C++ :: Class Prototype - Generic Function

Aug 20, 2014

Let's first take the following class prototype:

#include <ctime>
#include <iostream>
#include <sstream>
#include <string>
#include <fstream>
class Debugger;
class Debugger {

[Code] ....

My question is regarding the GetCurrentDebugLevel function above. Ideally I would like to use just one function to get the current debug level of the class, the std::string form would be used to save the "debugging level" in a settings file and the enumerated version would for evaluation purposes throughout the program.

My question is if implementing function prototypes by return value the best way to go or should I do something else?

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C/C++ :: Template Class Function Taking A Derived And Generic Object

Feb 23, 2014

I'm trying to write a function for receiving messages, so my classes can communicate with each other. The only issue I get is a compile error asking me to define the base parameter as one of the derived instances. I tried using a void* to fill the need, but then I lose the initial type, which I need to check for. How might I go about writing a generic object for this?

Here's my code:

template<class Object>
class State
{
public:

[Code].....

Should I just have all of the objects inherit in the order of Object >> GenericObject >> DerivedObject?

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C++ :: Generic Class Set That Models The Set

Jan 26, 2013

Write a generic class Set that models the set.

Class Set should contain: appropriate constructors, destructor,

overloaded operators = (assignment), += (union), * = (cross-section),

the methods insert, remove, and print.

Write a class Combination which models the combination of numbers and includes object-Member: numbers
(use Set <int>), appropriate constructors, destructor, methods add, delete, print and merge (connects two combination; use overloaded operators of generic class Set).

Implement all methods.

Write a short test program.

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C/C++ :: Stack Class For Generic Type Data

Feb 4, 2014

I'm trying to implement my own Stack class, for a generic data type. Here is what I have so far, but I'm having problems compiling the code:

Stack.h:
#ifndef STACK_H
#define STACK_H
#include <vector>
template< typename T >
class Stack {

[Code] .....

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C++ :: Generic Class Array Based On Counting Access To Elements

Oct 3, 2013

I was writing generic class Array (based on counting access to elements)and i got compiling error I cannot even understand (in vs2012).

Code: [URL] ....
Error: [URL] ....

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C :: Passing Array Into Function - Generic Sort

Mar 9, 2013

I'm passing an array into this function and it's taking the item at index 0 and replacing the rest of the array with it.

Code:
void generic_sort (void *arg, size_t num, size_t size, int (*cmpfnc) (const void *, const void *)) {
for (int i = 1; i < (int)num; ++i) {
int j = i;
char *tmp_address = malloc (sizeof (arg));
tmp_address = (char *)arg + j * size;

[Code] ....

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C++ :: Does Prototype Of Friend Function Has No Value?

Mar 30, 2013

[URL] ..... Prototype is commented.

[URL] ..... Prototype is included.

both give the correct output. Why?

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C/C++ :: Getting Error Name Function Should Have Prototype

Aug 25, 2014

#include<stdio.h>
#include<conio.h>
#include<math.h>
void main() {
int i=1,j=2;
float k,l=1.5;

[Code] ...

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C++ :: Type Signature For Function Prototype

Mar 30, 2013

The function im having problems with takes an array where each element is an array of unsigned chars i.e. octals representing a bitmap of one of 95 ASCII code characters and searches through this two dimensional array looking for a match for a predetermined of array of unsigned chars i.e. the bitmap of a predetermined char. If we find the char the function outputs the index in the two-dimensional array where each elem. is an array of octals ELSE it return -1 i.e. when the char is not found.

I have 2 files, one .cpp, the other .h. There is a function named find_char. See INPUT and OUTPUT on line 48 in .cpp file.

The exception im getting is: font2.cpp:23:45:error: invalid conversion from unsigned char to unsigned char(*)[5]

The input type specified for my function prototype corresponding to find_char. If I put just unsigned char it doesn't fix the problem because it's an array parameter i.e. like a call by reference. I've lead myself to believe that the array variable contains a pointer to the first value in the array and so I've made function prototypes that work with a T* i.e. a pointer to type T. Making the function prototype argument unsigned char* i.e. a pointer to unsigned char simply gives me the exception: "invalid conversion from unsigned char to unsigned char*". When I have the argument be 'unsigned char' I get undefined reference to find_char(unsigned char). URL.....

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C++ :: Switching Function Prototype To Another Type

Mar 29, 2014

This is my code:

#include<iostream>
#include<string>
using namespace std;
int bin2dec(const string binarystring); // Declaration of bin2dec prototype with one string parameter
int main() {
cout << "Enter Q to terminate program.

[Code] .....

Right now the code is in the form of a 'const string binarystring' and were supposed to be able to use 'const char binarystring[]' and for some reason whenever i try to switch it i run into problems when referencing the main function to the int bin2dec(...) function.

I wanted to know if theres a simple way to switch the prototype to an array type of function with [] without changing the entire code.

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C++ ::  How To Initialize Function Prototype Of Array With Zero

Apr 23, 2014

We can initialize normal function prototype's parameters with zero like this:-

void output(float = 0.0, int = 0);

or

void output(int = 0, int = 0, double = 0.0);

But how do you do the same for a pointer array or simply an array?

Assume that second parameter has to be an array.

I have tried the following and it does not work:-

void output(float = 0.0, int = 0);
void output(float = 0.0, *int = 0);
void output(float = 0.0, int* = 0);
void output(float = 0.0, int[] = 0);
void output(float = 0.0, int []);

But if I skip the default declarations altogether, it works.

like:

void output(float, int []);

or

void output(float, int*);

how can I do it by explicitly writing zero, just like the first cases?

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C/C++ :: How To Remove (Function Should Have A Prototype) Error

May 22, 2013

#include<iostream.h>
#include<conio.h>
int main() {
setcolor(BLUE);
setbkcolor(yellow);
cout<<"the text in blue colour with yelow background";
getch();
return 0;
}  

it keeps returning the same error always in my turbo c++ compiler . What is the correct program for changing background colour and text colour ...

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C :: Prototype For A Function Accepting Variable Arguments

Dec 6, 2014

what should be the prototype for the following function.

Code:void addition(int x, ...);

I am getting compilation errors. I have written the prototype as :

Code: void addition(int, va_list);

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C :: Variably Modified Type - Function Prototype

Mar 24, 2013

Variably modified types are subject to certain restrictions , just as variable-length arrays are. The most important restriction is that the declaration of a variably modified type must be inside the body of a function or in a function prototype.

Code:
void f(int m , int n) {
int a[m][n] , (*p)[n];
p=a;
//....
}

What does it mean? That we can't declare such a pointer as a global variable?

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C :: Prototype Function Square Root Velocity

Mar 30, 2013

I am trying to computed the time it takes for a projectile to hit the ground. The problem is that i need to square the input of velocity before i do the calculation. the question I have is that if it's possible to have multiple arguments inside the brackets after main.

#include <stdio.h>
#include <math.h>
double distance (double a, double v, double g);
int square(int y);
double height(double v, double a, double g);
double time (double v, double a, double g);
double sqrt(double num);

[Code] ....

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C/C++ :: How To Make A Function Prototype That Uses Variables By Reference

Dec 4, 2014

How to how to make a function prototype that uses variables by reference. I'm making a decision based game where two running totals of two variables (ending and morality from decisions made) will decide the game outcome. I only have a few modules put in so far and most of the "story" parts cut down here to save space. I'm also getting an error saying there is more than one instance of overloaded function for the "whatToDo" module.

// ZombieGame.cpp : Defines the entry point for the console application.
//
#include <stdlib.h> /* srand, rand */
#include <time.h> /* time */
#include <iostream>
using namespace std;
//These are function prototypes to declare the functions being used
void WakeyWakey();
void TwentyMinsLater(int);

[Code] .....

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Visual C++ :: How To Call Sleep Function Prototype

Dec 23, 2012

I have two problems with the code below:

1. I cannot find a header file to #include that has the sleep function prototype.

2. When I add my own sleep function prototype, I get an unresolved external reference error (for _sleep, not sleep).

What must I #include to get the sleep function prototype? What lib must I include in the linker configuration to resolve the external reference? (I suspect that if I #include the correct header file, the second question might become moot.)

The "man page" at [URL] .... says the header file is <WinBase.h>. But #include'g only <WinBase.h> results in compilation errors.

A response marked "answer" at [URL] ..... says <windows.h> [sic]. #Include'g only <Windows.h> does eliminate the compilation errors.

But apparently that does not bring in the sleep function prototype. Neither does also subsequently #include'g <WinBase.h>. (Which seems to be #include'd by <Windows.h> anyway.)

But even with my own function prototype shown below, I get an unresolved external reference for _sleep. Is that a symptom of my problem: my sleep reference is changed to _sleep? If so, how can avoid that?

According to "man page" (see link above), the external should be resolve in kernel32.lib. And kernel32.lib does appear in the "Additional Dependencies" list under Configuration Properties Linker Input.

Since I am not using C++ features, I tried setting "Compile as C" under Configuration Properties C/C++ Advanced, to no avail.

My code....

#include "stdafx.h"
#include <stdlib.h>
#include <time.h>
#include <Windows.h>
void sleep(DWORD msec); // added later
int _tmain(int argc, char* argv[])

[Code] ....

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C :: Open Multiple File And Sort Them Using Function Prototype

Apr 9, 2013

I am quite new to C programming. Now facing lots of problem with the code below. I attempt to convert he alphabet sorting into function prototype model but still facing warning during compilation.

Besides, I wish to open multiple file at the same time as well using array looping method, but got no idea to modify it...

[URL] ....

Code:
#include <stdio.h>
#include <string.h>
#define SIZE 255
#define LEN 31

// Function prototype
void alphabetisation (int final, char *webaddress[]);

[Code] .....

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C++ :: Header And Prototype Correct But No Matching Function For Call To?

Dec 10, 2014

For whatever reason, I get an error meassage about lines 53-57 saying there is no matching function to call to. Yet the header and the prototype are correct (I think anyways).

#include <iostream>
#include <string>
#include <fstream>
#define N 10
using namespace std;
class cust{

[Code] ....

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C++ :: Write Prototype Of A Member Function To Overload Insertion Operator

Apr 10, 2014

Consider the class specification below. Write the prototype (i.e. header) of a member function to overload the insertion operator (i.e. <<). The << operator is to output the data members of an instance of class StudentTestScores into an output stream. Your definition should allow for chaining of output operations (e.g. cout << x << y; where x and y are of type StduentTestScires).

#include <string>
using namespace std;
class StudentTestScores{
private:
string studentName;
float *testScores; // used to point to an array of test scores
int numTestScores; // number of test scores

[code]....

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C++ :: Declaring A Display Function Prototype Only That Displays A Student Test Scores In The Format

Oct 28, 2013

so in declaring a display function prototype only that displays a student test scores in the format (student name tab number of scores tab test scores )

is this right?

#ifndef STUDENTTESTSCORES_H
#define STUDENTTESTSCORES_H
#include <string>
using namespace std;
class StudentTestScores{
private:

[Code]...

and also how do we call the display function if it is in a class from the header file onto the main cpp file.

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C/C++ :: Function Prototype Using In Function

Oct 24, 2014

My instructor mentioned using function in other function.

int test(double abc(double)){
// ... .....
double abc(double n){
// function main
}
as parameter

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C :: How To Implement A Generic Command

Jun 11, 2013

I have to make a prgrama using the C programming language that is able to read several lines of commands entered by the user and interpret it as a command to run.

I have to implement the following command:

a) Command generic - program should be able to read any one command and execute the same command on the operating system through primitives for implementing generic processes (eg "ls-l/etc").

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C++ :: Member Function In Derived Class Call Same Function From Its Base Class?

Sep 18, 2013

How can a member function in my derived class call the same function from its base class?

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C++ :: Generic Shape Area Calculator

Dec 6, 2013

I'm building a pretty basic calculator program that calculates the area of generic shapes (triangles, rectangles, and squares); for some reason though, my program is having troubles as soon as it hits the if/else code in the int main section. When I enter triangle, rectangle, or square, it just spits back out the "That's not one of the options. Please re-enter and try again." error line I created. When I isolate and run just the stuff inside the if/else statements it works great, but why it won't just understand my if (shape == triangle).... .

Code:

#include <iostream>
using namespace std;
class figure {
protected:
double x, y;

[Code] ....

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C++ :: Initializing Generic Type That Can Be Both Primitive And Object?

Apr 1, 2013

I have defined my own class, Queue, which inherits from my own class, LinkedList. I have been using templates to allow Queues to be of int, string, etc types.

But now I want to be able to store objects in my Queue type. And so the problem I have is that in my LinkedList class, I have two instances where I initialize an instance of my generic type T to 0.

For instance, the removeFirst() method starts like this:

template <typename T>
T LinkedList<T>::removeFirst() {
T a = 0;

And so the compiler complains that it can't convert from int to [in this case] Command&.

What to do?

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