C++ :: Generate Random Integers In The Range And Store Them In A Vector
Sep 3, 2014
You are to write a C++ program to generate random integers in the range [ LOW = 1, HIGH = 10000 ] and to store them in a vector < int > of size VEC_SIZE = 250. Then, sort the contents of the vector (in ascending order) and display it on stdout.
To sort the contents of a vector, use the sort ( ) function from the STL. In addition to the main ( ) routine, implement the following subroutines in your program:
• void genRndNums ( vector < int >& v ) : This routine generates VEC_SIZE integers and puts them in vector v. Initializes the random number generator (RNG) by calling the function srand ( ) with the seed value SEED = 1, and generates random integers by calling the function rand ( ).
• void printVec ( const vector < int >& v ) : This routine displays the contents of vector v on stdout, printing exactly NO_ITEMS = 12 numbers on a single line, except perhaps the last line. The sorted numbers need to be properly aligned on the output. For each printed number, allocate ITEM_W = 5 spaces on stdout.
Programming Notes:
• You are not allowed to use any I/O functions from the C library, such as scanf or printf. Instead, use the I/O functions from the C++ library, such as cin or cout.
• Let v be a vector of integers, then the call: sort ( v.begin ( ), v.end ( ) ) sorts the elements of v in ascending order. The detailed description of the sort ( ) routine can be found on the course web site and in the course textbook.
• Execute the srand ( ) function only once before generating the first random integer with the given seed value SEED. The rand ( ) function generates a random integer in the range [ 0, RAND_MAX ], where the constant value RAND_MAX is the largest random integer returned by the rand ( ) function and its value is system dependent. To normalize the return value to a value in the range [ LOW, HIGH ], execute: rand ( ) % ( HIGH – LOW + 1 ) + LOW.
So I have to generate a random number between 1 and 6 and then store that same random number into an int variable. Eg, if the random number is 4, that must be stored into int i.
I've been currently stuck on a C++ problem. Here's the question:
Write a program that generates one hundred random integers between 0 and 9 and displays the count for each number. (Hint: Use rand()
% 10 to generate a random integer between 0 and 9. Use an array of ten integers, say counts, to store the counts for the number of O's, l 's, . .. , 9's.)
I think I'm pretty close, but I keep on getting "0" for the occurrences (or counts) of each random integer.
#include <iostream> #include <cstdlib> #include <ctime> #include <conio.h> #include <fstream> using namespace std; const int SIZE = 100;
I tried to sort a large numbers of vector of random integers with std::sort(), but when the number increases over 10M, std::sort returns all zero in values. Does std::sort have a limitation of input numbers?
My program behaves weird... I wanted to generate 10 random numbers from 1 to 100 each of them bigger than previous, using the while loop and function that returns a random number in specified range.
When I run the program, I get numbers much bigger than 100, even negative number, and numbers are same every time I run the program.
Code: #include <ctime>#include <cstdlib> #include <iostream> using namespace std; int range(int low, int high);
i have to find 2 random values between a range, lets say from 0-3 i have to find all the possible combinations between this range like (0,0),(0,1)...etc But, it has to be RANDOM and the same combination cannot repeat it self(obviously).
I'm trying to generate random numbers so that I can assign people to teams. So far I have come up with this
Code:
int generateTeam(){ int i, teamNumber, c, n; for (c = 0; c <= 5; c++) { n = rand()%100 + 1; }
[code]....
}//end generateTeam I'm not sure how to make it so that I can exclude the previous random number when generating the next one. As an example, I have 22 students and I get the number 19. Now I can't have 19 again because that guy already has it.
I'm trying to write a program that generates a random number between 50 and 200. I made a program that generates random numbers, but how to make those random numbers be in-between 50 and 200. Any example of a program that generates random numbers that are confined in-between certain values?
I am trying to parallelize some of my code with OpenMP. When I switch to using multiple threads I start getting random numbers that are out of the expected range.
Here is a small example:
Code: #include <stdio.h> #include </usr/local/include/gsl/gsl_rng.h> #include </usr/local/include/gsl/gsl_randist.h> int main() { int mySeed=0; const gsl_rng_type *T; T = gsl_rng_ranlxs2; gsl_rng *r_1 ;
[Code] .....
gsl_rng_uniform should only output number in the range [0,1) but with multiple threads it outputs larger number as well.
How would i go about loading an array with random numbers with in a range. For example, loading an array of 500 elements with random numbers in the range of 50-100.
We had to generate random, unique numbers in the range [1,15]. But running the program for several times showed a bug: It wouldn't always generate a new number for every repeated number. I can't figure out the problem, especially since it works half the time and I can't figure out what's making it work some times and not others.
bool flag1 = true, flag2 = true, flag3 = true; int i, j = 1; int[] A = new int[11]; Random rnd = new Random(); A[0] = rnd.Next(1, 15); Console.WriteLine("1. = " + A[0]);
The program is to generate random numbers to a file and will have one integer parameter, Open a file and then using a loop write the required number of random numbers to the file. Scale the random numbers from 1 and 100 inclusive. Then closes the file .The last function will read the numbers in the file into your program. so far i have
so I'm creating a program that generates random sentences with structs..I'm trying to use structs and and create 4 different groupings article, noun, verb, and preposition. Then I'm trying to use "r = rand() % ;" to randomly pick one one word from each group to make a sentence. this is what i have
Code:
typedef enum article { the = 1, a, one, some, any } article; typedef enum noun { boy = 1, girl, dog, town, car }
I want to print different color names for "nb " times . I get the number " nb " from the user or from text file . if " nb = 3 " then I want to print any 3 different color names which means that I may print ( red , green , blue ) for example . and if " nb=5 " then I have to print any five different color names ( pink , blue , black , red ,white ) fore example .
Note : " nb " may be a large number ( 17 for example ). How can I do this ?
I am trying to generate 3 random numbers between 1 and 6 using a function called generate_rand. but everytime im having an error : no oprators "<<" matches these operands and the last error was :end of file found before the left brace
my program is the following :
# include<iostream> #include<cstdlib> using namespace std;
I'm currently working on assignment which requires to generate a random permutation of the first N integers. For example, if N = 4, one possible answer is {3,1,2,4} without duplicates. {3,3,2,4} is not correct
to fill a[4], generate random numbers until you get one that is not already in a[0], a[1], ..., a[n-1]. for a[0] whatever random number you generate can be put in it. So here is my code. It seem to works but sometime it give duplicates.
I just want to know how fast can C++ generate data? For example, I have a downstream device that is connected to my pc via a Gigabit Ethernet, and I have to generate some pattern and send it over the Gigabit interface.
I was curious if there is a way that I can see how fast I can generate data? I was curious if I can exercise a good portion of the bandwidth ! for example, sending about 600 Mbits/sec.
How do I find out, first, whether I can do this with C/C++, and, second, how do I know how fast I am sending data?