C++ :: How To Make A Class Non Inheritable Without Using Keyword Final
Apr 13, 2013how can I make a class non inheritable,,, without using keyword "final" ?
class A
{
//
};
A obj; // No error
class B : public A
{
//
}; // error
how can I make a class non inheritable,,, without using keyword "final" ?
class A
{
//
};
A obj; // No error
class B : public A
{
//
}; // error
Just mark the destructor final: [URL] ....
Well, sort of - my question is, since the destructor has to be virtual in order to be marked final (you get an error otherwise), does this cause virtual function overhead anywhere, or add a vtable?
#include <stdio.h>
float total, avg, max, min;
float judge[4];
int index;
int array[4];
int main() {
total = 0.0;
max = array[0];
min = array[0];
[Code] ....
I dont understand how to make the array when it prints out only print out the final average and the final maximum score with the final minimum score but what its doing at the moment is just giving an average for each individual score taken...
Minimum and maximum scores are displaying 0.0
And it displays these things 4 times in a row i just want it to be displayed once.
I have a program that is reading six characters from a text file, swapping every other character(ABCD would read BADC), and then adjusting their value based on a user's adjusted value input. If the adjusted value is 5 then letter A becomes F.
The final output line should print the initial six characters followed by the final six characters after the swap and encrypt adjustment.
I can only manage to print the final characters. Am I far off thinking I need to use pointers to point to the original character values?
One more thing: instructor wants us to complete this project as simply as possible meaning without the use of arrays, loops, switch statements, etc.
#include <iostream>
#include <string>
#include <fstream>
using namespace std;
int main() {
//declarations
char c1,
[Code] ....
I'm trying to read a C code, but there are functions including CLASS word at the titles of functions. Is it a correct implementation?
For example: double CLASS getreal (int type)
What is the meaning of CLASS in titles of functions in C? I could not find such an usage in my C book?
An instructor needs you to write a program that will compute the final average grades in her class. There are 5 students in the class. Each student must take 2 exams and 4 quizzes as part of their final grade. The weight of each toward the final grade is as follows:
Exam 1 – 30%
Exam 2 – 30% Quiz 1 – 10%
Quiz 2 – 10%
Quiz 3 – 10%
Quiz 4 – 10%
You must use arrays to store each students 3 digit ID number, exam scores and quiz scores. A multi-dimensional array is mandatory. Request from the user the information needed then output all of the information as well as the final average grade for each student.
it seems everytime i use statics in a class i come across with a porblem.
this time i wanted to make a class i created static inside another class.
MainVariables.h file
static fge::window mWinMain;
if someone ever wants to reach it
MainVariables.cpp file
fge::window MainVariables::mWinMain;
...
...
fge::window MainVariables::GetWinMain()
{
return mWinMain;
}
but when i created some other MainVariables classes at other places instead of them reaching to the same window two window is being created.
yes i know maybe there are better methods but currently i m working on polymorphism and i need some static members.
In c# extending the class and implementing an interface is done by : symbol.. But c# has extend keyword. What is the use of extend keyword in c#?
View 8 Replies View Relatedfor starters i hope this question wasn't posted yet.i want to write a small program that askes the user what he wants to do , and then executes the comand in system . But for some reason it doesn't quit on the key word this is the code:
Code:
#include <stdio.h>
/*a simple interaction programme that schow the system options*/
#define systemt "x1b[32m" /*changes the color to green for system output*/
#define user "x1b[0m" /*changes the color to white for user input*/
int main() {
[Code]...
Is there something wrong white the code or does the system bock me from reusing the choise string. i'll inculde the original c file as well
have a look at the following code :
class Base
{
public:
virtual ~Base()
{
cout << "Calling ~Base()" << endl;
[Code]...
Now this program produces the following result:
Calling ~Derived()
Calling ~Base()
i was reading online and got stuck here. i am unable to understand why 'calling ~Base()' is been printed here? when we reached delete pbase; in int main() it goes to Base class first and finds that its destructor is virtual so it goes to Derive class and finds another destructor and executes it but why does it prints ~Base() in any case?
How to put virtual keyword in the function of the base class. Will the function still be over-written properly? What will happen if I
(1) call function from base class pointer
(2) call function from derived class pointer
(3) call function from derived class object
If the virtual keyword is present, the over-written version will be called in all cases, am I mistaken?
One thing make me consider:
FistClass F1 = new FistClass ();
FistClass F2 = F1;
second line why i dont need to firstly create instance for F2 and then make reference betwwen to classes like:
FistClass F1 = new FistClass ();
FistClass F2 = new FistClass ();
F2 = F1;
I can't seem to make the STL iterator class work how I need it to.I am implementing a multi list graph and I need to iterate through my STL list of Vertex pointer objects. I keep getting the error:
Error 1 error C2679: binary '=' : no operator found which takes a right-hand operand of type 'std::_List_iterator<_Mylist>' (or there is no acceptable conversion) and the same for != for my terminating condition.
template <typename V, typename E>
void Graph<V, E>::InsertEdge(V from, V to, E edge) {
list<Vertex<V>*>::iterator iter;
for(iter = m_Vertices.begin(); iter != m_Vertices.end(); ++iter)
[code].....
I want to make Class for 2D array.
This is part of Class Definition.
class CMatrix{
public:
explicit CMatrix( int rows, int cols ){
m_pArray = new float[ rows * cols ];
m_nRows = rows;
[Code].....
I was trying to make a tic tac toe game where the user can play against the computer
It s in borland c++ and not in c++ 11 so i wanted to convert it into c++11. My program shows error since there is nothing called conio.h in c++11. Hence I want to know if there is any alternate keyword gor the function getch() so that i could ask the user to press [ENTER].
Code:
#include<process.h>
#include<stdlib.h>
#include<string.h>
#include<iostream.h>
#include<conio.h>
int usbox,i,j,nandu=0,result,cusb,cobox,r,d;
int playl=0;
char copybox[10];
[Code] ....
I have a class like this:
file one :
Code:
class X : public Y {
public:
virtual int query(int, int);
// constructor
X(int, int);
[Code] .....
And i construct my M and Nby calling :
Code:
X Y(a,b); and afterwords by calling
Code:
result = Y (c,d) i get my result.
The problem is I need to be able to call result = Y (c,d) from outside my main function and get results but i don't know how to do this. So I want to be able to do something like this.
Code:
#include <iostream>
int g;
void func2(int *h){
*h = g;
[Code] .....
can we make a class without any data member ? but it may have member functions ! in c++
View 2 Replies View Relatedclass A {
Public:
A (int);
A(int,int);
int get (int,int);
};
make a class that you can make only one Object of it.
For example if you have Class A.
Let's say you create one object A* a=new A();
Now the next time you, try to create another object. For example:
A* b=new A(); What will happen is that b will get the same object (or reference) as a. In other words hey'll be pointing towards the same place. So basically you'll only have one object of it created. I tried doing it but I couldn't quite make it.
Here is what I tried: (but couldn't complete the exercise)
class God
{
public:
static int num;
static God* god;
[Code]....
I am given 2 methods and they want me to create a stand alone class for sql that will change the sql string.
my question is how can i take these 2 methods and make one class out of them that will used on various other forms.
#1
public string AuthenticateWithDB(CUiPontisDatabaseSpecification pdb, string sUserId, string sPassword,
bool bCreatePersistentCookie)
#2
public static void ChangeConnection(Util.ODBC.ODBCDSN odbcInfo, CPonDatabaseVendorType dbType, string uid, string password)
they want it so they can use it like
CUiHttpSessionManager.SimpleDataConnectionString = SomeNewClass.CreateSimpleDataConnectionString()
where some new class is my new class
Is there any way or trick to make a program that executes without using any class or class concept
View 4 Replies View Relatedis this possible to make a class without any data member in c++ ?
View 1 Replies View RelatedIs the bool keyword in C exactly like the boolean keyword in Java? why this code is getting an 'unknown type error' when I initiialze looping.
#include <stdio.h>
#include <stdlib.h>
int main()
[Code].....
If I am completely using the boolean concept wrong in C, should I just use break statements instead?
In C++ by FLTK, to define a circle we use some code like this:
Circle c(Point(x,y), r);
And we can using vector_ref put and save them in a vector, like:
Vector_ref<Circle> vc;
vc.push_back(new Circle(Point(x,y),r));
Ok, those were about Circle and no problem till now!
Triangle can be defined like this for using in codes:
Graph_lib::polyline poly;
poly.add(Point(x1,y1),r1);
poly.add(Point(x2,y2),r2);
poly.add(Point(x3,y3),r3);
and this is a vector to saving them:
Vector_ref<Graph_lib::Polygon> vp;
The problem is that how to save/put triangles/polylines into that vp vector using new keyword like the circle does?
My sig: Save Cobani.
The question says that:
#include<fstream.h>
#include<conio.h>
#include<stdio.h>
#include<string.h>
[Code].....
But then the 2nd part of the question itself says that "Acno entered by the user". So we need to identify/search for an account with that Account Number. How can we do this without comparing Acno with S.Acno? I know that S.Acno is not accesible as it is a private member but then how to compare Acno without even using a member function(public) that can return the value of Acno?
class Matrix1
{
Protected:
int ** data;
[Code].....
// How can we write resize function for Matrix2 class; where this function need to use Protected data members of matrix1 class? Only setters are available in Matrix 1 class but there is no getter function in Matrix1 class !