I am making a simple program that is suppose to make a list of champions and their items from the game League of Legends. I am stuck on making a vector of the class so each slot within the vector would hold each champion and its data. This is what I got:
Champion_Info.h
#ifndef CHAMPION_INFO_H_INCLUDED
#define CHAMPION_INFO_H_INCLUDED
#include <vector>
#include <string>
using namespace std;
class Champ_Info
I have a .cpp file which contains 5 smaller defined classes. In my missile class I have a default constructor and a constructor that I invoke
class Missile{ private: bool isHuman;
[Code]...
My issue is when creating and adding the pointer object; it doesn't seem to create a new instance of the class-the Missile objects all share the same xPos value which is always the first xPos when the "fire" command is given. The "Missile *missile = new Missile(xPos, yPos, true);" line does not seem to create a new instance of the object with different variables but instead creates a new object with the same variables. Is it necessary for me to always make a separate .cpp and .h file for any class I want to create multiple instances of or can I keep the smaller classes in the same file and still create a new separate instance of the class?
I have a 2D array, array[20][3]. Each row represents a storm and each column represents month #, wind speed, and pressure in that order. This data is read from a file and auto-fills the array. I need to be able to give users the ability to add an additional storm or delete a storm. I know that a linked list would be the best approach but I'm not very familiar with linked lists.
I am having some serious issues with class inheritance. I am trying to make a MoneyBag class inherit from a class called bag. This will not work. I get an error complaining: error: expected class-name before '{' token. And yes I have googleing it and tried several of the various solutions offered with no avail.
The MoneyBag is pretty simple right now as I wanted to get it connected to bag before I tried to do anything with it.
//MoneyBag.h//
#ifndef MONEYBAG_H #define MONEYBAG_H #include <bag.h> class MoneyBag : public bag{ ////<<------ Error appears on this line.
[Code] ....
So based on everything I have seen on line the statement: class MoneyBag : public bag{ is legal. As it is done this way on this very site's tutorial: class Rectangle: public Shape, public PaintCost{
I'm trying to make a class constructor within a namespace and I keep getting errors like: "'<variable>' is a nonstatic data member of class '<class>'" for when I try to setup parameters, and "Incomplete type is not allow" whenever I try to write out my function definition. Here's what I'm doing:
namespace test { class blah; } class blah { typedef int var[5];
[Code] .....
Also I'm unsure why there is a parameter of 'const blah &' when I mouse over blah(); (using Visual Studio 2010) within the class definition. It tells me 'blah::blah(const blah &)' and I am unsure where the parameter comes from. How can I resolve these issues?
I'm trying to make a very simple game in SFML, and i have a problem. Whenever i try to create sf::Sprite for the class where all properties of Player (his sprite, health, speed, etc.) It gives me error.
#include <sfml.h> #include <list> class Playerclass{ public: int xspeed, yspeed; float health; sf::Sprite entsprite();
[Code] ....
The error is with player.entsprite.setTexture(texture) : "'player.Playerclass::entsprite' does not have class type".
I am making a console based database system. Because I have to keep inserting, editing , deleting data blocks from my record file I have decided to use either vectors or list to store the all records. From the file I shall read the entire vector/list and work with it to add , remove or edit record and then again write the entire vector/list to the file again. I figured it would stop all the weird things that happen when directly working with the file. Is it an efficient way ?Or is it totally unnecessary ?Is there a better way?
This code worked perfectly fine in Xcode earlier today, but when I got home on visual studio 2012 express it is having an error. It's saying that the local function definitions are illegal and has a red mark under the '{' only?
How can I write my own container which has properties of both vector and list.
E.g. I can access elements directly using [] operator like vector and behave like list in terms of memory (means we don't have to shift elements if we want to insert in between like list)....
I was assigned to print a linked list but as a vector of char (I cannot use the normal string type) , this is what I have:
char* List::asString(){ Node* ite = new Node(); ite= first;//ite is like an iterator of the list for(int i=0; i<sizeOfList; ++i){//sizeOfList is the total of node of the list
[Code] ....
But when I print that, I get a bunch of weird symbols...
I have a settings class and a settingItem class. The settings class has a vector of settingItems. The vector is not working:
error C2065: 'settingItem' : undeclared identifier error C2923: 'std::vector' : 'settingItem' is not a valid template type argument for parameter '_Ty'
Okay so I have a class Student, which takes a number and a vector as a parameter for the constructor. Everything works well, until I output the values of the vector for every instance. The problem is that the same vector is being shared with EVERY instance I create, but I want it to be unique for every single one!
What I want to do with the below code is to construct the vector containing 'Ability' objects in the class 'Card'. I have searched for the solution in the past, and have been unsuccessful, mainly because the vector contains child classes of the parent class 'Ability'. The below code is a snippet of the larger program that I am working on, and should compile:
As you can see, in the class 'Card' I have a pretty large constructor. Up to this point, however, I have failed in my attempts to construct the abilities vector, because it contains those child classes.
For a beginners C++ lab, I have a base class Employee and two derived classes HourlyEmployee and SalaryEmployee. In main, I have a vector defined as vector <Employee *> VEmp; It's then passed to a function to get the input, which works fine. But what I'm struggling with is another function with the header "printList(const vector <Employee *> & Ve)". It's supposed to loop through the vector and call the appropriate printPay function, which is a seperate print function inside each derived class. How do I loop through the vector and print it out? I was trying to do a for loop and something like "Ve[i].printPay();", but that doesn't work. So how would I do it?
Here's some snippets of the relevant code.
class Employee { .... virtual void printPay() = 0; }; class HourlyEmployee : public Employee {