it as a list type. I can pushback but without changing the List.h or Node.h how can I print the data in list2?
my data structures and algorithms professor gave us the following assignment. We are to reimpliment a class we wrote earlier in semester called sequence(which holds a sequence of floats) using a linked list. However I am having trouble with the class's copy constructor and assignment operator, specifically when the sequence is not empty.
links to google drive files
node node header file test program sequence implmentation sequence header file
How would I use the list container to hold a class?
class A { private : int x; public : void setX(int val) { x = val; } };
class B { private : std::list<A> pdata; public : void addToList(); };
For adding, I thought of trying something like
void B::addToList() { A *tmp = new A; if(A != 0) { tmp->setX(5); pdata.insert(tmp); delete tmp; } }
How would I do what I'm trying to do? Or is this the wrong way to go about it? For the actual program, "B" would contain several lists of various classes.
I made a program that can use a function to manipulate data from a list class. The program is very basic and I think the error makers may be obvious to some of you. I just wanted to find it without having to scrap my program. It doesn't generate a compile error but it announces a memory error while it is running. I use visual studio 2012, the program is an exercise from a c++ book.
list.h #ifndef LIST_H_ #define LIST_H_ typedef double Item; const int MAX = 10; class List
I am studying this sample code for linked list class node implementation. I am not 100% sure how this code keeps track of the head node. Here's what I know so far, and if you want to add/correct anything feel free to do so:
class Node { public: Node(); // constructor of class node without arguments Node(int, Node*); //constructor with arguments of int type and a pointer node type Node* next() const; void setNext(Node*); //member fun, returning a pointer of node type void setKey(int);
I am making a simple program that is suppose to make a list of champions and their items from the game League of Legends. I am stuck on making a vector of the class so each slot within the vector would hold each champion and its data. This is what I got:
Champion_Info.h
#ifndef CHAMPION_INFO_H_INCLUDED #define CHAMPION_INFO_H_INCLUDED #include <vector> #include <string> using namespace std; class Champ_Info
I am trying to implement a linked list using a class template, however each of my classes that I want in the list all inherit from an Account class. I have attempted to template the linked list class as account however Ive come into errors I can't resolve. How I can go about this?
The error exists within the customer.cpp class where it says
14IntelliSense: a value of type "Account *" cannot be assigned to an entity of type "CurrentAccount *"f:Further C++Assignment with TemplatesAssignmentCustomer.cpp229Assignment
I have a .cpp file which contains 5 smaller defined classes. In my missile class I have a default constructor and a constructor that I invoke
class Missile{ private: bool isHuman;
[Code]...
My issue is when creating and adding the pointer object; it doesn't seem to create a new instance of the class-the Missile objects all share the same xPos value which is always the first xPos when the "fire" command is given. The "Missile *missile = new Missile(xPos, yPos, true);" line does not seem to create a new instance of the object with different variables but instead creates a new object with the same variables. Is it necessary for me to always make a separate .cpp and .h file for any class I want to create multiple instances of or can I keep the smaller classes in the same file and still create a new separate instance of the class?
I've got this sorting program that uses variables from another class but I'm not sure why its not recognizing it. I'm getting an error length and list not declared in this scope.
#include <iostream> #include "arrayListType.h" using namespace std; template<class elemType> class orderedArrayListType: public arrayListType<elemType> {
I am trying to write a program that will take a list of integers from a file and write them to another text file. I've been banging my head at this for days trying to get it to compile as it is riddled with linker and compiler errors.
Well, basically, what I've been doing was creating a class that would implement the concept of Double Linked List, but that would behave like a queue ( the STL implementation is deque, or Double Ended Queue ).
The problem occured when I have been trying to generalize the class using templates. I mean, why use only integers ? Why not double or char or what not ?
Worked perfectly before including all the template stuff..
// Source.cpp <=> Main.cpp #include <iostream> #include "DList.h" using namespace std; int main(void) { DList<int> *list; list = new DList<int>();
[Code] .....
The errors returned by the compiler:
Error1error C2955: 'Node' : use of class template requires template argument listc:usersjumperdesktopc++ otherdouble linked listdouble linked listdlist.h6 Error2error C2955: 'Node' : use of class template requires template argument listc:usersjumperdesktopc++ otherdouble linked listdouble linked listdlist.h6