C# :: How To Combine 2 Methods To Make SQL Class
Jun 17, 2014
I am given 2 methods and they want me to create a stand alone class for sql that will change the sql string.
my question is how can i take these 2 methods and make one class out of them that will used on various other forms.
#1
public string AuthenticateWithDB(CUiPontisDatabaseSpecification pdb, string sUserId, string sPassword,
bool bCreatePersistentCookie)
#2
public static void ChangeConnection(Util.ODBC.ODBCDSN odbcInfo, CPonDatabaseVendorType dbType, string uid, string password)
they want it so they can use it like
CUiHttpSessionManager.SimpleDataConnectionString = SomeNewClass.CreateSimpleDataConnectionString()
where some new class is my new class
View 5 Replies
ADVERTISEMENT
Feb 27, 2014
how to call the methods of the class.I have an object call v which is an array and I don't how to call the methods of the class. The error is here:
v.readDates(v[a]);
#include "Date.h"
#include <iostream>
using namespace std;
int main(){
int a;
cout << " HOW MANY DATES DO YOU HAVE? " << endl;
[code]....
View 3 Replies
View Related
Oct 9, 2013
I'm using lua 5.2.2 with luabind 0.9.
I'd like to be able to add additional class-methods through lua for any classes that I've bound in c++, but I'm unsure how to do it.
The problem is that luabind uses a function as the __index-metamethod for any bound classes instead of a table, so I don't see a way to access the class-methods at all.
e.g., I'm binding my classes like this:
luabind::module(lua) [
luabind::class_<testClass>("TestClass")
.def(luabind::constructor<>())
.def("TestFunc",&TestFunc)
];
What I essentially want to do is to add a lua-function to the list of methods for this class, and be able to overwrite existing ones:
local t = tableOfClassMethods
local r = t.TestFunc -- Reference to the c++-function we've bound
t.SomeFunction = function(o) end -- New function for all objects of this class
t.TestFunc = function(o) end -- Should overwrite the c++-function of the same name
View 2 Replies
View Related
Jul 3, 2013
Creating the methods for class List
main.cpp Code: #include "List.h"
int main( )
{
List la; // create list la
la.push_front( "mom" );
la.push_back( "please" );
la.push_back( "send" );
la.push_back( "money" );
la.push_front( "hi" );
cout << "
la contains:
" << la << '
[code]...
View 12 Replies
View Related
Oct 30, 2013
I need to override a few methods in FILE class so i defined few methods as
EnCrpt * fp;
fp * fopen(const char * filename, const char * mode);
int fwrite(const void * p,int length,int readLenth,FILE * fpp = NULL);
int fread(void * p,int length,int readLenth,FILE * fpp = NULL);
int fseek(FILE * fpp = NULL,long offset, int whence);
long ftell(FILE * fpp = NULL);
int feof(FILE * fpp = NULL);
int fflush(FILE * fpp = NULL);
int fclose(FILE * fpp = NULL);
I will call fread method in my encrypted file class .. similar to other methods.. is this correct ? can NULL file pointer create issue ?
Because i have so many place where FILE class called i don't want to change everywhere to call encrypted file class so i am override these methods to encrypted file class instead of standrd FILE class
View 9 Replies
View Related
Apr 11, 2014
There is any method to compile a method of a class separately from the other methods and the main.
View 1 Replies
View Related
Mar 21, 2015
The only difficulty im having is creating a class and methods & being able to access them from my win form app. Can i get a few tips on the do's and donts of creating classes / methods and accessing them from form app.
This is what i have put together so far.
public partial class Form1 : Form {
private Image[] dicePics;
private int[] diceNum;
private Random randomize;
public Form1() {
InitializeComponent();
[code]....
View 3 Replies
View Related
Jul 11, 2012
I develop add-ons for MS Flight Simulator and I use the poorly documented SDK for this. The SDK provides a .h file in which an interface class is defined (with pure virtual methods only), something like this:
Code:
class IPanelCCallback {
public:
virtual IPanelCCallback* QueryInterface (PCSTRINGZ pszInterface) = 0;
virtual bool ConvertStringToProperty (PCSTRINGZ keyword, SINT32* pID) = 0;
virtual bool ConvertPropertyToString (SINT32 id, PPCSTRINGZ pKeyword) = 0;
};
In my code, I use this interface like this:
Code:
IPanelCCallback* pCallBack = panel_get_registered_c_callback("fs9gps");
...
SINT32 id;
pCallBack->ConvertStringToProperty(propertyName, &id);
Everything works fine, but I don't understand why... I thought the linker would stop with an "undefined symbol" error because the IPanelCCallback methods, such as ConvertStringToProperty, are declared as pure virtual but defined nowhere, and I don't use any library for linking. With such an interface class, I thought I would have to defined a subclass of IPanelCCallback and define the ConvertStringToProperty method.
View 6 Replies
View Related
Oct 2, 2013
Imagine if there is an abstract class with a method (say output or print) which would be inherited by a few other classes. Later objects are created using the inherited classes, and the user wishes to call the above method twice, for eg (i) output/print to screen and (ii) output/print to a file. What is the best way to achieve that.
View 6 Replies
View Related
Dec 4, 2014
I am writing my program on C++ language. I have one promblem. I need to set signal handler for my process. As the signal is related with the process on system level I have faced the problem.
My program consists several classes. They are connected together. But it doesn't metter in this case. The problem is that I need to access to member and methods of the class from my signal handler. For instance , I have class named Foo at it has some members and methods.
So from my handler I need to call its function and change members.
I understand that compiler should know that this class instances will exist during all program execution.
I have tried to set static member class Foo instance in another class , but this didn't solve the problem.
What is correct approach to do this. How to correctly implement signal handling in such case.
Here is example of my code
Code:
class MyContainer{
private:
std::vector<Foo> container;
public:
int removeFromContainer(Foo* aFoo) {
[Code] .....
View 4 Replies
View Related
Dec 17, 2013
it seems everytime i use statics in a class i come across with a porblem.
this time i wanted to make a class i created static inside another class.
MainVariables.h file
static fge::window mWinMain;
if someone ever wants to reach it
MainVariables.cpp file
fge::window MainVariables::mWinMain;
...
...
fge::window MainVariables::GetWinMain()
{
return mWinMain;
}
but when i created some other MainVariables classes at other places instead of them reaching to the same window two window is being created.
yes i know maybe there are better methods but currently i m working on polymorphism and i need some static members.
View 2 Replies
View Related
Jan 14, 2013
I have a buffer which has a virtual width of 1024 pixels with virtual height 768 pixels (actual width stored in GPU.GPU_screenxsize, height in GPU.GPU_screenysize (both uint_32)).
I currently use the following function to plot the pixels to the screen:
inline void GPU_defaultRenderer() //Default renderer {
uint_32 pixel;
int bufferx; //Buffer's x!
int buffery; //Buffer's y!
int bufferxstart; //Buffer's x start!
int bufferystart; //Buffer's y start!
int pspx;
[Code] ...
How to combine the pixels together (blend them into one goal pixel) to get a better view? (Currently it takes the bottom right pixel of the area that represents the goal pixel).
So (x1,y1,x2,y2)->(pspx,pspy) = (bufferystart,bufferxstart,buffery,bufferx)->(pspx,pspy).
Atm this is (x2,y2)->(pspx,pspy)
Btw the pixel format is uint_32 RGBA (only RGB used atm). The psp_graphics_putpixel draws it onto the real VRAM. PSP_SCREEN_ROWS and PSP_SCREEN_COLUMNS represent the destination screen (the real screen)'s height and width in pixels.
View 7 Replies
View Related
Jan 13, 2015
i tried to combine two programs into one.. in my first program it has one class object and main() and my second program it has only one main()
i want to combine these two into one
View 5 Replies
View Related
May 21, 2014
update Tag_Master set flag='Inactive' where Tag_no=10;
update Tag_Master set flag='Assigned' where Tag_no=12;
I had these two queries, I just want both of these will fire on same event. Is any other way to write both queries in single query instead of writing two different queries ....
View 4 Replies
View Related
Jul 19, 2013
How to combine the if statements?
cout<<"Enter a sale number"<<endl;
cin>>rec.sale;
if(cin.fail())
{
cout<<"Enter a number"<<endl;
cin>>rec.sale;
}
[Code]...
View 13 Replies
View Related
Mar 15, 2014
We're working on classes in my programming class, and I have a question about function calls.
Bascially, I have all my set and get functions set up and ready to go.
I was wondering if it was possible to have the user input a variable while calling a function.
for example
cin >> getname();
the user inputs a value that gets passed into getname.
Or does it have to be something like
cin >> name;
getname(name);
mind you all, this isn't code from my program i'm just spitballing here.
View 4 Replies
View Related
Sep 22, 2014
So I've been working on this for awhile and FINALLY got it to work. This is my code
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
[Code] ....
As you can see I will have the Name and total right next to eachother.. Problem is I dont want to make a million MySQLCommands for each ID.. Is there a Way I can list all data in each label?
For instance the Select from Text will show all the text from each different ID
and the Select from STOCK-USED as total will show all the total for each ID
Instead of having to list them individually.
Even if I leave it to this
"Select text FROM `parts`";
It selects the 2nd ID in my database and displays its text.. Forgets about the first one completely ...
View 2 Replies
View Related
Jan 6, 2015
how to combine two bytes (each byte is 8 bits wide) in order to get the original value. I am displaying values(from 0 to 500)sent from my microcontroller on the GUI.I can successfully display values from 0 to 255 as this requires just sending a byte. However sending values from 256 to 500 requires sending two bytes. The problem I am having is that I was unable to re-combine the received two bytes in order to get the original value. Below are my lines of code:
int main( void ) // this is the main function inside the microcontroller {
sei();
USI_TWI_Master_Initialise();
Spi_Master_Init();
while(1) // I am using this loop to send 500(111110100) {
Transmitt_Receive(244);//this function sends LOW BYTE of 500(11110100)
_delay_ms(1000);
[code]....
When I combined the two bytes using the above arrangements, instead of getting 500 my GUI displayed 62708.I got the same result when I used BitConverter.
value3 = BitConverter.ToInt32(val,0);
View 7 Replies
View Related
Mar 16, 2012
Two questions:
1. I have some vector<unsigned char> containing binary data. I would like to combine them into one std::string. How is the correct way to accomplish this?
This is my best guess for sample code:
Code:
vector<unsigned char> data; //conatins some data
vector<unsigned char> data2; //contains more data
string temp(data.begin(), data.end());
temp.append(data2.begin(), data2.end());
Will this code work with binary data, or will it null terminate?
2. A similar problem.. I have some unsigned char* variables, and I want to combine them into one std::string. How can I accomplish this? will the member append() work here? or will it null terminate? Something like:
Code:
unsigned char* data; //conatins some data
unsigned char* data2; //contains more data
string temp(reinterpret_cast<const char*>(data));
temp.append(string(reinterpret_cast<const char*>(data2)));
Will the above sample code work without null termination?
View 4 Replies
View Related
May 24, 2013
I can't seem to make the STL iterator class work how I need it to.I am implementing a multi list graph and I need to iterate through my STL list of Vertex pointer objects. I keep getting the error:
Error 1 error C2679: binary '=' : no operator found which takes a right-hand operand of type 'std::_List_iterator<_Mylist>' (or there is no acceptable conversion) and the same for != for my terminating condition.
template <typename V, typename E>
void Graph<V, E>::InsertEdge(V from, V to, E edge) {
list<Vertex<V>*>::iterator iter;
for(iter = m_Vertices.begin(); iter != m_Vertices.end(); ++iter)
[code].....
View 2 Replies
View Related
Oct 5, 2013
Just mark the destructor final: [URL] ....
Well, sort of - my question is, since the destructor has to be virtual in order to be marked final (you get an error otherwise), does this cause virtual function overhead anywhere, or add a vtable?
View 9 Replies
View Related
Mar 20, 2014
I want to make Class for 2D array.
This is part of Class Definition.
class CMatrix{
public:
explicit CMatrix( int rows, int cols ){
m_pArray = new float[ rows * cols ];
m_nRows = rows;
[Code].....
View 6 Replies
View Related
Aug 15, 2013
I want to be able to write a program where I can record user input but combine it with command line arguments. For example I do a simple getline(); and the user types test how to combine it so it could be like test /q and it gives a different output depending on what additional input was added. Can this be done with lots of different inputs?
View 8 Replies
View Related
Aug 8, 2013
I have a class like this:
file one :
Code:
class X : public Y {
public:
virtual int query(int, int);
// constructor
X(int, int);
[Code] .....
And i construct my M and Nby calling :
Code:
X Y(a,b); and afterwords by calling
Code:
result = Y (c,d) i get my result.
The problem is I need to be able to call result = Y (c,d) from outside my main function and get results but i don't know how to do this. So I want to be able to do something like this.
Code:
#include <iostream>
int g;
void func2(int *h){
*h = g;
[Code] .....
View 7 Replies
View Related
Aug 18, 2013
can we make a class without any data member ? but it may have member functions ! in c++
View 2 Replies
View Related
Aug 18, 2013
class A {
Public:
A (int);
A(int,int);
int get (int,int);
};
View 5 Replies
View Related