C++ :: Sorting Program That Uses Variables From Another Class - List Not Declared In This Scope
May 13, 2014
I've got this sorting program that uses variables from another class but I'm not sure why its not recognizing it. I'm getting an error length and list not declared in this scope.
#include <iostream>
#include "arrayListType.h"
using namespace std;
template<class elemType>
class orderedArrayListType: public arrayListType<elemType> {
I am trying to make a linked list. When I compile my code, I get an error saying 'current' is not declared in this scope. I don't understand because I have declared in the first line of my functions body. The variable is local to the function so I don't understand what the problem is.
#include <iostream> #include <cstdlib> using namespace std; class LinkedList { public: LinkedList() // default constructor makes an empty list
class CObjects { int m_CurrentTime; int m_Steps; AStarList* OPEN; AStarList* CLOSED; std::vector<AStarNode *>solution;
[code]....
CCB is derived from CrowdEntity and in turn is derived from CObjects Inside CObjects, I declared AStarList *OPEN; Why would howmany become garbage (cdcdcdcd) when I reference it in GetBestNode()
#include <iostream> #include "sushi.h" using namespace std; int main() { do { ......sushi go; ......string x; <----------------------------Declared x here ......cout << "wanna use a banana?" << endl;
[Code ....
Error reads: 'x' was not declared in this scope.
How do I fix this?
P.S The sushi class does not matter, that is all perfect. Also, the dots are to represent my tabbing to make it easier to understand.
For some reason my compiler says "rename not declared in this scope" .... Isn't it declared in iostream? Or is rename only for C not C++? And if it is only for C how do I rename a file in C++ then?
#include <iostream> #include <cstdlib> using namespace std; int main(int argc, char* argv[]){ char oldname[] = "RomeTW.exe";
I'm working through this neural network tutorial, unfortunately I get stuck trying to compile on line 28, saying "error: 'neuronNum' not declared in this scope." I seem to always get stuck on these kinds of errors, yet I don't understand because I though that the variable was declared and initialized within the for loop.
#include <iostream> #include <vector> using namespace std;
I'm trying to make a dynamic 2d array of a Tile Object I created, the Dynamic 2d array was working when I tested it as an int array but not that I gave it a type of Tile it is giving me the above error. I'm reading values from a .txt .
tile Tile; Tile **grid; grid = new Tile*[a]; for (int i = 0; i < a; ++i) { grid[i] = new Tile[b]; }
#include <iostream> #include <vector> #include <cmath> #include "ANN.h" using namespace std; const int NUM_HIDDEN_NEURONS = 3;
[Code] ....
So I am getting 2 errors. Here is both of them.
ANN.cpp: In member function "void ANN::JustDoIt()": ANN.cpp:36: error: "class std::vector<HiddenNeuron, std::allocator<HiddenNeuron> >" has no member named "SetWeights" ANN.cpp: In member function "void ANN::SetData(double, double)": ANN.cpp:85: error: "SetNeuronData" was not declared in this scope
Code: vector<int>& function(int a , int b){ vector<int> s(3000000); vector<int> xxx(4); return xxx }
Not to board people with details but if i am returning the the reference to a vector xxx what happens to vector s. is it destroyed ?? it should be, but i don't see it on my memory map (memory is not released) . can this be or should i go and search for error on some other place.....
Is there any way to find the variables declared or defined in a c program and print those variables?? E.g. this is the code
#include<stdio.h> int main() { int a, b, c; printf("Enter two numbers to add"); scanf("%d%d",&a,&B)/>; c = a + b; printf("Sum of entered numbers = %d",c); return 0; }
I want to print all the variables been used. I used (gdb) info locals but its not giving the proper ouput.
I was trying to implement sorting in a linked list. However, when i run the sortList() function the program abruptly terminates. Here's the complete code:
Code: /* * { * SingleLinkedList.c * * Created on: 28-Nov-2014
So I have an ImageManager class, Board class, and Box class. In Board.h I can declare ImageManager imgr; and in Board's constructor I can use imgr and its functions and such. However, in Box.h when I try and declare ImageManager imgr; I get the error "cannot access member declared in class ImageManager". Both declarations are under private, and exactly the same, but one doesn't work. Also, is there a way to only have one instance of ImageManager?
Ok, so I'm writing this code and when I build it keeps saying cannot implicitely convert type int to string even though I declared my variables as string. Why is it giving me this error?
private static string Repair() { string result=""; string beep; string spin; Console.WriteLine("Does your computer beep on startup?:(y,n)");
Are there any situations to explicitly use the scope resolution operator with global scope? I can imagine a situation like:
#include <cmath> class IntWrapper{ public: IntWrapper& pow(char); IntWrapper(char); private: int m_int;
[Code] ....
But then I would think that the writer should have used a different name, and that using the scope resolution operator in the constructor body is still pointless...
Error10error C2248: 'std::thread::thread' : cannot access private member declared in class 'std::thread'c:program files (x86)microsoft visual studio 11.0vcincludexmemory06061ConsoleApplicationa
When I put boost::thread Thread; in my struct I get the error error C2248: 'boost::thread::thread' : cannot access private member declared in class 'boost::thread'
I am currently doing the assignment about linked list. Here are some details information about what I am doing.. This program is C++ and should run on Visual Studio 2010. And it contains three file, two datastructure header and one main cpp file.
This program is trying to arrange and show some sports records. The main program which contain the functions such as reading the result text file(each result text file contain several records of athletes), removing a file, arranging the totalresult and printing it out. And the main program is already given and I cannot overwrite it.
But when I finished and try to build the solution and run it, I am not able to run the program and it give me somethings like these...
warning C4172: returning address of local variable or temporary error C2248: 'Datastructure1::Datastructure1' : cannot access private member declared in class 'Datastructure1' see declaration of 'Datastructure1::Datastructure1' see declaration of 'Datastructure1' This diagnostic occurred in the compiler generated function 'Result::Result(const Result &)'
And I have tried to comment each function part of the header file and see if can run or not. But I still fail to do so. Here are my codes...
#ifndef DATASTRUCTURE1_H #define DATASTRUCTURE1_H class Datastructure1 { Public: Datastructure1( );
[Code] ....
There are two header files and look quite long. They are all some linked list functions . I have read and learn linked list data structure before I complete this programs. However, when I complete the functions required, the function cannot be compile....
I am trying to make an interpreter. This stack function is supposed to represent the scope of the program, meaning scope of the variables. The START represents a new scope, and FINISH represents the current scope closing. I am trying to do a recursive function in which the stack is updated with each recursive call, which represent a new scope for each call.After i enter a new scope and the scope ends, my program prematurely terminates.
void stack(ifstream& file,Hash& Table) { string line; getline(file,line); int i=0;
struct x { y *GetY(); //error: what is "y"? struct y { }; };
Why does GetY have to be declared after struct y is declared? I thought order of class members in C++ did not matter? Does it have to do with the way parsing is done?
EDIT: It also doesn't work if I typename x::y *GetY();, which makes even less sense to me.
EDIT: It works if I forward declare, but this goes against everything I know about C++ classes...
I have an algorithm and I want to make it as efficient as possible. Basically it just involves putting numbers in order. I have two options, but which one would be more efficient:
1. Using a doubly linked list. Every time a user wants to add a new number, the algorithm will start searching the correct place for the number from the beginning of the list. This is efficient per se, but once there are about a million numbers and a number has to be put in at the end of the list, the algorithm must go through all the 999 999 numbers before it.
2. Using a container to store all the numbers first, then sorting the numbers. In this case, adding all the numbers is fast, but the actual sorting will take a long time.
Which option would be more efficient? I was thinking of using maybe merge sort or quick sort in option 2. Yes, I'm aware I could just use vector and sort, but that's not my goal here.
I am at a lost of how to sort names in alphabetical order after having the user input them into a linked list. I manage to create a program that did have the person input names into the linked list and when it is printed it displays the names in the order of how the user inputted the names.
#include <cstdlib> #include <iostream> using namespace std; #include <string> class NodeType { public: string NodeValue;
I have two arrays of characters that I want to combine and sort according to an internal variable (init) using a forward-iterating linked list. The two arrays must stay separated, as one of the arrays (the enemies) is contained within the object (encounter), the other is passed in via pointers (the players). The array inside the object will be destroyed later (when the encounter is over and the enemies are hopefully dead) while the one that is passed in must survive to be passed into other objects at a later time (the next encounter). My thought is to sort each array by linked list separately first, then iterate through and combine the two lists, But how to do this and no support IRL.
// DECLARATION OF CLASSES // class character{ public: character(); // Constructor