C++ :: Passing Node As Parameter

May 1, 2013

#include <cstdlib>
#include <iostream>
struct tax_node {
char form; // tax form letter
int version; // tax form number

[Code] ....

I cannot seem to get why function print_contents will not work. The couts at the end of the program is just to test that it printed correctly. But, if I need it to print the contents such when print_contents(ptr2) is called. I think it should be tax_ptr in the parameter list but I am not quite sure.

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C :: Passing Filename As A Parameter

Aug 23, 2013

Code:
#include <stdio.h>
void ASCII_to_EBCDIC( size_t, unsigned char *);
void EBCDIC_to_ASCII( size_t, unsigned char *);
void to_ASCII(unsigned char *);
void to_EBCDIC(unsigned char *);
/* conversion tables */
static unsigned char

[Code] ....

The above snippet is for a buffer/string, where as i want to pass file name as a parameter and want function to process the file line by line?

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C++ :: Passing Function As Parameter?

Jan 7, 2015

gcc v.8.3 -std=gnu++11

[URL]

I'm trying to pass a function as a parameter and failing. It seems simple, until I get the error messages.

Here is the code:

class MinimalSolver {
typedef double (*func)(double sum, double char);
void driver();

[Code]....

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C# :: Passing Event As A Parameter

Nov 16, 2014

I want to create events and then, functions which are subscribed to the event can access information about the event. For example, in Class 2 below, I want it to be able to access things such as touch.position, etc. of class 1.

Class 1:

public delegate void TouchEventHandler (EventArgs e);
public event TouchEventHandler TouchBegan;
public Vector2 touchPosition;
void Update () {
if (Input.touchCount > 0) {

[Code] ...

Class 2:

void OnTouchBegan (EventArgs e) {
Debug.Log ("Ran");
}

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C :: Passing Array As A Parameter To Function

Oct 6, 2014

How come when we pass an array as a parameter to a function, the entire array is copied and is available to function?

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C++ :: Passing Array Into Function As Parameter

May 2, 2013

Write a program that inputs 10 integers from the console into an array, and removes the duplicate array elements and prints the array. By removing, I mean that you should make it appear as if the elements hadn't been there. You may assume that all the integers are between 0 and 100, Write at least 1 function in addition to the main function, and pass an array into that function as a parameter. e.g.

Please enter your 10 numbers: 1 2 3 4 5 6 7 8 9 10 The array contains: 1 2 3 4 5 6 7 8 9 10

Please enter your 10 numbers: 1 1 3 3 3 6 7 8 9 9 The array contains: 1 3 6 7 8 9

Please enter your 10 numbers: 1 1 1 1 1 1 1 1 1 1 The array contains: 1

The bolded area is where I'm having trouble. How I can go about doing this, passing an array into the function as a parameter?

Here is my code:

#include "stdafx.h"
#include <iostream>
using namespace std;
int main () {
const int MAX = 10;
int a[MAX] = {0};
int i;

[Code]...

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C++ :: Passing A Function As Template Parameter

Dec 26, 2013

Pseudocode:
template<typename T /*, some parameter for member_function */>
class Foo {
public:
void someFunction() {
T t;
t.member_fuction(...);
} }

I'm trying to make the call to T::member_function a templated value because member_function might vary by name in my scenario. Since std::mem_fn isn't a 'type', i can't do something like Foo<std::string, std::mem_fn(&std::string::clear)> foo;

I also want to take into account that member_function might have more than one parameter. That is, the first parameter will always be something known but there might be other defaulted parameters.

The only thing I can think of is to make a proxy structure, something like this:

template<typename T, T> struct proxy;
template<typename T, typename R, typename... Args, R (T::*member_function)(Args...)>
struct proxy<R (T::*)(Args...), member_function> {
R operator()(T &obj, Args.. args) {
return (obj.*member_function)(std::forward<Args>(args)...);
} }

Which would then allow me to do (for example) this:

Foo<std::string, proxy<void(std::string::*)(), &std::string::clear> >

when Foo is implemented like this:

template<typename T, typename member_function>
class Foo {
public:
void someFunction() {
T t;
member_function()(t);
} };

That implementation works for me.

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C++ :: Passing Lambdas As Template Parameter

Oct 6, 2013

I've been playing around with this piece of code:

#include <iostream>
#include <string>
#include <algorithm>
template <void(*funky)(const std::string&)>
void callback()
{funky("Hello World!");}

[Code] ....

But when I try to build it, I get this error on line 24:could not convert template argument 'lambda' to 'void (*)(const string&) {aka void (*)(const std::basic_string<char>&)}'|

I thought the lambda expression I wrote would decay to a function pointer matching the template parameter. I can guess that the constexpr qualifier might have changed the type, but without it my compiler complains that lambda needs to be declared as constexpr...

So is there a way to pass lambda expressions as template parameters?

Without having to use std::function

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C++ :: Passing A Function Parameter By Reference?

Sep 25, 2012

I created the following code to pass the the variable 'inputVoltage' by reference to the function 'input'. It certainly works when I run the program, but I dont think it is a standard way of doing it, i.e. the use of '*' and '&' is not according to convention ? Or perhaps the way did it is acceptable ?

int input (double *inputVoltage);
int main ( {
double inputVoltage;
input(&inputVoltage);

[Code]....

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C++ :: Passing Extra Parameter To Operator Function?

Jul 29, 2013

I have a class and I would like to be able to pass an extra parameter to the function that is executed.

BigInt operator / (BigInt N,BigInt D) {
...
}

is what I have now. but I would like to do something like this. so the default value for a is 10. and if the user does something like N/D (12) Then the value of a is 12.

BigInt operator / (BigInt N,BigInt D, int a=10) {
...
}

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C# :: Passing Object As Parameter Creates A Copy Of It

Dec 17, 2014

Here is my issue: I am making a simple audioplayer in Xamarin.android but i want every time i change the track to make a crossfade effect. So im using 2 mediaplayers at the same time for the fade. The problem is that im defining one time the players and i pass the player as a parameter like this:

public MediaPlayer player = null;
public MediaPlayer player2 = null;
....

If i have to fadeout the player and start the next one im doing it like this:

if (player != null){
if (player.IsPlaying) {
cts = new CancellationTokenSource();
token = cts.Token;
FadeOut (player, 2000 ,token);

[Code] .....

So my problmem is that player and player2 remain always null. Why? i guess c# creates a copy of player and player2 and use this one. How i can pass a mediaplayer as parameter and always use only player and player2?

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C# :: Reference Type When Passing Struct To Parameter?

Jan 24, 2015

Does putting a ref when passing a struct to a parameter work? Say i have this code

struct struct1 {
public int i;
public void show() {
Console.WriteLine(i);

[Code] ....

The output doesn't change. The result is

0
100
500
0

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C++ :: Linked List Node Passed As Parameter / Argument Pointer To Pointer Notation

Jan 17, 2014

I was having problems changing the value of my head node I passed it as an argument as head which would be the address. The parameter was defined as struct node *head. like this

bool deleteNode(struct node *head, struct node *delptr)

I tried manipultaing pointer values to change head node value but it did not work. I saw some code online which used pointer to pointers(in code below) to change head node value it worked I dont fully understand why. Would like better understanding of why.

Would also like to know why the argument call needed &head instead of just head.

remove = deleteNode(&head,found); opposed to remove = deleteNode(head,found);

#include "stdafx.h"
#include<iostream>
struct node{

[Code].....

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C++ :: Passing Lambda As Template Parameter Not Working Correctly

May 30, 2013

I've was trying out a function template to automatically get the type of a lambda, but it seems that it won't compile

I've tried two different ways:

1.
template<class HASHER>
auto make_unordered_map(size_t bucketCount, HASHER const && hf)
-> unordered_map<string const, HASHER>&& {
return unordered_map<string const, int, HASHER>(bucketCount, hf);
} auto x = make_unordered_map(1, [](string const& key)->size_t { return key[0]; });

2.
template<class HASHER>
auto make_unordered_map(size_t bucketCount, HASHER const && hf2)
-> unordered_map<string const, int, decltype(hf2)> {
return unordered_map<string const, int, decltype(hf2)>(bucketCount, hf2);
} auto x = make_unordered_map(1, [](string const& key)->size_t { return key[0]; });

The test code are located here:

1. [URL] ....
2. [URL] ....

They are both based on the code that is stated to work in those examples. I.e.:

auto hf = [](string const& key)->size_t { return key[0]; };
unordered_map<string const, int, decltype(hf)> m (1, hf);

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C++ :: Extra Parameter Passing To Overloaded Binary Operator Function

Jun 11, 2013

I have a class matrixType that has some overloaded operators (+, -, *, and <<). With a view to having clearly-delineated, perfectly-formatted, four-sided matrices, as shown below:

A = 1 2 3
4 5 6
7 8 9
or
A + B = 1 2 3
4 5 6
7 8 9

and NOT this jagged ones shown below:

A = 1 2 3
4 5 6
7 8 9

or

A + B = 1 2 3
4 5 6
7 8 9
,

I want a scheme in which the string literals (A, A+B, etc.) could be passed as parameters to the overloaded stream insertion (<<) operator function so that I could use the string’s length to determine how much offset from the display screen’s left to apply to each matrix’s row (by using the setw() function). However, I do know that the << operator is a binary operator, meaning the function cannot take more than two parameters: that is what compounds my problem!

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C++ :: Template Function Parameter Passing By Reference Instead Of Copy / Pointer

Sep 19, 2014

Basically I'm trying to pass an object as a reference to the template function, rather than a copy as it's seeing. I'm needing to do this without editing Obj::Call to accommodate a reference as its first parameter, as it'd break other calls.

You'll notice in the following code the object will be destroyed upon passing, while the object defined is still in-scope due to the infinite end loop.

#include <iostream>
#include <string>
using namespace std;
class Obj {
public:
string name;
Obj(string name): name(name) {cout << "create " << this << endl;}

[code]....

In the past I tried ref(), which appeared to stop this happening, however it created a blank copy of the object instead.

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C# :: Treeview Node Selection Show First Node Of Tree Instead Of Selected

Apr 22, 2015

I am working on C# Project [Windows Form Application], to update treeview nodes from excelsheet [xls] Cell [row i, Column 3] Values, while on selecting treenode, it should update corresponding Column 4 Value [row i, Column 4]. For me, Treenode are populated successfully, but on selecting the treenode, it always display first Element of treenode [Not selected one].

Populated Treenode from Excel as: [ Update Child Nodes from Column 3 elements [Column 2 Contain Parent node name and Column 3 have Child Node name], if Column 2 Value is same as Parent node name [My Module], update the child nodeunder same Parent node.]

for (int i = 0; i < worksheet.UsedRange.Rows.Count; i++) {
string mynode = ((Excel.Range)worksheet.Cells[i + 1, 3]).Value2.ToString();
string mynode2 = ((Excel.Range)worksheet.Cells[i + 1, 2]).Value2.ToString();

[Code] ....

On selecting the Child Node, it always give 1st Parent node. Instead of Selected Node.

for (int i = 0; i < worksheet.UsedRange.Rows.Count - 2; i++) {
string mynodetext = ((Excel.Range)worksheet.Cells[i + 2, 3]).Value2.ToString();
string mynodetext1 = ((Excel.Range)worksheet.Cells[i + 2, 4]).Value2.ToString();
if (treeView1.SelectedNode.FirstNode.Text == mynodetext) {
this.richTextBox1.SelectedText += Environment.NewLine + mynodetext1 + Environment.NewLine;
}
}

How to get correct selected Node.

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C# :: Why Is Node Click Event Changing The Node Icon

Jul 26, 2014

I'm having a hard time figuring how to get my imagelist index 3 icon to display in the nodes "N1" and "V Speeds" below? So, as you can see in the attachment, the closed folder icon is currently shown which is index 0 in the imagelist. But I want index icon 2 to show in these two nodes.

treeView.BeginUpdate();
treeView.Nodes.Clear();
treeView.Nodes.Add(new TreeNode("Checklist"));

[Code].....

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C++ :: Function Parameter Scope - NumArray Not Recognized As Valid Parameter

Sep 28, 2014

My errors are at the end of the program in two function calls within the definition of the InsertByValue function. g++ does not seem to recognize NumArray as a valid parameter.

#include <iostream>
#include <assert.h>
using namespace std;
const int CAPACITY = 20;

/* Displays the content of an int array, both the array and the size of array will be passed as parameters to the function
@param array: gives the array to be displayed
@param array_size: gives the number of elements in the array */
void DisplayArray (int array[], int array_size);

[Code] ....

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C++ :: Cannot Convert From Int And Missing Default Parameter For Parameter 1

Dec 4, 2013

I am developing new project in Qt with existing MFC project . SO in MFC I have a function which uses SYSTEMTime and return CString.

example

CString getTimestampString( void )
{
SYSTEMTIME systemTime;
CString datestr;

[Code]....

PS -> I cant able to make any changes in lib_know as this library is being used by many other projects..

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C++ :: Setting Default Parameter Based On Another Parameter?

Jul 2, 2013

Here's my function definition

bool validateNumber(string& text, int min = 0, int max = -1, bool useMin = true,
bool getValid = true)

The code takes the string text, and checks the make sure that the input is valid and safe to convert and use as a number. However, sometimes there is not min, and sometimes there is no max. The lack of min is done by using the parameter useMin, while the lack of max is done by max < min.

My predicament is the following call:
validateNumber(text, -2);

Now, max will be used, even though I don't want it. Ideally, I would want to do something like... int max = (min - 1), ... but that doesn't work. I also can't check to see if the parameter hasn't been changed (that I know of), because the following call would make it look like it hasn't
validateNumber(text, -2, -1);

So the question is, is there a way to do what I want, without having to add in a bool useMax parameter? Or is this my only option? I don't want to do that for simplicity, but if I have to, I have to.

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C Sharp :: How To Get Text From Node In XML File That Contains Text And Child Node

May 21, 2013

I have a very big xml file. I read it using by xmlReader. I have problem when i reach to next line:

<title>Abasia<nemod>(-astasia) (hysterical)</nemod></title>

How I can read all that content. I have to have next string at the end: "Abasia (-astasia) (hysterical)".

I tried to use ReadElementContentAsString() for all elements, but elements like this has exception, because it has child element.

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C++ :: Deleting Node In BST

Nov 11, 2014

learning deleting BST node through recursion. In my class my tutor wrote something like this for BST delete node struc:

struct node{
//data
node* root, *left, *right;
}

why not

struct node{
//data
node* *left, *right;
}
node * root;

whats the difference?

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C++ :: Return A Node Using Recursion

Mar 27, 2013

So the task is to find the node with minimum value of a binary tree (not binary search tree). the input is the pointer to the root of the tree. and i cannot make recursion work when i do if conditions. here is what i have Code: ​/*function 3-takses as input the pointer to the root of the tree and returns a pointer to the node with the minimum value*/

CPPtr minimumvalue(CPPtr SP){
CPPtr min = NULL; //node of minimum value
if(SP== NULL){ // if there is a node, begin comparing
return NULL;
}
else{
if(SP->data<SP->left->data){ //if the node has smaller value than its left child
min = SP; //update node of minimum value

[code].....

no matter where i call my function i get errors like unhandled exception at some memory. how to use recursion in this?

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C :: How To Insert A Node And Print It

Oct 12, 2013

How to insert a node and print it out. I am not sure if I am doing this correctly or if I am missing anything. It seems that the head keeps getting overwritten with the most current key and that the nodes are not pointing to each other.

Here is my code so far:

Code:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
// Global Declarations
typedef struct {
int key;

[Code]...

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C++ :: Can't Sort Node Based Upon Value

Apr 22, 2013

I can't sort node based upon there value to sort nodes on the basis of the Nodes value in ascending order

if(Current_Node->get_value() < Last_Current_Node->get_value())
{
temp = Current_Node->get_next();
Current_Node->set_next(Last_Current_Node);
Last_Current_Node->set_next(temp);}

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