Visual C++ :: How To Call Sleep Function Prototype
Dec 23, 2012
I have two problems with the code below:
1. I cannot find a header file to #include that has the sleep function prototype.
2. When I add my own sleep function prototype, I get an unresolved external reference error (for _sleep, not sleep).
What must I #include to get the sleep function prototype? What lib must I include in the linker configuration to resolve the external reference? (I suspect that if I #include the correct header file, the second question might become moot.)
The "man page" at [URL] .... says the header file is <WinBase.h>. But #include'g only <WinBase.h> results in compilation errors.
A response marked "answer" at [URL] ..... says <windows.h> [sic]. #Include'g only <Windows.h> does eliminate the compilation errors.
But apparently that does not bring in the sleep function prototype. Neither does also subsequently #include'g <WinBase.h>. (Which seems to be #include'd by <Windows.h> anyway.)
But even with my own function prototype shown below, I get an unresolved external reference for _sleep. Is that a symptom of my problem: my sleep reference is changed to _sleep? If so, how can avoid that?
According to "man page" (see link above), the external should be resolve in kernel32.lib. And kernel32.lib does appear in the "Additional Dependencies" list under Configuration Properties Linker Input.
Since I am not using C++ features, I tried setting "Compile as C" under Configuration Properties C/C++ Advanced, to no avail.
My code....
#include "stdafx.h"
#include <stdlib.h>
#include <time.h>
#include <Windows.h>
void sleep(DWORD msec); // added later
int _tmain(int argc, char* argv[])
For whatever reason, I get an error meassage about lines 53-57 saying there is no matching function to call to. Yet the header and the prototype are correct (I think anyways).
#include <iostream> #include <string> #include <fstream> #define N 10 using namespace std; class cust{
The question says: Make an "analog clock" that is, a clock with hands that move. You get the time of day from the operating system through a library call. A major part of this exercise is to find the functions that give you the time of day and a way of waiting for a short period of time (e.g., a second for a clock tick) and to learn to use them based on the documentation you found. Hint: clock(), sleep().
OK, I wrote below code. It is in its primary stages and has not been completed yet.
Code: #include <GUI.h> #include <time.h> #include <iostream> using namespace Graph_lib; //--------------------------------- class Dynamic_clock : public Window {
[Code] .....
I expect the system in void clock_hands() (line 38) attaches hour1 (line 41) then waits for 1000 ms (using Sleep(1000)) then detaches hour1 and attaches hour2 this time. But it doesn't occur in practice. When the system reaches Sleep(1000); it seems to go into a comma! It doesn't show the hour1 so seeing the movement of clock ticks by the clock's hands will not be possible.
error C3867: 'WordParsor::Form1::PutUpfrmIO': function call missing argument list; use '&WordParsor::Form1::PutUpfrmIO' to create a pointer to memberc:userskingc++wordparsorwordparsorForm1.h... and the suggestion fix generate another error.
One person suggested the gcroot<> object wrapper... but I do not know how to modify/declair the function or its argument type.
So when SetSuspendState is called with request for a 'forced' sleep mode, the PBT_APMSUSPEND notification is never broadcast. Only if I set forced parameter to FALSE I receive it.
PBT_APMRESUMEAUTOMATIC is received in either case.
PBT_APMSUSPEND is always received when run on Windows Vista/7.
I have a window I am opening from the parent Dialog by using DoModal:
CMyDlg dml;
dml.DoModal;
When the window opens I want it to run a function on open. Lets just for example say copy files and show a progress bar. Where can I put the function call so that when DoModal is called that function will execute?
Make an "analog clock" that is, a clock with hands that move. You get the time of day from the operating system through a library call. A major part of this exercise is to find the functions that give you the time of day and a way of waiting for a short period of time (e.g., a second for a clock tick) and to learn to use them based on the documentation you found. Hint: clock(), sleep().
OK, I wrote below code. It is in its primary stages and has not been completed yet.
#include <GUI.h> #include <time.h> #include <iostream> using namespace Graph_lib;
[Code] .....
I expect the system in void clock_hands() (line 38) attaches hour1 (line 41) then waits for 1000 ms (using Sleep(1000)) then detaches hour1 and attaches hour2 this time. But it doesn't occur in practice. When the system reaches Sleep(1000); it seems to go into a comma! It doesn't show the hour1 so seeing the movement of clock ticks by the clock's hands will not be possible.
I'm working with a cross-platform library which defines a function to obtain function addresses from a shared object (i.e. a DLL on Windows). Here's my modified version of the function which works (albeit only on Windows of course):-
Code: typedef void (*SuilVoidFunc)(void); /** dlsym wrapper to return a function pointer */ static inline SuilVoidFunc suil_dlfunc(void* handle, const char* symbol) { return (SuilVoidFunc)GetProcAddress((HMODULE)handle, symbol); }
Now, here's the original (cross-platform) version which is giving me a run time error on Windows:-
That original version fails at the final return line. The error message says "The value of ESP was not properly saved across a function call".
I'm assuming there's a problem with the declaration of VoidFuncGetter (i.e. it'll assume that the caling convention for GetProcAddress() is cdecl when in fact, it's stdcall). What's the most elegant way to fix this and still keep cross-platform compatibility?
The function im having problems with takes an array where each element is an array of unsigned chars i.e. octals representing a bitmap of one of 95 ASCII code characters and searches through this two dimensional array looking for a match for a predetermined of array of unsigned chars i.e. the bitmap of a predetermined char. If we find the char the function outputs the index in the two-dimensional array where each elem. is an array of octals ELSE it return -1 i.e. when the char is not found.
I have 2 files, one .cpp, the other .h. There is a function named find_char. See INPUT and OUTPUT on line 48 in .cpp file.
The exception im getting is: font2.cpp:23:45:error: invalid conversion from unsigned char to unsigned char(*)[5]
The input type specified for my function prototype corresponding to find_char. If I put just unsigned char it doesn't fix the problem because it's an array parameter i.e. like a call by reference. I've lead myself to believe that the array variable contains a pointer to the first value in the array and so I've made function prototypes that work with a T* i.e. a pointer to type T. Making the function prototype argument unsigned char* i.e. a pointer to unsigned char simply gives me the exception: "invalid conversion from unsigned char to unsigned char*". When I have the argument be 'unsigned char' I get undefined reference to find_char(unsigned char). URL.....
#include<iostream> #include<string> using namespace std; int bin2dec(const string binarystring); // Declaration of bin2dec prototype with one string parameter int main() { cout << "Enter Q to terminate program.
[Code] .....
Right now the code is in the form of a 'const string binarystring' and were supposed to be able to use 'const char binarystring[]' and for some reason whenever i try to switch it i run into problems when referencing the main function to the int bin2dec(...) function.
I wanted to know if theres a simple way to switch the prototype to an array type of function with [] without changing the entire code.
#include <ctime> #include <iostream> #include <sstream> #include <string> #include <fstream> class Debugger; class Debugger {
[Code] ....
My question is regarding the GetCurrentDebugLevel function above. Ideally I would like to use just one function to get the current debug level of the class, the std::string form would be used to save the "debugging level" in a settings file and the enumerated version would for evaluation purposes throughout the program.
My question is if implementing function prototypes by return value the best way to go or should I do something else?
#include<iostream.h> #include<conio.h> int main() { setcolor(BLUE); setbkcolor(yellow); cout<<"the text in blue colour with yelow background"; getch(); return 0; }
it keeps returning the same error always in my turbo c++ compiler . What is the correct program for changing background colour and text colour ...
Variably modified types are subject to certain restrictions , just as variable-length arrays are. The most important restriction is that the declaration of a variably modified type must be inside the body of a function or in a function prototype.
Code: void f(int m , int n) { int a[m][n] , (*p)[n]; p=a; //.... }
What does it mean? That we can't declare such a pointer as a global variable?
I am trying to computed the time it takes for a projectile to hit the ground. The problem is that i need to square the input of velocity before i do the calculation. the question I have is that if it's possible to have multiple arguments inside the brackets after main.
#include <stdio.h> #include <math.h> double distance (double a, double v, double g); int square(int y); double height(double v, double a, double g); double time (double v, double a, double g); double sqrt(double num);
How to how to make a function prototype that uses variables by reference. I'm making a decision based game where two running totals of two variables (ending and morality from decisions made) will decide the game outcome. I only have a few modules put in so far and most of the "story" parts cut down here to save space. I'm also getting an error saying there is more than one instance of overloaded function for the "whatToDo" module.
// ZombieGame.cpp : Defines the entry point for the console application. // #include <stdlib.h> /* srand, rand */ #include <time.h> /* time */ #include <iostream> using namespace std; //These are function prototypes to declare the functions being used void WakeyWakey(); void TwentyMinsLater(int);
I am quite new to C programming. Now facing lots of problem with the code below. I attempt to convert he alphabet sorting into function prototype model but still facing warning during compilation.
Besides, I wish to open multiple file at the same time as well using array looping method, but got no idea to modify it...
Consider the class specification below. Write the prototype (i.e. header) of a member function to overload the insertion operator (i.e. <<). The << operator is to output the data members of an instance of class StudentTestScores into an output stream. Your definition should allow for chaining of output operations (e.g. cout << x << y; where x and y are of type StduentTestScires).
#include <string> using namespace std; class StudentTestScores{ private: string studentName; float *testScores; // used to point to an array of test scores int numTestScores; // number of test scores
so in declaring a display function prototype only that displays a student test scores in the format (student name tab number of scores tab test scores )
is this right?
#ifndef STUDENTTESTSCORES_H #define STUDENTTESTSCORES_H #include <string> using namespace std; class StudentTestScores{ private:
[Code]...
and also how do we call the display function if it is in a class from the header file onto the main cpp file.