My Question is when i compile this code in Linux platform Using g++ compiler My sample.o's Size is 1Kb.. But when the same code is compiled in Windows platform using VC++ Compiler , My sample.o's size is 42Kb..to reduce the size in windows... Is there any proble with '#include <string>' in Windows platform.
I've been in a strange problem. Im in need to have a dynamic character size, but that increases the outputsize of my program by almost 50kb. (while the program was 11kb previously).
In my c++ project, and these 2 header files are included in almost 200 .cpp files and when i build a static library for the whole project in linux its size is around 10MB and when i did the same thing in windows its size is almost over 80MB, and one thing i noticed was both vector and map combinely takes 500KB in each .cpp file in windows. I am building the static library in windows using release mode.
I am using VS 2007. Any way to reduce the library size.
In 32bit, the object header size is always 8bytes. In 64bit, the object header size is always 16bytes.
Is this safe to assume or are there situations where the header size can be smaller/larger than the numbers above?(Haven't found anything on this, so I assume no?)
I need to know the exact size of the object header, because I need specifically pad a few classes I wrote to avoid false sharing along cache lines. Just need to make sure I have the sizes correct so I don't pad them wrong!
I am using Visual C++ to write an app. I write CMyObject class and may allocate a lot of instances of CMyObject object, so I want to reduce the size of CMyObject class.
What I can figure out to do is:
1. I can use the following code to get the accurate size used by a single instance of CMyObject object:
CMyObject Object;
//Get the size of memory allocated for CMyObject object int nSize = sizeof(Object);
is that correct?
2.To reduce the size of CMyObject, I have several ideas:
(1)Change member function to static member function if it is possible, since each member function will take some spaces in the instance of CMyObject.
(2)Change virtual member function to member function if it is possible, since virtual member function may take more spaces.
(3)Eliminate unnecessary member variables to reduce spaces.
(4)Finally, if (1), (2) and (3) does not work well, then change CMyObject from class to a struct that only contains some member variables, thus will eliminate the spaces allocated for constructor and destructor of a class.
I am interested in creating a file of a given size and then randomly accessing the file to populate it. Is there a way to quickly create, for instance, a 4 GByte file in C++, initially populated with garbage?
I am starting a project in a few weeks that needs to be able to prevent an executable from running until it has been checked for various criteria (think of it as a DIY anti virus).
My main idea is to build a file filter driver in C to hook into file system reads and writes and prevent executables that I don't like from executing off the disk.
I need to apply theme file in windows form but I can't. When I use the code below I get error because there is no System.Windows.Application
StreamResourceInfo sri = System.Windows.Application.GetResourceStream( new Uri("App.xaml", UriKind.Relative)); var resources = (System.Windows.ResourceDictionary)Load(sri.Stream); ; var app = new System.Windows.Application(); app.Resources.MergedDictionaries.Add(resources);
I've been looking into the file structure of BMP images and everything I'm reading says that the 4 bytes following the signature are designated as the filesize of the bmp file... It's always zero for me regardless of the BMP file. The signature is always correct though.
I have a problem with an extension DLL that has an exported function. The function is being exported ok, it is called by a Windows service. The Windows service is using the exported function, and everything works. I am trying to create a file with:
But nothing happnes however. There are no errors, the file is just not created. Also, if i try to call MessageBox() in the exported function, nothing happens as well . I have a .h file which exports the function with __declspec(dllexport) DWORD WINAPI functionName(), and also a .cpp file with the function definition. There is no main().
I finally accomplished what I'd asked for earlier.
I'm able to input data from txt file to c++ array.
the Text file contains around 60,000 lines "numbers" to be loaded into a c++ array to calculate some stuff.
I'm able to load 60,000 lines "txt file size 1.1MB" no problem, but sometimes when I try to load more lines "from a file around 1.4MB", the process terminates and gives me an error message "n.exe has stopped working, Windows is checking a solution to this problem" and Code::Block shows error "Process terminated with status -1073741819 "
comparing with screen size the height is bigger but lenght is smaller. I don't understand.
I can understand that different printers process the fonts in different way and then to have different lenghts. That's not the problem. The problem is I need to simulate in screen the same behaviour i will have on printer because these texts are being aligned in the document, and I don't want to see that the text si aligned different in text than in paper.
What can I do to render the text on screen with the same size I will have on the printer? Print preview is doing it. Should I change the font parameters? is something related with pixels per inch?
I was wonder if I can make 2 different size structures in a file. I wrote a code but It's apart of my school project and I havent compiled it yet, so Im just wondering will this work?
Code: if((stsPtr = fopen("status.dat", "rb")) == NULL){ prinft("File could not be created/opened. "); Error();
I am trying to create an array with the size of the first value of one file wich is the same of the first line because the first line only have one value. Here is how i am trying to do it ...
FILE * fich; int test; fich=fopen(nome_ficheiro,"r"); fscanf_s(fich,"%d",&test); int np=test; No*aux=primeiro;
But Now I have been asked to modify this code in a way that instead of passing the file name as parameter, I have to make a database connection and fetch the value of the filename and location from the database table and check the size . My program has to repeat this process every ten minutes, which means every ten minutes my program has to hit the database, fetch the value and check the size in the file system.
I heard like I Have to create a Fork Call, and have the child instance run every ten minutes.
I'm doing a Text-based RPG game and it will include some checkpoints, on those checkpoints the game will save the progress, so I need to write all my variables to a text file and then read them all when the player loads the game.
Some of my variables, like enemyNames, dont have any determined size, they're like this: "int enemyNames[];"
So how do I write an array to a text file without determining a size?
And how do I read them when the player loads the game?