I can't seem to make the STL iterator class work how I need it to.I am implementing a multi list graph and I need to iterate through my STL list of Vertex pointer objects. I keep getting the error:
Error 1 error C2679: binary '=' : no operator found which takes a right-hand operand of type 'std::_List_iterator<_Mylist>' (or there is no acceptable conversion) and the same for != for my terminating condition.
template <typename V, typename E>
void Graph<V, E>::InsertEdge(V from, V to, E edge) {
list<Vertex<V>*>::iterator iter;
for(iter = m_Vertices.begin(); iter != m_Vertices.end(); ++iter)
Well, sort of - my question is, since the destructor has to be virtual in order to be marked final (you get an error otherwise), does this cause virtual function overhead anywhere, or add a vtable?
Code: class X : public Y { public: virtual int query(int, int); // constructor X(int, int);
[Code] .....
And i construct my M and Nby calling :
Code: X Y(a,b); and afterwords by calling
Code: result = Y (c,d) i get my result.
The problem is I need to be able to call result = Y (c,d) from outside my main function and get results but i don't know how to do this. So I want to be able to do something like this.
make a class that you can make only one Object of it.
For example if you have Class A. Let's say you create one object A* a=new A();
Now the next time you, try to create another object. For example:
A* b=new A(); What will happen is that b will get the same object (or reference) as a. In other words hey'll be pointing towards the same place. So basically you'll only have one object of it created. I tried doing it but I couldn't quite make it.
Here is what I tried: (but couldn't complete the exercise)
class God { public: static int num; static God* god;
But then the 2nd part of the question itself says that "Acno entered by the user". So we need to identify/search for an account with that Account Number. How can we do this without comparing Acno with S.Acno? I know that S.Acno is not accesible as it is a private member but then how to compare Acno without even using a member function(public) that can return the value of Acno?
// How can we write resize function for Matrix2 class; where this function need to use Protected data members of matrix1 class? Only setters are available in Matrix 1 class but there is no getter function in Matrix1 class !
How can we write resize function for Matrix2 class; where this function need to use Protected data members of matrix1 class? Only setters are available in Matrix 1 class but there is no getter function in Matrix1 class !
class Date Date(int=1, int=1, int=1990); class Person Person(string="", string="", Date=NULL); class RealEstateAgent:Public Person RealEstateAgent(string="",string="",Date=NULL,Date=NULL,int=NULL, double=0.0); }
[code]....
how can I assign default values with Customer object and RealEstateAgent?
I am trying to make a table class that will be able to have multiple columns of data. I want it to have something to hold data (I was using a 2D vector for only one data type) in it, somewhat like a pair, but for any number of data types. The class is a template to make it generalized.
I have looked a little at variadic templates, but I don't know how to declare the vectors for each data types then.
I'm using Visual C++ 2010 Express on Windows 8. What I want to do at the moment, is to create a class to make WinHttp requests easier. This is the code that I'm basically using to build the class: [URL] ....
This is what I got so far. (Completely untested). Example of how I hope that it will work:
I'm making my first steps in STL, and I have a few question:
Is there a way to get an iterator to the i'th element in the collection (set or list), instead of just to the end or the begin?
And another question: Let's say I have an iterator, pointing to some element in my collection, and I use erase() (which takes as parameter an iterator that points to the soon-to-be erased element), what happens to that iterator? will it now point to NULL?
Why this code works Elenco e1; e1.add(Persona("a","b")); e1.add(Persona("c","d")); e1.add(Persona("e","f")); e1.add(Persona("e","f")); e1.remove(2); //list of 4 elements
but this not work? Elenco e1; e1.add(Persona("a","b")); e1.add(Persona("c","d")); e1.add(Persona("e","f")); e1.remove(2); //list of 3 elements
This is remove method: Persona Elenco:: remove(int pos){ list<Persona> ::iterator iter=l.begin(); for(int i=0 ;i<pos;i++){ iter++; } return *(l.erase(iter)); //erase ritorna un iterator }
Here's a few parts of a program I'm working at. It does compile, and it does work as expected. Anyway Eclipse Kepler marks one line as a bug with the remark Field 'befehl' could not be resolved. The bug sign didn't show up when both classes were in one file.
ScriptInterpreter maintains and processes a vector of Objects, initialised with example data. An iterator of the vector keeps track of the current position while various methods process the data. I've copied the relevant lines only.
I can live with a few wrongly bug-marked lines in Eclipse. What I don't want is any hidden errors that express at some time later.
Is there anything wrong with the code? Anything that's not recommended and compiles anyway? Is anything c++11-specific about the questionable line?
AtomicCommand.h class AtomicCommand { public: int befehl;
[Code] .....
Note that line 9 has a bug sign, too. Eclipse doesn't recognise all my c++11 code.
I just figured out that some std functions (for example: copy) need the resource and target objects have iterators to work. Otherwise, the compiler rejects. In case of two arrays, declared as:
myA[0] is like a pointer, myB.begin() an iterator, if I do not make any mistake. So, what is exactly the difference between the pointer and the iterator here? They all give the access to elements.
If I need the target of copy to be an array like myA which cannot give an iterator, is there a way to make the command "copy" work for it?
I want to get the iterator position after to use find if:
std::list<Texture*>::iterator result = find_if( texturelist.begin(), texturelist.end(), std::bind2nd<CompareTEX>(CompareTEX(),n_tex)); if (result != texturelist.end()) { return // position result }
I am receiving the error: Vector Iterator not incrementable. However, when erasing I'm already re-setting 'it' and pre-incrementing at the end of the while-clause.what's wrong?