i have to find 2 random values between a range, lets say from 0-3 i have to find all the possible combinations between this range like (0,0),(0,1)...etc But, it has to be RANDOM and the same combination cannot repeat it self(obviously).
My program behaves weird... I wanted to generate 10 random numbers from 1 to 100 each of them bigger than previous, using the while loop and function that returns a random number in specified range.
When I run the program, I get numbers much bigger than 100, even negative number, and numbers are same every time I run the program.
Code: #include <ctime>#include <cstdlib> #include <iostream> using namespace std; int range(int low, int high);
I am trying to parallelize some of my code with OpenMP. When I switch to using multiple threads I start getting random numbers that are out of the expected range.
Here is a small example:
Code: #include <stdio.h> #include </usr/local/include/gsl/gsl_rng.h> #include </usr/local/include/gsl/gsl_randist.h> int main() { int mySeed=0; const gsl_rng_type *T; T = gsl_rng_ranlxs2; gsl_rng *r_1 ;
[Code] .....
gsl_rng_uniform should only output number in the range [0,1) but with multiple threads it outputs larger number as well.
How would i go about loading an array with random numbers with in a range. For example, loading an array of 500 elements with random numbers in the range of 50-100.
We had to generate random, unique numbers in the range [1,15]. But running the program for several times showed a bug: It wouldn't always generate a new number for every repeated number. I can't figure out the problem, especially since it works half the time and I can't figure out what's making it work some times and not others.
bool flag1 = true, flag2 = true, flag3 = true; int i, j = 1; int[] A = new int[11]; Random rnd = new Random(); A[0] = rnd.Next(1, 15); Console.WriteLine("1. = " + A[0]);
You are to write a C++ program to generate random integers in the range [ LOW = 1, HIGH = 10000 ] and to store them in a vector < int > of size VEC_SIZE = 250. Then, sort the contents of the vector (in ascending order) and display it on stdout.
To sort the contents of a vector, use the sort ( ) function from the STL. In addition to the main ( ) routine, implement the following subroutines in your program:
• void genRndNums ( vector < int >& v ) : This routine generates VEC_SIZE integers and puts them in vector v. Initializes the random number generator (RNG) by calling the function srand ( ) with the seed value SEED = 1, and generates random integers by calling the function rand ( ).
• void printVec ( const vector < int >& v ) : This routine displays the contents of vector v on stdout, printing exactly NO_ITEMS = 12 numbers on a single line, except perhaps the last line. The sorted numbers need to be properly aligned on the output. For each printed number, allocate ITEM_W = 5 spaces on stdout.
Programming Notes:
• You are not allowed to use any I/O functions from the C library, such as scanf or printf. Instead, use the I/O functions from the C++ library, such as cin or cout. • Let v be a vector of integers, then the call: sort ( v.begin ( ), v.end ( ) ) sorts the elements of v in ascending order. The detailed description of the sort ( ) routine can be found on the course web site and in the course textbook. • Execute the srand ( ) function only once before generating the first random integer with the given seed value SEED. The rand ( ) function generates a random integer in the range [ 0, RAND_MAX ], where the constant value RAND_MAX is the largest random integer returned by the rand ( ) function and its value is system dependent. To normalize the return value to a value in the range [ LOW, HIGH ], execute: rand ( ) % ( HIGH – LOW + 1 ) + LOW.
I've been working on a little experiment, here is the source: [URL]
The problem that I keep running into is when I run the initPop and generate an individual object, the genome of the next individual is _exactly_ the same as the previous one... which confuses me... Shouldn't each individual be randomly different from the one that preceded it? What am I not right when it comes to generating random values?
I'm currently working on a code, its a wheel of fortune type of game. I have specific values of an array of size 10, and i have to get these at a random. so they would not print out in order. but how to assign each value of the random to the array.
#include <stdlib.h> #include <stdlib.h> #define CHANCES 5 int main(void){ int num, i; int money[10] = { 100, 300, 200, 350, 250, 150, 175, 500, 50, 75 };
I am having trouble getting values of a dictionary to display in a label and radio button text after the dictionary key is randomly selected.
I first created a class called TheoryQuestions and created a new instance of the class for each dictionary entry. Each entry contains strings for Question, RadioButton Text(x4), and Correct Answer.
The random generator is actually selecting a random number as I can display the generated number in a label. The problem is that the dictionary string values held in the dictionary position represented by the random number are not being displayed.
Here is my TheoryQuestion Class
public class TheoryQuestion { bool BeenAsked = false; public string Question { get; set; }
[Code] .....
Its probably some mistake I have made but I just can't see it.
The only part I have working is getting all odd random numbers but the logic in getting the largest and smallest from random is what is giving me alot of trouble.
class Program { static void Main(string[] args){ int num = 0; int largest = 0; Random rand = new Random(); for (int ctr = 1; ctr <= 100; ctr++)
[code]....
Console.Write("{0,5} The larget number out of 100 odd numbers is: {1:n}",y,largest);
write a c++ program that reads an unknown number of integer values and then print count, sum and average of odd values, even values, positive values, negative values!!
I've been working on a homework assignment that randomly generates integers and populates them into an array (array1). The program is then supposed to:
1.) copy those values to a second empty array (array2)
2.) sort the values already in array1 (using an inline function)
3.) enqueue the unsorted integers from array2 into a heap vector
4.) a third empty array (array3) is supposed to be populated with those unsorted integers (by dequeuing them from the heap), sorted in reverse order.
But no matter what I do, I always get garbage values like these:
I've tried using both a standard random number generator:
array1[i] = rand()%100+1;
And the d_random.h file my instructor gave us, but nothing works.
Here's the code from all 3 files:
HeapTester.cpp
Code: #include <iostream> // Provides cin, cout #include <cstdlib> // Provides EXIT_SUCCESS, rand, srand #include "d_random.h"//Provides random number generator #include "Heap.h" using namespace std; // Use C++ Standard namespace //Elements in each array. const int arrayLength = 15;//100;
my motive is to get random variable at every start of program.so it does not show same sequence when it run again and again
int main() { srand( time ( NULL ) ); cout<<rand(); }
when i run this program in code::block the following program is opening with error in new tab called TIME.H
/* * time.h * This file has no copyright assigned and is placed in the Public Domain. * This file is a part of the mingw-runtime package. * No warranty is given; refer to the file DISCLAIMER within the package. * * Date and time functions and types. * */ #ifndef_TIME_H_ #define_TIME_H_
I have an assignment where I have to use two for loops. I need to ask the user for any two numbers and be able to list all the numbers in between and their factors and state whether or not the number is prime or not.
N3337 wrote:86) this ensures that a top-level comma operator cannot be reinterpreted as a delimiter between init-declarators in the declaration of __range.
What in the world would be a valid example of when this might occur? (IE one that isn't blatantly misusing the quirks of the language).
This topic can also serve as a review topic on this presentation as well: [URL] .....
I've been debugging this program since yesterday and I continue to run into a string subscript error. I pasted the code in a pastebin (it's only 400 lines), to see why I'm getting this. The problem seems to come up during a debug assertion failure.
whenever I try to use either <string> or any STL container. Everyone I saw so far, says that "using a .reserve(n)" before adding items to random positions is enough. However, each time I run the code, I still get the same error, unless I actually write the memory with some initial data, and only after access random positions.I am fully aware of the fact that the STL containers and <string> are dynamic data types and memory allocation is done dynamically. However, if I need to allocate all those memory slots before knowing how many I need, would lead me to the same memory complexity as using a char [] array (which is static -- size declaration at first).
how is it possible to keep the <string> dynamic, while being able to add elements on random positions (if possible). I know the strings have the ending char '', but there should still be something that would allow it to work. Okay, long story short, here is my example. I am trying to read from file rows of data. The first char on each row represents a normal char c. The rest of the row is a string which contains numbers (integers between 1 and 250) which represent the position at which the char c (read before) will have its location.
For example the input file:
#include <fstream> #include <deque> // for later use #include <string> #include <sstream> #include <algorithm> // for later use
[code].....
The program works perfectly, if instead of text.reserve(250); I use text.resize(250);. However, what is the difference between the two? I mean, why isn't reserve enough?