C++ :: Creating Methods For Class List?

Jul 3, 2013

Creating the methods for class List

main.cpp Code: #include "List.h"
int main( )
{
List la; // create list la
la.push_front( "mom" );
la.push_back( "please" );
la.push_back( "send" );
la.push_back( "money" );
la.push_front( "hi" );
cout << "
la contains:
" << la << '

[code]...

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C# :: Creating A Class And Methods For Dice Game?

Mar 21, 2015

The only difficulty im having is creating a class and methods & being able to access them from my win form app. Can i get a few tips on the do's and donts of creating classes / methods and accessing them from form app.

This is what i have put together so far.

public partial class Form1 : Form {
private Image[] dicePics;
private int[] diceNum;
private Random randomize;
public Form1() {
InitializeComponent();

[code]....

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Well, basically, what I've been doing was creating a class that would implement the concept of Double Linked List, but that would behave like a queue ( the STL implementation is deque, or Double Ended Queue ).

The problem occured when I have been trying to generalize the class using templates. I mean, why use only integers ? Why not double or char or what not ?

Worked perfectly before including all the template stuff..

// Source.cpp <=> Main.cpp
#include <iostream>
#include "DList.h"
using namespace std;
int main(void) {
DList<int> *list;
list = new DList<int>();

[Code] .....

The errors returned by the compiler:

Error1error C2955: 'Node' : use of class template requires template argument listc:usersjumperdesktopc++ otherdouble linked listdouble linked listdlist.h6
Error2error C2955: 'Node' : use of class template requires template argument listc:usersjumperdesktopc++ otherdouble linked listdouble linked listdlist.h6

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#include <iostream>
#include <iomanip>
#include <fstream>
#include <sstream>
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[Code] .....

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v.readDates(v[a]);

#include "Date.h"
#include <iostream>
using namespace std;
int main(){
int a;
cout << " HOW MANY DATES DO YOU HAVE? " << endl;

[code]....

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Oct 9, 2013

I'm using lua 5.2.2 with luabind 0.9.

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The problem is that luabind uses a function as the __index-metamethod for any bound classes instead of a table, so I don't see a way to access the class-methods at all.

e.g., I'm binding my classes like this:

luabind::module(lua) [
luabind::class_<testClass>("TestClass")
.def(luabind::constructor<>())
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];

What I essentially want to do is to add a lua-function to the list of methods for this class, and be able to overwrite existing ones:

local t = tableOfClassMethods
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I need to override a few methods in FILE class so i defined few methods as

EnCrpt * fp;
fp * fopen(const char * filename, const char * mode);
int fwrite(const void * p,int length,int readLenth,FILE * fpp = NULL);
int fread(void * p,int length,int readLenth,FILE * fpp = NULL);
int fseek(FILE * fpp = NULL,long offset, int whence);
long ftell(FILE * fpp = NULL);
int feof(FILE * fpp = NULL);
int fflush(FILE * fpp = NULL);
int fclose(FILE * fpp = NULL);

I will call fread method in my encrypted file class .. similar to other methods.. is this correct ? can NULL file pointer create issue ?

Because i have so many place where FILE class called i don't want to change everywhere to call encrypted file class so i am override these methods to encrypted file class instead of standrd FILE class

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I am given 2 methods and they want me to create a stand alone class for sql that will change the sql string.

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#1

public string AuthenticateWithDB(CUiPontisDatabaseSpecification pdb, string sUserId, string sPassword,
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#2

public static void ChangeConnection(Util.ODBC.ODBCDSN odbcInfo, CPonDatabaseVendorType dbType, string uid, string password)

they want it so they can use it like

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Apr 11, 2014

There is any method to compile a method of a class separately from the other methods and the main.

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Jul 11, 2012

I develop add-ons for MS Flight Simulator and I use the poorly documented SDK for this. The SDK provides a .h file in which an interface class is defined (with pure virtual methods only), something like this:

Code:
class IPanelCCallback {
public:
virtual IPanelCCallback* QueryInterface (PCSTRINGZ pszInterface) = 0;
virtual bool ConvertStringToProperty (PCSTRINGZ keyword, SINT32* pID) = 0;
virtual bool ConvertPropertyToString (SINT32 id, PPCSTRINGZ pKeyword) = 0;
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In my code, I use this interface like this:
Code:
IPanelCCallback* pCallBack = panel_get_registered_c_callback("fs9gps");
...
SINT32 id;
pCallBack->ConvertStringToProperty(propertyName, &id);

Everything works fine, but I don't understand why... I thought the linker would stop with an "undefined symbol" error because the IPanelCCallback methods, such as ConvertStringToProperty, are declared as pure virtual but defined nowhere, and I don't use any library for linking. With such an interface class, I thought I would have to defined a subclass of IPanelCCallback and define the ConvertStringToProperty method.

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Dec 4, 2014

I am writing my program on C++ language. I have one promblem. I need to set signal handler for my process. As the signal is related with the process on system level I have faced the problem.

My program consists several classes. They are connected together. But it doesn't metter in this case. The problem is that I need to access to member and methods of the class from my signal handler. For instance , I have class named Foo at it has some members and methods.

So from my handler I need to call its function and change members.

I understand that compiler should know that this class instances will exist during all program execution.

I have tried to set static member class Foo instance in another class , but this didn't solve the problem.

What is correct approach to do this. How to correctly implement signal handling in such case.

Here is example of my code

Code:
class MyContainer{
private:
std::vector<Foo> container;
public:
int removeFromContainer(Foo* aFoo) {

[Code] .....

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Please consider the following code :

#include <iostream>
using namespace std;
class superclass;
class subclass1;
class subclass2;

[Code] ....

As you can see I want to create a dynamically allocated storage of references to a parent class each of which can then point to a child class, how ever I do not know how to extract the child class out again from that array so i may access its variable b.

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Soldier *Head;
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string names[] = {"Arman","Bogut","Castro","Damascus","Elene"};
for (int i = 0; i < 5; ++i) {

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Aug 20, 2014

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In order to give a better understanding of what i need this is what im trying to do but throws errors:

public List<MusicItem> Theme1 { get; set; }
public List<List<MusicItem>> AllThemes { get; set; }
AllThemes = new List<List<MusicItem>> {
Theme1 = new List<MusicItem> {

[Code] .....

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Im trying to do something like this:

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[Code].....

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Jan 28, 2015

Code:

#include <stdlib.h>
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typedef struct characterNode {
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characterNode *next;
} CharacterNode;

[Code]...

What's wrong with this? People told me that casting malloc was bad, but I don't understand what struct cn *temp is doing.

Also, could I create something like:

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I need to create a templated doubly linked list, with an iterator class within the list class. This program is to function just like the STL list class but I only need to implement functions that I am using, My trouble is I am kind of clueless on the iterator part and the fact that the list is templated is giving me syntax grief. I have pasted the code I have done so far.

1. On the syntax implementing the list and iterator functions outside of the class
2. I am not sure when to deference the iterator in the functions, but think I have it right so far
3. For the reverse function can I copy the list into a new list in reverse then re add them to the original list overwriting the same values? I have the code I have so far there
4. For the iterator erase function, I am not sure if I am deleting the node correctly.
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// Templated doubly linked list class

#include <iostream>
using namespace std;
template <typename T>
class list {
private:
Node *head;
Node *tail;

[Code] ....

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Oct 16, 2013

I have to create a list of words and then when one is repeated the program has to show with a message.

Code:
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#include <iostream.h>
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#include <string.h>
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Aug 27, 2014

In the program I'm writing, I'm creating a linked list of students with individual data read from a file. At the moment, I have written two functions to accomplish this; one that creates a student node and fills it from a line file, and a second that calls on the first to create a linked list. It seems to work fine except for one thing; It seems that EOF is being reached first, but the function continues on anyways? Here is my code so far...

Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct student
// Declaring student structure globally.

[Code] .....

And here is what the input file would look like...

Thui Bhu, 100, 90, 80, 100, 89, 99, 88
Ariana B. Smith, 90, 90, 100, 100, 99, 100, 95
Emily Gonzales, 100, 90, 100, 70, 78, 78, 80
Jennifer L, 80, 90, 90, 100, 89, 99, 85
Maria Jones, 65, 72, 77, 68, 62, 70, 65
Bill Gates, 60, 54, 38, 62, 65, 60, 50
Escobar Morris, 83, 77, 88, 76, 79, 72, 76
Anne Latner, 80, 80, 85, 95, 90, 95, 98
John Doe, 45, 87, 88, 89, 67, 96, 79

And here is what the output is...

EOF

EOF in create_record

Thui Bhu: 100 90 80 100 89 99 88
Ariana B. Smith: 90 90 100 100 99 100 95
Emily Gonzales: 100 90 100 70 78 78 80
Jennifer L: 80 90 90 100 89 99 85
Maria Jones: 65 72 77 68 62 70 65
Bill Gates: 60 54 38 62 65 60 50
Escobar Morris: 83 77 88 76 79 72 76
Anne Latner: 80 80 85 95 90 95 98
John Doe: 45 87 88 89 67 96 79
Press any key to continue . . .

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Pen *Pointerpen = new Pen;

But in the book they threw in this...

Pen *Pointerpen = new Pen();

Can you actually designate memory space for a function? Or was this a typo on their part? It's never come up before and they didn't explain it.

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Nov 15, 2014

I was trying to implement own vector class and wrote some code. Below is the code.

Code: #include<iostream>
#include<vector>
using namespace std;
template <typename T> class MyVector
{
T *mem;
int m_size,final_size;
public:
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{

[code].....

I have question on this function.

Code: myVecPush_back(T t){}

Here I was able to put elements upto any number of time, but I have allocated memory to only 4 elements in T *mem.

My question, why the program is not crashing when I tried to put elements more that 4?

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Header

#ifndef BAG_H
#define BAG_H
const int BAG_CAPACITY = 20;
template <typename T>
class Bag {
private:
int count; // Number of items in the Bag

[code]....

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