# include <iostream>
# include <cstring>
#include <iomanip>
#include <cmath>
using namespace std;
class Course
// Creating the class Course
[Code] ....
Errors: Warning1warning C4996: 'strncpy': This function or variable may be unsafe. Consider using strncpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS.
[Code] .....
I have to create an Array of type Course and then fill its member dats using various member functions. Those errors are caused by some Constructor defect, which I dont really know what it is.
I'm trying to make a class constructor within a namespace and I keep getting errors like: "'<variable>' is a nonstatic data member of class '<class>'" for when I try to setup parameters, and "Incomplete type is not allow" whenever I try to write out my function definition. Here's what I'm doing:
namespace test { class blah; } class blah { typedef int var[5];
[Code] .....
Also I'm unsure why there is a parameter of 'const blah &' when I mouse over blah(); (using Visual Studio 2010) within the class definition. It tells me 'blah::blah(const blah &)' and I am unsure where the parameter comes from. How can I resolve these issues?
Constructor of the Base Class Person::Person(char* n="", char* nat="U.S.A", int s=1) { name = n; nationality = nat; sex = s; }
Constructor of the Derived Class (inherited from the base class)
Student(char* n, int s=0, char* i=""): Person(n, s)
Why the initialized list of the base class constructor doesn't match the initialized list of the derived class constructor? I know this book is a little bit old, I'm not sure if this wrong in VC++ 2010?
Let's say I have a Car object , and it contains inner Engine object.
Code: struct Car{ Engine mEngine; };
In order to initialize the engine object NOT by the default constructor (if it has any) , we use initialization semantics:
Code: Car::Car: mEngin(arg1,arg2,...) { other stuff here }
Now it gets tricky: Let's say a Car objects has 10 inner objects, each object has about 5 variables in it . Car is a base class for , e.g. , Toyota class. you don't want the Car class to have a constructor with 50 arguments. Can the inner objects of Car be initialized from the base class , e.g. Toyota?
Code: class Toyota: Car(...), mEngine(...), mGear(..) { ... };
The other options are: 1) like said , create a Car constructor which gets 50 arguments, then initialize Car as whole from Toyota - the code becomes less readable and less intuitive 2) Car constructor which get built-objects as arguments and initialize the inner objects with copy constructor . the code gets more readable but then you create many excess objects .
I wrote a class to manage pointers better (because I am making a large program and don't want to call a constructor on somthing that was already deleted... etc...), but I am getting some compiler errors. I'm not sure what to do.
Ive been writing this code all day and these errors have been killing.
Instructions: Car Class: Write a class named Car that has the following: year. An int that holds the cars model year. make. A string object that holds the make of car. speed. An int that holds the cars current speed.
In addition, the class should have the following member functions.
Constructor. The constructor should accept the car's year and make as arguments and assign these values to a object's year and make member variables. The constructor should initialize the speed member variable to 0.
Accessors. Appropriate accessor functions should be created to allow values to be retrieved from an object's year, make, and speed member variables.
accelerate. the accelerate function should add 5 to the speed member variable each time it is called.
brake. The brake function should subtract 5 from the speed member variable each time it is called.
Demonstrate the class in a program that creates a Car object, and then calls accelerate function five times. After each call to the accelerate function, get the current speed of the car and display it. The, call the brake function five times. After each call to the brake function, get the current speed of the car and display it.
Errors: error C2061: syntax error : identifier 'stringm' error C2533: 'Car::{ctor}' : constructors not allowed a return type error C2511: 'Car::Car(int)' : overloaded member function not found in 'Car' see declaration of 'Car' fatal error C1903: unable to recover from previous error(s); stopping compilation
#include "stdafx.h" #include <iostream> #include <string> using namespace std;
I have to find at least 5 errors in the following class template. I have found three and it now compiles, here is the template
#include <map> #include <utility> template <class T> class foo{ public : foo(T bar1, T bar2){ _bar1.push_back(bar1); _bar2.insert( std::pair<T,T>(bar1,bar2) );
[Code] ....
The errors I believe I have found are as follows: the vector library has not been added, the map requires two type arguments rather than one and the object which is created in main doesn't pass any values to the constructor. I fixed all of these errors and the code now compiles without errors, however the problem asks for five.
what my compiling errors mean, and what I should do to fix them: The following is my header & Implementation files. Note, the purpose of this class is a built in Array.
I changed the name of my Invoice class to 'Application' and then it generated errors such as follows
Error9'Invoice.Invoice' does not contain a definition for 'Documents' and no extension method 'Documents' accepting a first argument of type 'Invoice.Invoice' could be found (are you missing a using directive or an assembly reference?)c:userskeildocumentsvisual studio 2013projectsinvoiceinvoicewritefile.cs1840Invoice
Error3'Invoice.Invoice' does not contain a definition for 'Run'C:UsersKeilDocumentsVisual Studio 2013ProjectsInvoiceInvoiceProgram.cs1921Invoice
I have added my classes here, lso I have added the sln to this post.
using System; using System.Collections.Generic; using System.ComponentModel;
I have to find at least 5 errors in the following class template. I have found three and it now compiles, here is the template
#include <map> #include <utility> template <class T> class foo{ public :
[Code]....
The errors I believe I have found are as follows: the vector library has not been added, the map requires two type arguments rather than one and the object which is created in main doesn't pass any values to the constructor. I fixed all of these errors and the code now compiles without errors, however the problem asks for five.
I am having a issues with an assignment in my class and don't really understand why. I am getting undeclared identifier errors even though I have declared and I am also getting an error. Here is the code:
Last time I came to you all with an error it was a simple brain fart on my part but I don't think this one is like that. I would love to tell you what the program is supposed to do but I still do not really know, which might be part of the problem. I guess it outputs different sized rectangles...
I am trying to write a program that will take a list of integers from a file and write them to another text file. I've been banging my head at this for days trying to get it to compile as it is riddled with linker and compiler errors.
It looks useful to implement strategy pattern because it makes a fully separate code block. So I can add a function to the map simply by compiling a source file. It's very simple. I don't need to edit another file.
But when I use it for my existing project, It makes some linking and runtime errors.(vs 2012). I can't recognize exactly why because it is a huge project. Anyway, I have a question that - Is this a safe use of class constructor?
I know that there is no fixed order of running, but in this case I think it doesn't matter. because they are independent. But it is not a common pattern, so I can't decide to use it.
The problem I have is with the Size constructor and the abstract class LevelObject which size is a member of.
The compiler error I get is:
C:Program Files (x86)ProgrammingProjectsUniversityprg_interactivesnakey_takeysrc..inc..incPlayer.hpp|17|warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11 [enabled by default]| C:Program Files (x86)ProgrammingProjectsUniversityprg_interactivesnakey_takeysrc..inc..inc..incPlayer.hpp|17|warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11 [enabled by default]|
[Code] .....
However I do invoke the copy constructor when I pass a variable of type size to the constructor in this line:
size_ = Size(s);
But the problem is that its complaining that the abstract class LevelObject doesn't invoke the constructor, which it shouldn't.
When the below is done, does it call the constroctor only, and if yes, constructors do not have return types so how does it work? is there anything behind the scene?
wxAddHandler(new wxPNG_HANDLER); and sf::RenderWindow(sf::VideoMode(...),...);
Can I determine if a templated class has a particular constructor, in my case using a string within function to which T is used?
Code:
template<class T> void MakeObject(std::vector<T>& dataVector) { std::string str "con string,Joe,24"; // catch if T has string constructor T someObject(str); // T someObject should have constructor from string dataVector.push_back(someObject); }