C# :: For Loops To Make User Defined V Shape Output
Jul 29, 2014
Write a program to ask a user to input a symbol from the keyboard and to output that symbol in a n X n/2 sized V where n = the width of the V. You must use a loop to process the data
I am stuck at trying to figure out how to do the actual output formatting. This is where I am sitting currently.
string character = "";
int vheight = 0;
Console.WriteLine("Enter the character you wish to use for your V: ");
[Code]....
so Im really just a bit stumped on how to get the actual V shape to be formatted..
But how to define a shape (say a circle by that cir() function which is) outside of the main() function? And how to attach it to be visible on window win?
I know how to define a shape (here, a rectangle) and attach it to a window in C++ as follows:
#include <Simple_window.h> void cir() { Circle c(Point(100,100),50); } int main() { Simple_window win(Point(100,100),600,400, "test"); Rectangle r(Point(100,100),Point(300,200)); win.attach(r); win.wait_for_botton(); }
But how to define a shape (say a circle by that cir() function which is) outside of the main() function? And how to attach it on the window win to be visible?
I know how to define a shape (here, a rectangle) and attach it to a window in C++ as follows:
Code: #include <Simple_window.h> void cir() { Circle c(Point(100,100),50); } int main() { Simple_window win(Point(100,100),600,400, "test");
[Code] ....
But how to define a shape (say a circle by that cir() function which is) outside of the main() function that is how to create a circle inside of the cir() function and it returns that circle when I called it in my main() function so that I can attach it on the window win to be visible?
Ok so I am working on a game and I'm in the process of developing my Player class. Anyways, what I have is a keyboard function that is called in my main function to make a shape move.
void myKeyboardFunction(unsigned char key, int x, int y) { switch ( key ) {
[Code].....
But when I try to call it, trying to copy my previous method,
glutKeyboardFunc(Player1.playerControls);
I get an error
error C3867: 'Player::playerControls': function call missing argument list; use '&Player::playerControls' to create a pointer to member
I get an error saying it can't convert parameters. I would just like to understand why the arguments become a problem when I make the function a member of my class, when the first method I used is so easy.
In the code that I am working on I am generating random numbers and assigning them a 2d array. But when I output the array in a separate nest of for loops the values are incorrect, but if I output the array in the same nest of for loops the values are correct
int spot[4][4]; int range[] = {1,16,31,46,61}, held[4]; void Generate() { for (int y =0; y<=4; y++) { for ( int x =0; x<=4; x++) { spot[x][y] = (range[x] + rand() % 15);
1) ask the user to input a mathematical expression in the following format:
NUMBER Operator NUMBER Operator NUMBER Example: 17 + 15 - 3 Example: 2 * 3 - 4
How to output the answer of the users equation. Is there a function that includes all math operators (+,-,/,*)? Would i need to write each possible scenario using if statements?
The instructions call for the user to define the size of the array and all I have ever done is use a predefined size for the array and then let the user fill it. Here is what I have so far:
I am trying to find a way to put a getSmallest function in here so that it will output smallest integer entered. If it is just an arbitrary amount of #'s and I don't know what will be entered I am confused. Both on how to do it and how to link my function to my loop.
Code: /* Prompts user and gets integer numbers from keyboard, one number at a time. Ends program when 99999 entered. and displays various results. Written by: Date: 10/20/14 */ #include <stdio.h> #include <stdlib.h>
[Code] .....
Could I take this and just replace all variables a, b, and c with getNumber, where would I link/declare smallest?
Code: /* ==================== smallest ====================== This function returns the smallest of 3 integers. Pre given 3 integers Post the smallest integer returned */ int smallest (int a, int b, int c) {
I need the user to be able to input the number of decimal places they wish to have displayed in the output. Everything works fine as is, I just don't know how to allow for the user to input the number of decimal places they want the output to have.
Code:
#include<stdio.h> #include<math.h> #define PI 3.141592654 int main(void) { //Local Declarations int x; //desired number of decimal places float radius; //radius of circle float circumference; //circumference of circle
I am writing some code to bubble sort a list of randoms numbers, 10 at the moment. I want to be able to user input the amount of elements that would be sorted. I think i'd have to use vector instead of arrays, but unsure how to do this. Or, how to be able to change the size of the array.
#include <iostream> using namespace std; #define SIZE 10
I am working on a program that uses a class I created called Student. I want to be able to add different students to a Binary Search Tree, and use the student's gpa (grade point average) to compare students with each other and place them in the correct location in the Tree.
-Write a program using while loops that prompts the user for a set of integers.
-Your program will ask for one integer at a time. If the number 0 is entered, the list is complete and your program will output two results: the sum of the even integers and the sum of the odd integers.
-After each integer is entered by the user, your program will print out whether the integer entered by the user is less than, equal to, or greater than the previous integer. Assume for the first integer entered by the user that the “previous integer” was 0.
-Your program must handle a variable number of inputs (in other words, you cannot hard code for the test cases).
This is what I have so far:
#include <iostream> using namespace std; int main() { int a; int b;
Here STRING is a user defined class. how to assign a constant char array "FOOBAR" to string object? Copy constructor need to be same class type as parameter. and overloading assignment operator also need to be same class type. I think 'friend' can let pass another type of object rather than STRING to do operation on overloaded '=' operator. How could it be done if it is possible at all?
Write a program using user-defined function which is passed a string and that function should cycle the string.(Do not use any string related functions). E.g.
If the string is : Chetna then it should print as Chetna, hetnaC, etnaCh, tnaChe,naChet, aChetn
I am getting a compilation error from the code below. It is when i am naming a variable with my user defined type.
#include<iostream> #include<cstring> #include<cstdlib> using namespace std; class person {
[Code] .....
C:Dev-CppTRIAL.PASS.!!!.cpp In function `int main()': 66 C:Dev-CppTRIAL.PASS.!!!.cpp expected primary-expression before "p" 66 C:Dev-CppTRIAL.PASS.!!!.cpp expected `;' before "p" 74 C:Dev-CppTRIAL.PASS.!!!.cpp `p' undeclared (first use this function) (Each undeclared identifier is reported only once for each function it appears in.) 83 C:Dev-CppTRIAL.PASS.!!!.cpp `X' undeclared (first use this function)
The output I'm getting here just counts every letter in the sentence and counts them as vowels. I'm trying to make the user defined function return the amount of vowels within the sentence.