C++ :: Use Of Iterator Across Files And Classes

Nov 18, 2013

Here's a few parts of a program I'm working at. It does compile, and it does work as expected. Anyway Eclipse Kepler marks one line as a bug with the remark Field 'befehl' could not be resolved. The bug sign didn't show up when both classes were in one file.

ScriptInterpreter maintains and processes a vector of Objects, initialised with example data. An iterator of the vector keeps track of the current position while various methods process the data. I've copied the relevant lines only.

I can live with a few wrongly bug-marked lines in Eclipse. What I don't want is any hidden errors that express at some time later.

Is there anything wrong with the code? Anything that's not recommended and compiles anyway? Is anything c++11-specific about the questionable line?

AtomicCommand.h
class AtomicCommand {
public:
int befehl;

[Code] .....

Note that line 9 has a bug sign, too. Eclipse doesn't recognise all my c++11 code.

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We typically don't bother with massive, monolithic code files that get processed from top to bottom. In the Object Oriented world, code files don't mean much. In fact, in C#, I could have multiple classes defined in one file, or have one class split across several files.

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Jul 30, 2014

I am having the issue of trying to call functions of a class through the header file.

Test.h
#ifndef TEST_H
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public:
void Hello();

[code]....

This code returns the error "undefined reference to 'Test::Hello()'"

All I am trying to do is call the Hello(); function in a seperate file.

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Feb 11, 2012

I have heard that people should implement their class member functions in files that are different from their class declaration files. But in cases there are multiple classes that are inter-related to each other, how will you review the source code ?

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Nov 25, 2012

I am struggling to enable friendship between two classes in separate header files for a banking program.

I am attempting to get the Person class to use variables from the Account class. Heres what I have so far.

ACCOUNT.h:

Code:
#include<iostream>
#include<fstream>
#include<cctype>
#include<iomanip>
#include <string>
#include <math.h>
#include <windows.h>
#include <vector>
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using namespace std;
class person;

[code].....

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C/C++ :: Print Single Linked List Backward With Functions / Classes - Error Message Regarding Header Files

Oct 11, 2014

I'm trying to print a single linked list backward with functions/classes. I have created the main file and 3 header files. But I'm getting an error on one of the header files, linkedListIterator after adding #include "linkedListType.h". It says that "linkedLlistType.h" is calling itself. And when I try to run it, I get an error of "too many header files." I have tried changing the headers many times, but nothing seems to work.

.cpp file:

/*(Printing a single linked list backward) Include the functions reversePrint and recursiveReversePrint, as discussed in this chapter, in the class linkedListType. Also, write a program function to print a (single) linked list backward. (Use either the class unorderedLinkedList or the class orderedLinkedList to test your function.)*/

#include "linkedListType.h"
#include "orderedLinkedList.h"
#include "linkedListIterator.h"
#include <iostream>
using namespace std;
struct nodeType

[Code] ....

header files:
[URL] .... (error in this header file)
[URL] ....

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Oct 5, 2013

I have an array of (Student)classes created in Manager.h, which contains a new instance of class Name (name),(in Student.h)How would I go about accessing the SetFirstName method in Name.cpp if I was in a class Manager.cpp? I have tried using Students[i].name.SetFirstName("name");

// In Manager.h
#include"Student.h"
class Manager
{

[Code]....

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Jun 17, 2013

I'm making my first steps in STL, and I have a few question:

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And another question: Let's say I have an iterator, pointing to some element in my collection, and I use erase() (which takes as parameter an iterator that points to the soon-to-be erased element), what happens to that iterator? will it now point to NULL?

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Aug 20, 2014

I have this class with template:

template<template<class, class> class ContainerType>
class Movie {
public:
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and i have a member func to find actor in movie according to actor id:

const Actor* findActor(int id) const {
typename Container::iterator it;
Actor* p(NULL);
it=actors.begin();
std::for_each(it,actors.end(),(*it)->getId()==id?p=*it:0);
if (p==*actors.end()) return NULL;
return p;
}

I receive error that no match for operator= in it.

How to declare correct iterator ?the type of actors is Container..

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Apr 8, 2014

Why this code works
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e1.add(Persona("e","f"));
e1.add(Persona("e","f"));
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but this not work?
Elenco e1;
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e1.add(Persona("c","d"));
e1.add(Persona("e","f"));
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This is remove method:
Persona Elenco:: remove(int pos){
list<Persona> ::iterator iter=l.begin();
for(int i=0 ;i<pos;i++){
iter++;
}
return *(l.erase(iter)); //erase ritorna un iterator
}

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C++ :: How To Control Iterator Of Multimap

Feb 22, 2013

I am running some simulation, in which i need to control the iterator of a multimap, like

multimap<double, int> mapp;
......

int n=6;
for(int i=0; i<5; i++) {
for(auto it = mapp.begin()+i*n; it!=mapp.begin()+(i+1)*n; it++) {
......

However this way of controlling is not possible for multimap. Why and how the make it work? Do I need to overload the operator +?

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May 24, 2013

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template <typename V, typename E>
void Graph<V, E>::InsertEdge(V from, V to, E edge) {
list<Vertex<V>*>::iterator iter;
for(iter = m_Vertices.begin(); iter != m_Vertices.end(); ++iter)

[code].....

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Jan 21, 2013

I just figured out that some std functions (for example: copy) need the resource and target objects have iterators to work. Otherwise, the compiler rejects. In case of two arrays, declared as:

double myA[100] = {};
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Jan 25, 2013

I want to get the iterator position after to use find if:

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texturelist.end(),
std::bind2nd<CompareTEX>(CompareTEX(),n_tex));
if (result != texturelist.end()) {
return // position result
}

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May 25, 2013

I am receiving the error: Vector Iterator not incrementable. However, when erasing I'm already re-setting 'it' and pre-incrementing at the end of the while-clause.what's wrong?

vector<st>::iterator it = map[0][0].begin();
while(it != map[0][0].end()) {
if((*it).val == 5) {

[Code] .....

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Apr 10, 2014

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2. Similarly since I don't have direct access to The course list so I added the course into the Student list through the student objects not through the iterator. How can I do it through the iterator?

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Here's the code

#include <iostream>
#include <string>
using namespace std;
const int ILLEGAL_SIZE = 1;
const int OUT_OF_MEMORY = 2;
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[Code] .....

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Jan 10, 2013

I'm trying out the code below; it runs and produces the output I'd expect, but could it lead to undefined behavior?

To test with, I show the key and wait for user input; if the input doesn't match the value, the iterator is stored in the vector.

map<string, string> test;
map<string, string>::iterator it;  
vector<map<string, string>::iterator> bad_input;  
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[Code] ....

I am also interested in knowing if I can use an iterator to walk through the vector? I tried

vector<map<string, string>::iterator>::iterator v_it;  
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Jan 5, 2015

I have created a multimap for my road points. The key refers to the road number and the values are vec3 points that make up the road.

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The RoadSegment constructor creates 6 vec3 points and pushes them onto a std::vector.

I have a segmentation fault in the line marked in bold
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When i take out the lines creating the new objects and pushing them onto the std::vector it works fine.

std::vector<glm::vec3>::iterator SegIt;
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{
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[Code]...

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vector<int> myvec;

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Sep 4, 2013

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so I just delete the return NULL; and then the compiler giving me warning about no return statement before }.

a pointer pointing to nonsense? how to do that?

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Nov 18, 2013

I'm working on a program where I have a vector full of <myClassType> structs.

I'm trying to insert items into a vector, searching first through the vector to make sure the value isn't already in the vector before inserting it. The "find" function isn't working properly.

I keep getting C2678 "binary '==': no operator found which takes a left-hand operand of type "myClassType" or there is no conversion errors in Visual Studio 2010.

I know it's something having to do with the find function and my iterators, but I can't, for the life of me, figure out what it is.

I've tried switching to const_iterators, but I get the same error message.

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vector<myClassType>::iterator it;
vector<myClassType>::iterator it1;
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[Code] .....

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Jun 24, 2014

I'm trying to make a function to show the content of maps as follows:

template<typename A, typename B>
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However, I got this error in the 'for' line: "error: expected ‘;’ before ‘it’" (and then errors that it is not declared, etc). I'm sure that there is no missing ; in other functions. If you try to write a random line before that you get no error there for example, always in the for.

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Oct 15, 2014

I got the core dump file so I know exactly which line it crashes. Below are some of the information:

OS: Red Hat Enterprise 5.8

Example snippets of when the crash happen:

Code:

typedef map<int, MyClassObj> MyMapT;
.
.
void someFunction( MyMapT& inMap )
{
for ( MyMapT::iterator iter=inMap.begin(); iter!=inMap.end(); ++iter )
{
.
.
}
}

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Feb 7, 2012

Code:
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return false;
}

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Aug 25, 2014

I know that if I erase a value inside an iterator, it becomes invalidated, and this is how you would normally fix it:

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if((*it) == 5)
list.erase(it);
else
it++;
}

But what about a double loop? like this one:

This would delete all duplicates

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for(std::vector<int>::iterator it2 = list.begin(); it2<list.end(); it2++) {
if((*it) == (*it2))
list.erase(it2);
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