I have a window I am opening from the parent Dialog by using DoModal:
CMyDlg dml;
dml.DoModal;
When the window opens I want it to run a function on open. Lets just for example say copy files and show a progress bar. Where can I put the function call so that when DoModal is called that function will execute?
I haven't had to modify them much for VS2010 so far. Right now, (I think) I have created the dialog box, and the menu as a class and a resource, respectively. However, when I call
I get an error 'DoModal' : is not a member of 'NewDialog'
I suppose somehow I need to link the menu to the dialog box?
I believe I've added the references, included the libraries and essentially followed the instructions. Apparently I'm not very clear on how to make resources interact with new classes.
I haven't seen it anywhere and I've been looking. Is it possible to display data, say in a CEdit field in a dialog as soon as the dialog starts? Either before or after DoModal is fine.. These are essentially the same.
Using Visual Studio 2013 - trial version. It's nice. Coming from VC6. Many things are familiar (so far), at least in the C++ part.
error C3867: 'WordParsor::Form1::PutUpfrmIO': function call missing argument list; use '&WordParsor::Form1::PutUpfrmIO' to create a pointer to memberc:userskingc++wordparsorwordparsorForm1.h... and the suggestion fix generate another error.
One person suggested the gcroot<> object wrapper... but I do not know how to modify/declair the function or its argument type.
I'm working with a cross-platform library which defines a function to obtain function addresses from a shared object (i.e. a DLL on Windows). Here's my modified version of the function which works (albeit only on Windows of course):-
Code: typedef void (*SuilVoidFunc)(void); /** dlsym wrapper to return a function pointer */ static inline SuilVoidFunc suil_dlfunc(void* handle, const char* symbol) { return (SuilVoidFunc)GetProcAddress((HMODULE)handle, symbol); }
Now, here's the original (cross-platform) version which is giving me a run time error on Windows:-
That original version fails at the final return line. The error message says "The value of ESP was not properly saved across a function call".
I'm assuming there's a problem with the declaration of VoidFuncGetter (i.e. it'll assume that the caling convention for GetProcAddress() is cdecl when in fact, it's stdcall). What's the most elegant way to fix this and still keep cross-platform compatibility?
1. I cannot find a header file to #include that has the sleep function prototype.
2. When I add my own sleep function prototype, I get an unresolved external reference error (for _sleep, not sleep).
What must I #include to get the sleep function prototype? What lib must I include in the linker configuration to resolve the external reference? (I suspect that if I #include the correct header file, the second question might become moot.)
The "man page" at [URL] .... says the header file is <WinBase.h>. But #include'g only <WinBase.h> results in compilation errors.
A response marked "answer" at [URL] ..... says <windows.h> [sic]. #Include'g only <Windows.h> does eliminate the compilation errors.
But apparently that does not bring in the sleep function prototype. Neither does also subsequently #include'g <WinBase.h>. (Which seems to be #include'd by <Windows.h> anyway.)
But even with my own function prototype shown below, I get an unresolved external reference for _sleep. Is that a symptom of my problem: my sleep reference is changed to _sleep? If so, how can avoid that?
According to "man page" (see link above), the external should be resolve in kernel32.lib. And kernel32.lib does appear in the "Additional Dependencies" list under Configuration Properties Linker Input.
Since I am not using C++ features, I tried setting "Compile as C" under Configuration Properties C/C++ Advanced, to no avail.
My code....
#include "stdafx.h" #include <stdlib.h> #include <time.h> #include <Windows.h> void sleep(DWORD msec); // added later int _tmain(int argc, char* argv[])
I wrote a program which detects a pattern in an array then returns a valve (x) for each time it does. now i tried to call function patt in main so that i can print x but it doesn't let me do it.
#include <stdio.h> int patt(const int SIZE, char str[], int i, int c); int main(void) { const int SIZE=21; char str[SIZE]={'1', '0', '1', '1', '0', '0', '1', '0', '1', '0', '1', '0', '0', '0', '1', '0', '1', '1', '0', '1'}; int i, c=0;
I want to write a function and be able to call it during execution (say during a while(1) loop). Is this possible without having to parse an input string to extract the function and parameters I need or is that the only way?
i think my function call is not working and i dont know how to fix it. Basically i want it to output my getstudent function and once i get the information i want it to output with the displaystudent.
When I call the member function in the main function, two functions are working fine but the third one(print()) is not. The program stops after executing the read_ages function and nothing printed on the screen. This is really strange and I could not find any problem after spending hours and had to post it here.It is a very simple program but I cant find the bug. It is a multiple file program and I am using MinGW as a compiler.
//File 1
#include<vector> #include<string> class Name_pairs { private: std::vector<std::string>names; std::vector<double> ages;
[Code] ...
//I haven't made the sort function yet since I am stuck with the print(). Seems //like the compiler is skipping the print() function.