I want to count the elements so if the server sends a bad item id it won't crash every client in range lol. I heard that the sizeof keyword returns the size of the array in bytes. I used to think the size of keyword would return the element count but found out it isn't.
Write a class Combination which models the combination of numbers and includes object-Member: numbers (use Set <int>), appropriate constructors, destructor, methods add, delete, print and merge (connects two combination; use overloaded operators of generic class Set).
#include <ctime> #include <iostream> #include <sstream> #include <string> #include <fstream> class Debugger; class Debugger {
[Code] ....
My question is regarding the GetCurrentDebugLevel function above. Ideally I would like to use just one function to get the current debug level of the class, the std::string form would be used to save the "debugging level" in a settings file and the enumerated version would for evaluation purposes throughout the program.
My question is if implementing function prototypes by return value the best way to go or should I do something else?
I do not know how to write the part indicated in Bold that represents the number of elements of contour. As seen from the code used for the tesselation OpenGL.
I have a class called Book and I am trying to create a dynamic pointer based array of the class. When I try to run the program I keep getting the error: pointer being freed was not allocated at the line of code that says "delete [] A;". I am using Xcode to run the program.
Book *changeArraySize(Book *A, int &size, double factor) { int i; int newsize = size*factor; Book *A2 = new Book[newsize];
I'm trying to write a function for receiving messages, so my classes can communicate with each other. The only issue I get is a compile error asking me to define the base parameter as one of the derived instances. I tried using a void* to fill the need, but then I lose the initial type, which I need to check for. How might I go about writing a generic object for this?
Here's my code:
template<class Object> class State { public:
[Code].....
Should I just have all of the objects inherit in the order of Object >> GenericObject >> DerivedObject?
I have read that the Erase-remove idiom is the way to go. I have a rough understanding of how this works but am unsure whether I can implement a match-counter along with it.
For counting alone, I would use something like this:
Code: std::vector<std::string> v; // contains duplicate strings in different elements std::string term = "foo"; // search term, changing at runtime as well
unsigned int matches = 0; for( auto e : v ) { if( e == term ) {
[Code] .....
I'm not sure how (or if) I can combine the two things. That is, I don't know how to integrate a function comparing two (changing) strings into the remove_if() method. Nor do I know how to increment a counter during iteration.
The vector is extremely large, so speed is paramount. I think there are many other avenues for optimization, but decreasing the vector's size for each consecutive search could deliver a big speed boost for subsequent searches I imagine, as traversing it holds the biggest cost.
Is it possible to have array in class without number of elements, for example: I have a class called Plane with number of motors, and string array of passengers, but I don't have a number of passengers, but then again I have it in constructor, so can i print the list of passengers without having the number as part of the class.
Class Plane { private: int motors; //number of motors
if we don't provide the acces modifiers for base class and we need to manipulate the private data of base class in derived class. Is there anyway to acces the private data members? Here's a coding example
class A { private : int a; }; class B : public class A { public : void displayA() { cout<<a<<endl; } };
how i can acces the a of base class A in derived class B without acces modifiers.
I used to use map to access elements. map has a good feature that it sort the element automatically. Now I need a map which can access element through multiple key values. So I choosed boost::multi_index_container. I defined a container as follows.
struct elem { int a,b; elem(int aa,int bb):a(aa),b(bb) {} };
typedef multi_index_container <
[Code] ....
What I am wondering is whether boost::multi_index_container can sort elements automatically. Specifically, are all elements extracted through iterator from begin to end shown below having b values between 2 and 100?
test t; test::iterator begin = t.lower_bound(make_tuple(1,2)); test::iterator end = t.upper_bound(make_tuple(1,100));
am trying to create a program that asks the user personal questions.
std::vector<std::string> name, age, favsinger; std::cout << "Hello, what is your Name Age Favorite_Singer? "; std::cin << name; //i want to store the user's info along with the sibling's
So I have an ImageManager class, Board class, and Box class. In Board.h I can declare ImageManager imgr; and in Board's constructor I can use imgr and its functions and such. However, in Box.h when I try and declare ImageManager imgr; I get the error "cannot access member declared in class ImageManager". Both declarations are under private, and exactly the same, but one doesn't work. Also, is there a way to only have one instance of ImageManager?
Some background: I have a class, A, with members, B and C and D; I also have an array of A objects; I want to be able to have a function which takes said array and performs a certain calculation on either the B, C, or D members of each of the A objects, depending upon certain circumstances; I want to perform the same calculation regardless of which member is to be used in said calculation, such as always assigning the value 3 or multiplying the member's value by a cofactor of some sort.
My question, therefore, is: how I might do this using only one function be it a template or not?
I now know how to count integers with while loop but I'm not sure how to count the integers with array.
So the question is:
1. program should keep reading integers as long as the integers are within [0,9999] 2. when user typed the integer not between 0 to 9999, the program print out the numbers of integers that were typed.
Sample 3 3 3 9999 9999 -1 You entered 3 3 times. You entered 9999 2 times.
#include <iostream> using namespace std; int main() { int i=-1; int x; int numbers[10000];
This week we are learning to use templates, and I don't understand how to call my member functions with my template based class. I tried the standard convention of calling member functions, but I keep getting an error saying name following"::" must be a class or namespace name. I'm thinking my problem lies with my typename T, but I am unsure. Line 16 is where I am getting tripped up.
#include "stdafx.h" #include <iostream> #include <string> using namespace std; template<class T> T Set { public:
I am making a very basic parent/child class based program that shows polymorphism. It does not compile due to a few syntax errors reading "function call missing argument list. Lines 76 and 77, 81 and 82, and 86 and 87.
#include<iostream> using namespace std; class people { public: virtual void height(double h) = 0; virtual void weight(double w) = 0;
I have other stuff in the code, but basicly, at this stage i have a map of 1's,-1's and 0's in a 20 x 20 map. I just want to count the occurrences of each and basicly tally them in the 3 colums/rows at the end of the bloc. so far ive tried many different if statements, here is what i tried last.