C# :: Passing Event As A Parameter

Nov 16, 2014

I want to create events and then, functions which are subscribed to the event can access information about the event. For example, in Class 2 below, I want it to be able to access things such as touch.position, etc. of class 1.

Class 1:

public delegate void TouchEventHandler (EventArgs e);
public event TouchEventHandler TouchBegan;
public Vector2 touchPosition;
void Update () {
if (Input.touchCount > 0) {

[Code] ...

Class 2:

void OnTouchBegan (EventArgs e) {
Debug.Log ("Ran");
}

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C :: Passing Filename As A Parameter

Aug 23, 2013

Code:
#include <stdio.h>
void ASCII_to_EBCDIC( size_t, unsigned char *);
void EBCDIC_to_ASCII( size_t, unsigned char *);
void to_ASCII(unsigned char *);
void to_EBCDIC(unsigned char *);
/* conversion tables */
static unsigned char

[Code] ....

The above snippet is for a buffer/string, where as i want to pass file name as a parameter and want function to process the file line by line?

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C++ :: Passing Node As Parameter

May 1, 2013

#include <cstdlib>
#include <iostream>
struct tax_node {
char form; // tax form letter
int version; // tax form number

[Code] ....

I cannot seem to get why function print_contents will not work. The couts at the end of the program is just to test that it printed correctly. But, if I need it to print the contents such when print_contents(ptr2) is called. I think it should be tax_ptr in the parameter list but I am not quite sure.

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C++ :: Passing Function As Parameter?

Jan 7, 2015

gcc v.8.3 -std=gnu++11

[URL]

I'm trying to pass a function as a parameter and failing. It seems simple, until I get the error messages.

Here is the code:

class MinimalSolver {
typedef double (*func)(double sum, double char);
void driver();

[Code]....

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C :: Passing Array As A Parameter To Function

Oct 6, 2014

How come when we pass an array as a parameter to a function, the entire array is copied and is available to function?

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C++ :: Passing Array Into Function As Parameter

May 2, 2013

Write a program that inputs 10 integers from the console into an array, and removes the duplicate array elements and prints the array. By removing, I mean that you should make it appear as if the elements hadn't been there. You may assume that all the integers are between 0 and 100, Write at least 1 function in addition to the main function, and pass an array into that function as a parameter. e.g.

Please enter your 10 numbers: 1 2 3 4 5 6 7 8 9 10 The array contains: 1 2 3 4 5 6 7 8 9 10

Please enter your 10 numbers: 1 1 3 3 3 6 7 8 9 9 The array contains: 1 3 6 7 8 9

Please enter your 10 numbers: 1 1 1 1 1 1 1 1 1 1 The array contains: 1

The bolded area is where I'm having trouble. How I can go about doing this, passing an array into the function as a parameter?

Here is my code:

#include "stdafx.h"
#include <iostream>
using namespace std;
int main () {
const int MAX = 10;
int a[MAX] = {0};
int i;

[Code]...

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C++ :: Passing A Function As Template Parameter

Dec 26, 2013

Pseudocode:
template<typename T /*, some parameter for member_function */>
class Foo {
public:
void someFunction() {
T t;
t.member_fuction(...);
} }

I'm trying to make the call to T::member_function a templated value because member_function might vary by name in my scenario. Since std::mem_fn isn't a 'type', i can't do something like Foo<std::string, std::mem_fn(&std::string::clear)> foo;

I also want to take into account that member_function might have more than one parameter. That is, the first parameter will always be something known but there might be other defaulted parameters.

The only thing I can think of is to make a proxy structure, something like this:

template<typename T, T> struct proxy;
template<typename T, typename R, typename... Args, R (T::*member_function)(Args...)>
struct proxy<R (T::*)(Args...), member_function> {
R operator()(T &obj, Args.. args) {
return (obj.*member_function)(std::forward<Args>(args)...);
} }

Which would then allow me to do (for example) this:

Foo<std::string, proxy<void(std::string::*)(), &std::string::clear> >

when Foo is implemented like this:

template<typename T, typename member_function>
class Foo {
public:
void someFunction() {
T t;
member_function()(t);
} };

That implementation works for me.

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C++ :: Passing Lambdas As Template Parameter

Oct 6, 2013

I've been playing around with this piece of code:

#include <iostream>
#include <string>
#include <algorithm>
template <void(*funky)(const std::string&)>
void callback()
{funky("Hello World!");}

[Code] ....

But when I try to build it, I get this error on line 24:could not convert template argument 'lambda' to 'void (*)(const string&) {aka void (*)(const std::basic_string<char>&)}'|

I thought the lambda expression I wrote would decay to a function pointer matching the template parameter. I can guess that the constexpr qualifier might have changed the type, but without it my compiler complains that lambda needs to be declared as constexpr...

So is there a way to pass lambda expressions as template parameters?

Without having to use std::function

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C++ :: Passing A Function Parameter By Reference?

Sep 25, 2012

I created the following code to pass the the variable 'inputVoltage' by reference to the function 'input'. It certainly works when I run the program, but I dont think it is a standard way of doing it, i.e. the use of '*' and '&' is not according to convention ? Or perhaps the way did it is acceptable ?

int input (double *inputVoltage);
int main ( {
double inputVoltage;
input(&inputVoltage);

[Code]....

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C++ :: Passing Extra Parameter To Operator Function?

Jul 29, 2013

I have a class and I would like to be able to pass an extra parameter to the function that is executed.

BigInt operator / (BigInt N,BigInt D) {
...
}

is what I have now. but I would like to do something like this. so the default value for a is 10. and if the user does something like N/D (12) Then the value of a is 12.

BigInt operator / (BigInt N,BigInt D, int a=10) {
...
}

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C# :: Passing Object As Parameter Creates A Copy Of It

Dec 17, 2014

Here is my issue: I am making a simple audioplayer in Xamarin.android but i want every time i change the track to make a crossfade effect. So im using 2 mediaplayers at the same time for the fade. The problem is that im defining one time the players and i pass the player as a parameter like this:

public MediaPlayer player = null;
public MediaPlayer player2 = null;
....

If i have to fadeout the player and start the next one im doing it like this:

if (player != null){
if (player.IsPlaying) {
cts = new CancellationTokenSource();
token = cts.Token;
FadeOut (player, 2000 ,token);

[Code] .....

So my problmem is that player and player2 remain always null. Why? i guess c# creates a copy of player and player2 and use this one. How i can pass a mediaplayer as parameter and always use only player and player2?

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C# :: Reference Type When Passing Struct To Parameter?

Jan 24, 2015

Does putting a ref when passing a struct to a parameter work? Say i have this code

struct struct1 {
public int i;
public void show() {
Console.WriteLine(i);

[Code] ....

The output doesn't change. The result is

0
100
500
0

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C++ :: Passing Lambda As Template Parameter Not Working Correctly

May 30, 2013

I've was trying out a function template to automatically get the type of a lambda, but it seems that it won't compile

I've tried two different ways:

1.
template<class HASHER>
auto make_unordered_map(size_t bucketCount, HASHER const && hf)
-> unordered_map<string const, HASHER>&& {
return unordered_map<string const, int, HASHER>(bucketCount, hf);
} auto x = make_unordered_map(1, [](string const& key)->size_t { return key[0]; });

2.
template<class HASHER>
auto make_unordered_map(size_t bucketCount, HASHER const && hf2)
-> unordered_map<string const, int, decltype(hf2)> {
return unordered_map<string const, int, decltype(hf2)>(bucketCount, hf2);
} auto x = make_unordered_map(1, [](string const& key)->size_t { return key[0]; });

The test code are located here:

1. [URL] ....
2. [URL] ....

They are both based on the code that is stated to work in those examples. I.e.:

auto hf = [](string const& key)->size_t { return key[0]; };
unordered_map<string const, int, decltype(hf)> m (1, hf);

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C++ :: Extra Parameter Passing To Overloaded Binary Operator Function

Jun 11, 2013

I have a class matrixType that has some overloaded operators (+, -, *, and <<). With a view to having clearly-delineated, perfectly-formatted, four-sided matrices, as shown below:

A = 1 2 3
4 5 6
7 8 9
or
A + B = 1 2 3
4 5 6
7 8 9

and NOT this jagged ones shown below:

A = 1 2 3
4 5 6
7 8 9

or

A + B = 1 2 3
4 5 6
7 8 9
,

I want a scheme in which the string literals (A, A+B, etc.) could be passed as parameters to the overloaded stream insertion (<<) operator function so that I could use the string’s length to determine how much offset from the display screen’s left to apply to each matrix’s row (by using the setw() function). However, I do know that the << operator is a binary operator, meaning the function cannot take more than two parameters: that is what compounds my problem!

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C++ :: Template Function Parameter Passing By Reference Instead Of Copy / Pointer

Sep 19, 2014

Basically I'm trying to pass an object as a reference to the template function, rather than a copy as it's seeing. I'm needing to do this without editing Obj::Call to accommodate a reference as its first parameter, as it'd break other calls.

You'll notice in the following code the object will be destroyed upon passing, while the object defined is still in-scope due to the infinite end loop.

#include <iostream>
#include <string>
using namespace std;
class Obj {
public:
string name;
Obj(string name): name(name) {cout << "create " << this << endl;}

[code]....

In the past I tried ref(), which appeared to stop this happening, however it created a blank copy of the object instead.

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C++ :: Function Parameter Scope - NumArray Not Recognized As Valid Parameter

Sep 28, 2014

My errors are at the end of the program in two function calls within the definition of the InsertByValue function. g++ does not seem to recognize NumArray as a valid parameter.

#include <iostream>
#include <assert.h>
using namespace std;
const int CAPACITY = 20;

/* Displays the content of an int array, both the array and the size of array will be passed as parameters to the function
@param array: gives the array to be displayed
@param array_size: gives the number of elements in the array */
void DisplayArray (int array[], int array_size);

[Code] ....

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C++ :: Cannot Convert From Int And Missing Default Parameter For Parameter 1

Dec 4, 2013

I am developing new project in Qt with existing MFC project . SO in MFC I have a function which uses SYSTEMTime and return CString.

example

CString getTimestampString( void )
{
SYSTEMTIME systemTime;
CString datestr;

[Code]....

PS -> I cant able to make any changes in lib_know as this library is being used by many other projects..

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C++ :: Setting Default Parameter Based On Another Parameter?

Jul 2, 2013

Here's my function definition

bool validateNumber(string& text, int min = 0, int max = -1, bool useMin = true,
bool getValid = true)

The code takes the string text, and checks the make sure that the input is valid and safe to convert and use as a number. However, sometimes there is not min, and sometimes there is no max. The lack of min is done by using the parameter useMin, while the lack of max is done by max < min.

My predicament is the following call:
validateNumber(text, -2);

Now, max will be used, even though I don't want it. Ideally, I would want to do something like... int max = (min - 1), ... but that doesn't work. I also can't check to see if the parameter hasn't been changed (that I know of), because the following call would make it look like it hasn't
validateNumber(text, -2, -1);

So the question is, is there a way to do what I want, without having to add in a bool useMax parameter? Or is this my only option? I don't want to do that for simplicity, but if I have to, I have to.

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C# :: Event Into Array?

Feb 18, 2015

i need to change the text in multiple ComboBoxs. i could do it one by one, but i have about 11 i need to change. i feel like doing it one at a time is not efficient. i was wondering if i can put the comboboxs into an array so i can use a for loop to change them all with out writeing it out 11 times.

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C# :: How To Reuse Event

Apr 14, 2014

I am creating one c# project. In this project I have one mdi form and many child forms.

All the child forms contains one panel named as panel1.

Now when child form opens i use the following code in all child form all child forms' load event contains the following line.

this.WindowState = FormWindowState.Maximized;

and all child forms' resize event contains the following line.

panel1.Left = (this.ClientSize.Width - panel1.Width) / 2;
panel1.Top = (this.ClientSize.Height - panel1.Height) / 2;

so my question is if possible that the above code i write only once so i donot write this code in all the child forms load and resize event.

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C++ :: Connecting Event With A Key On Keyboard?

May 17, 2013

I am gonna make a simple game in c++. I need a way how to use a particular key on the keyboard ,when I hit the key certain function should be called.

For movement of cursor on screen I want to connect arrow keys.

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C# :: Filtering Strings That Get Sent On A Event

Feb 4, 2015

I am writing a application that receives Event messages from a network device the problem I have is that the device sends some message 5 times per tiggered event on two of the events I like to use the rest of the messages are fine I need to create code to filter out the other 4 last messages that get displayed in a textbox the 5 message are identical I have added a timestamp to the sting and noted they are always 1 second apart so the format would be somthing like this:

11:23:01 - x - y
11:23:02 - x - y
11:23:03 - x - y
11:23:04 - x - y
11:23:05 - x - y

What I would like to do something like this, always append the first message to the textbox but ignore or even change the 4 messages that follow 1 second apart from each other that contain - x - y if any other message appears it should still append the text box as well

so the result i would like for the 5 event message as above should end like this:

11:23:01 - x - y
11:23:02 - custome message / ingnore append to textbox
11:23:03 - custome message / ingnore append to textbox
11:23:04 - custome message / ingnore append to textbox
11:23:05 - custome message / ingnore append to textbox

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C# :: Calling Event From Another Form

Mar 11, 2015

I want to update a label from Form2. When I click on the button on Form 2, the textbox on Form2 should update the label on Form1 and take me to a certain website. What ever URL is typed into the textbox on Form2 is what website URL the label on Form1 will take me to. The label on Form1 can say something such as You can check out my website here!!! and when they click on the saying it takes me to their website.

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C# :: WPF Background Changed Event?

Dec 5, 2014

I'm still at the very beginning of learning WPF and there are still countless things i don't fully understand. For instance, as I can see in my WPF project, there isn't an event that would fire when the Background property of some control is changed. Or am I just missing it? If i'm not blind after all, and it really doesn't exist, is there any way i could get notified when the Background color of some control is changed?

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C# :: Find Event For Combobox When Its Selected Value Changes

Jan 28, 2015

I'm trying to find an event for the combobox when its selected value changes , but I can't seem to find the right one since I've tried several events in the dataGridView that are just triggering at the wrong moments. I need to remove the selected item from that combobox so that it doesn't get selected again at the second combobox which usually have the same items .

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C# :: Unable To Send Event Successfully

Jan 12, 2015

In my MainWindow I have a UserControl called CamAccessLevel1. This will be one of a few different UserControls which will have more and more functionality to a device as the Level goes up.

Each of those functionalities are themselves a UserControl, so that I don't have to keep remaking them for each different "Level" that I make.

So... I have a UserControl in a UserControl in my Mainwindow. My first goal is to have a button in one of those sections send an event back to the MainWindow to close the application. This sections is called "ProgramControl", as it has functions that relate to the program itself.

I can't seem to set a datacontext within another datacontext -> There is an error in UIViewModel below...

Note that I have replaced my company name with [snip]

In my Mainwindow.xaml
<views:CamAccessLevel1 x:Name="UserInterface"/>
Mainwindow.xaml.cs
public partial class MainWindow : Window {
#region MyModel

[code]....

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