I'm building a pretty basic calculator program that calculates the area of generic shapes (triangles, rectangles, and squares); for some reason though, my program is having troubles as soon as it hits the if/else code in the int main section. When I enter triangle, rectangle, or square, it just spits back out the "That's not one of the options. Please re-enter and try again." error line I created. When I isolate and run just the stuff inside the if/else statements it works great, but why it won't just understand my if (shape == triangle).... .
Code:
#include <iostream>
using namespace std;
class figure {
protected:
double x, y;
I have to make a prgrama using the C programming language that is able to read several lines of commands entered by the user and interpret it as a command to run.
I have to implement the following command:
a) Command generic - program should be able to read any one command and execute the same command on the operating system through primitives for implementing generic processes (eg "ls-l/etc").
Write a class Combination which models the combination of numbers and includes object-Member: numbers (use Set <int>), appropriate constructors, destructor, methods add, delete, print and merge (connects two combination; use overloaded operators of generic class Set).
#include <ctime> #include <iostream> #include <sstream> #include <string> #include <fstream> class Debugger; class Debugger {
[Code] ....
My question is regarding the GetCurrentDebugLevel function above. Ideally I would like to use just one function to get the current debug level of the class, the std::string form would be used to save the "debugging level" in a settings file and the enumerated version would for evaluation purposes throughout the program.
My question is if implementing function prototypes by return value the best way to go or should I do something else?
I have defined my own class, Queue, which inherits from my own class, LinkedList. I have been using templates to allow Queues to be of int, string, etc types.
But now I want to be able to store objects in my Queue type. And so the problem I have is that in my LinkedList class, I have two instances where I initialize an instance of my generic type T to 0.
For instance, the removeFirst() method starts like this:
template <typename T> T LinkedList<T>::removeFirst() { T a = 0;
And so the compiler complains that it can't convert from int to [in this case] Command&.
I'm trying to write a function for receiving messages, so my classes can communicate with each other. The only issue I get is a compile error asking me to define the base parameter as one of the derived instances. I tried using a void* to fill the need, but then I lose the initial type, which I need to check for. How might I go about writing a generic object for this?
Here's my code:
template<class Object> class State { public:
[Code].....
Should I just have all of the objects inherit in the order of Object >> GenericObject >> DerivedObject?
I am trying to write a generic linked list in c, but for some reason i keep getting errors saying "incompatible pointer type. This is the code and erros:
I have begun switching from WinForms to WPF and I'm having a hard time understanding the new concepts. In WinForms, I had a few User Controls, custom drawn using shapes (rectangles, ellipses, etc). They had some unique properties, like "Flashing" (setting this property to True and setting the "Flash Interval" property to 500 would have resulted in the control changing its background color to white and back again, every 0.5 seconds), "Beeping", etc.
I have tried to replicate these controls in WPF/XAML and so far managed to draw the shape. However, when it came to implementing a custom property that would redraw the background color of the rectangle every interval set by user in another property, i got stuck. The property is being set, but it doesn't change the background color. Alternatively, i have tried this method, with the same results (i got it to show in the "Properties" window in Visual Studio, i can set it, it is being stored in XAML, but it doesn't affect the background.
C# code behind: public struct LCARSColors { public static Brush DarkBlue = (Brush)(new BrushConverter().ConvertFrom("#FF3366CC")); public static Brush LightBlue = (Brush)(new BrushConverter().ConvertFrom("#FF99CCFF")); public static Brush Pink = (Brush)(new BrushConverter().ConvertFrom("#FFCC99CC"));
[Code] ....
If i use this line (commented in this code sample):
I'm doing a project and I need to draw a square into a pgm image if certain conditions are met, but I'm not sure how to draw the square into the image.
But how to define a shape (say a circle by that cir() function which is) outside of the main() function? And how to attach it to be visible on window win?
have a problem with my code (I wish for answer with code). The conditions I have to grant:
- **Only** a pointer to an object must be saved in a **standard** class vector (e.g vector<ShapePtr>) - Base class must be a polymorphic class (I call this class ShapePtr) - I **must** have a deep copy process - Constructor is **not** suppose to do a deep copy - **clone()** is suppose to do the deep copy
Here is the code **provided** to me:
main.cpp int main() { typedef shared_ptr<Shape> ShapePtr; vector<ShapePtr> shapevec;
I know how to define a shape (here, a rectangle) and attach it to a window in C++ as follows:
#include <Simple_window.h> void cir() { Circle c(Point(100,100),50); } int main() { Simple_window win(Point(100,100),600,400, "test"); Rectangle r(Point(100,100),Point(300,200)); win.attach(r); win.wait_for_botton(); }
But how to define a shape (say a circle by that cir() function which is) outside of the main() function? And how to attach it on the window win to be visible?
I have cross sections in the form of rectangles in the XY plane formed from two point (top left, bottom right) as well as their Z position. I'd like finding some sort of API that can extrude a basic linear-average-approximated 3D shape (preferably eventually into STL format) from these points. I've tried googling but to no avail. The aim is to build a 3D shape from 2D wireframes.
dynamically allocated arrays. int (*ttt)[2][10]; If I'm not mistaken this declares a pointer (that's all). This pointer has an intrinsic shape that makes it easier to access row, column without doing my own math to calculate the offset.
ttt = malloc(2 * 10 * sizeof(int));
So I should be able to access elements like this: ttt[i][j].
ttt[i][j] = 123;
But the compiler says: error C2440: '=' : cannot convert from 'int' to 'int [10]'...how to go about accessing a monolithic block of allocated memory using 2 or more dimensions, using some sort of casting to a known shaped array if possible. As opposed to doing i * cols + j type stuff.
And for some reason my program pauses (nothing displays, and my cursor changes to the little "loading" cursor thingy) when it hits line 139. That is where I added an additional piece of code that should change the shape of the triangle while the program is running.
Having issues with program to create a shape area calculator with circle square and rectangle. the uml goes as follows:
Where the UML has shape as the abstract class with public area():double, getName():string,and getDimensions:string, rectangle derived from shape with protected height, and width, and a public rectangle(h:double, w:double), followed by a derived square from rectangle with just a public square(h:double), and finally a circle derived from shape with a private radius, and a public circle(r:double).
[URL]
Have linked my program and it is giving me the following compiler errors:
error: 'qdebug' was not declared in this scope line 15 of main
error: cannot declare variable 'shp' to be of abstract type 'shape' line 22 of main
error: expected primary-expression before ')' token lines 29 -31 of main
(note previously had qstring as a header file yet changed to string since I was getting error qstring was not declared in this scope.)
I know how to define a shape (here, a rectangle) and attach it to a window in C++ as follows:
Code: #include <Simple_window.h> void cir() { Circle c(Point(100,100),50); } int main() { Simple_window win(Point(100,100),600,400, "test");
[Code] ....
But how to define a shape (say a circle by that cir() function which is) outside of the main() function that is how to create a circle inside of the cir() function and it returns that circle when I called it in my main() function so that I can attach it on the window win to be visible?
Write a program to ask a user to input a symbol from the keyboard and to output that symbol in a n X n/2 sized V where n = the width of the V. You must use a loop to process the data
I am stuck at trying to figure out how to do the actual output formatting. This is where I am sitting currently.
string character = ""; int vheight = 0; Console.WriteLine("Enter the character you wish to use for your V: ");
[Code]....
so Im really just a bit stumped on how to get the actual V shape to be formatted..