C++ :: Making Class Constructor Within Namespace And Keep Getting Errors
Mar 25, 2013
I'm trying to make a class constructor within a namespace and I keep getting errors like: "'<variable>' is a nonstatic data member of class '<class>'" for when I try to setup parameters, and "Incomplete type is not allow" whenever I try to write out my function definition. Here's what I'm doing:
namespace test {
class blah;
} class blah {
typedef int var[5];
[Code] .....
Also I'm unsure why there is a parameter of 'const blah &' when I mouse over blah(); (using Visual Studio 2010) within the class definition. It tells me 'blah::blah(const blah &)' and I am unsure where the parameter comes from. How can I resolve these issues?
# include <iostream> # include <cstring> #include <iomanip> #include <cmath> using namespace std; class Course // Creating the class Course
[Code] ....
Errors: Warning1warning C4996: 'strncpy': This function or variable may be unsafe. Consider using strncpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS.
[Code] .....
I have to create an Array of type Course and then fill its member dats using various member functions. Those errors are caused by some Constructor defect, which I dont really know what it is.
I know how to make a namespace i just want to know why someone would. because it just seems like a way to show a bunch of variables and functions into a compact area.
Constructor of the Base Class Person::Person(char* n="", char* nat="U.S.A", int s=1) { name = n; nationality = nat; sex = s; }
Constructor of the Derived Class (inherited from the base class)
Student(char* n, int s=0, char* i=""): Person(n, s)
Why the initialized list of the base class constructor doesn't match the initialized list of the derived class constructor? I know this book is a little bit old, I'm not sure if this wrong in VC++ 2010?
Let's say I have a Car object , and it contains inner Engine object.
Code: struct Car{ Engine mEngine; };
In order to initialize the engine object NOT by the default constructor (if it has any) , we use initialization semantics:
Code: Car::Car: mEngin(arg1,arg2,...) { other stuff here }
Now it gets tricky: Let's say a Car objects has 10 inner objects, each object has about 5 variables in it . Car is a base class for , e.g. , Toyota class. you don't want the Car class to have a constructor with 50 arguments. Can the inner objects of Car be initialized from the base class , e.g. Toyota?
Code: class Toyota: Car(...), mEngine(...), mGear(..) { ... };
The other options are: 1) like said , create a Car constructor which gets 50 arguments, then initialize Car as whole from Toyota - the code becomes less readable and less intuitive 2) Car constructor which get built-objects as arguments and initialize the inner objects with copy constructor . the code gets more readable but then you create many excess objects .
I wrote a class to manage pointers better (because I am making a large program and don't want to call a constructor on somthing that was already deleted... etc...), but I am getting some compiler errors. I'm not sure what to do.
Ive been writing this code all day and these errors have been killing.
Instructions: Car Class: Write a class named Car that has the following: year. An int that holds the cars model year. make. A string object that holds the make of car. speed. An int that holds the cars current speed.
In addition, the class should have the following member functions.
Constructor. The constructor should accept the car's year and make as arguments and assign these values to a object's year and make member variables. The constructor should initialize the speed member variable to 0.
Accessors. Appropriate accessor functions should be created to allow values to be retrieved from an object's year, make, and speed member variables.
accelerate. the accelerate function should add 5 to the speed member variable each time it is called.
brake. The brake function should subtract 5 from the speed member variable each time it is called.
Demonstrate the class in a program that creates a Car object, and then calls accelerate function five times. After each call to the accelerate function, get the current speed of the car and display it. The, call the brake function five times. After each call to the brake function, get the current speed of the car and display it.
Errors: error C2061: syntax error : identifier 'stringm' error C2533: 'Car::{ctor}' : constructors not allowed a return type error C2511: 'Car::Car(int)' : overloaded member function not found in 'Car' see declaration of 'Car' fatal error C1903: unable to recover from previous error(s); stopping compilation
#include "stdafx.h" #include <iostream> #include <string> using namespace std;
I have to find at least 5 errors in the following class template. I have found three and it now compiles, here is the template
#include <map> #include <utility> template <class T> class foo{ public : foo(T bar1, T bar2){ _bar1.push_back(bar1); _bar2.insert( std::pair<T,T>(bar1,bar2) );
[Code] ....
The errors I believe I have found are as follows: the vector library has not been added, the map requires two type arguments rather than one and the object which is created in main doesn't pass any values to the constructor. I fixed all of these errors and the code now compiles without errors, however the problem asks for five.
what my compiling errors mean, and what I should do to fix them: The following is my header & Implementation files. Note, the purpose of this class is a built in Array.
I changed the name of my Invoice class to 'Application' and then it generated errors such as follows
Error9'Invoice.Invoice' does not contain a definition for 'Documents' and no extension method 'Documents' accepting a first argument of type 'Invoice.Invoice' could be found (are you missing a using directive or an assembly reference?)c:userskeildocumentsvisual studio 2013projectsinvoiceinvoicewritefile.cs1840Invoice
Error3'Invoice.Invoice' does not contain a definition for 'Run'C:UsersKeilDocumentsVisual Studio 2013ProjectsInvoiceInvoiceProgram.cs1921Invoice
I have added my classes here, lso I have added the sln to this post.
using System; using System.Collections.Generic; using System.ComponentModel;
I have to find at least 5 errors in the following class template. I have found three and it now compiles, here is the template
#include <map> #include <utility> template <class T> class foo{ public :
[Code]....
The errors I believe I have found are as follows: the vector library has not been added, the map requires two type arguments rather than one and the object which is created in main doesn't pass any values to the constructor. I fixed all of these errors and the code now compiles without errors, however the problem asks for five.
I am having some serious issues with class inheritance. I am trying to make a MoneyBag class inherit from a class called bag. This will not work. I get an error complaining: error: expected class-name before '{' token. And yes I have googleing it and tried several of the various solutions offered with no avail.
The MoneyBag is pretty simple right now as I wanted to get it connected to bag before I tried to do anything with it.
//MoneyBag.h//
#ifndef MONEYBAG_H #define MONEYBAG_H #include <bag.h> class MoneyBag : public bag{ ////<<------ Error appears on this line.
[Code] ....
So based on everything I have seen on line the statement: class MoneyBag : public bag{ is legal. As it is done this way on this very site's tutorial: class Rectangle: public Shape, public PaintCost{
I am having a issues with an assignment in my class and don't really understand why. I am getting undeclared identifier errors even though I have declared and I am also getting an error. Here is the code:
Last time I came to you all with an error it was a simple brain fart on my part but I don't think this one is like that. I would love to tell you what the program is supposed to do but I still do not really know, which might be part of the problem. I guess it outputs different sized rectangles...
I am making a simple program that is suppose to make a list of champions and their items from the game League of Legends. I am stuck on making a vector of the class so each slot within the vector would hold each champion and its data. This is what I got:
Champion_Info.h
#ifndef CHAMPION_INFO_H_INCLUDED #define CHAMPION_INFO_H_INCLUDED #include <vector> #include <string> using namespace std; class Champ_Info
I am trying to write a program that will take a list of integers from a file and write them to another text file. I've been banging my head at this for days trying to get it to compile as it is riddled with linker and compiler errors.
I have a .cpp file which contains 5 smaller defined classes. In my missile class I have a default constructor and a constructor that I invoke
class Missile{ private: bool isHuman;
[Code]...
My issue is when creating and adding the pointer object; it doesn't seem to create a new instance of the class-the Missile objects all share the same xPos value which is always the first xPos when the "fire" command is given. The "Missile *missile = new Missile(xPos, yPos, true);" line does not seem to create a new instance of the object with different variables but instead creates a new object with the same variables. Is it necessary for me to always make a separate .cpp and .h file for any class I want to create multiple instances of or can I keep the smaller classes in the same file and still create a new separate instance of the class?
I'm trying to make a very simple game in SFML, and i have a problem. Whenever i try to create sf::Sprite for the class where all properties of Player (his sprite, health, speed, etc.) It gives me error.
#include <sfml.h> #include <list> class Playerclass{ public: int xspeed, yspeed; float health; sf::Sprite entsprite();
[Code] ....
The error is with player.entsprite.setTexture(texture) : "'player.Playerclass::entsprite' does not have class type".