#include <cstdlib> #include <iostream> struct tax_node { char form; // tax form letter int version; // tax form number
[Code] ....
I cannot seem to get why function print_contents will not work. The couts at the end of the program is just to test that it printed correctly. But, if I need it to print the contents such when print_contents(ptr2) is called. I think it should be tax_ptr in the parameter list but I am not quite sure.
I want to create events and then, functions which are subscribed to the event can access information about the event. For example, in Class 2 below, I want it to be able to access things such as touch.position, etc. of class 1.
Class 1:
public delegate void TouchEventHandler (EventArgs e); public event TouchEventHandler TouchBegan; public Vector2 touchPosition; void Update () { if (Input.touchCount > 0) {
Write a program that inputs 10 integers from the console into an array, and removes the duplicate array elements and prints the array. By removing, I mean that you should make it appear as if the elements hadn't been there. You may assume that all the integers are between 0 and 100, Write at least 1 function in addition to the main function, and pass an array into that function as a parameter. e.g.
Please enter your 10 numbers: 1 2 3 4 5 6 7 8 9 10 The array contains: 1 2 3 4 5 6 7 8 9 10
Please enter your 10 numbers: 1 1 3 3 3 6 7 8 9 9 The array contains: 1 3 6 7 8 9
Please enter your 10 numbers: 1 1 1 1 1 1 1 1 1 1 The array contains: 1
The bolded area is where I'm having trouble. How I can go about doing this, passing an array into the function as a parameter?
Here is my code:
#include "stdafx.h" #include <iostream> using namespace std; int main () { const int MAX = 10; int a[MAX] = {0}; int i;
Pseudocode: template<typename T /*, some parameter for member_function */> class Foo { public: void someFunction() { T t; t.member_fuction(...); } }
I'm trying to make the call to T::member_function a templated value because member_function might vary by name in my scenario. Since std::mem_fn isn't a 'type', i can't do something like Foo<std::string, std::mem_fn(&std::string::clear)> foo;
I also want to take into account that member_function might have more than one parameter. That is, the first parameter will always be something known but there might be other defaulted parameters.
The only thing I can think of is to make a proxy structure, something like this:
But when I try to build it, I get this error on line 24:could not convert template argument 'lambda' to 'void (*)(const string&) {aka void (*)(const std::basic_string<char>&)}'|
I thought the lambda expression I wrote would decay to a function pointer matching the template parameter. I can guess that the constexpr qualifier might have changed the type, but without it my compiler complains that lambda needs to be declared as constexpr...
So is there a way to pass lambda expressions as template parameters?
I created the following code to pass the the variable 'inputVoltage' by reference to the function 'input'. It certainly works when I run the program, but I dont think it is a standard way of doing it, i.e. the use of '*' and '&' is not according to convention ? Or perhaps the way did it is acceptable ?
int input (double *inputVoltage); int main ( { double inputVoltage; input(&inputVoltage);
I have a class and I would like to be able to pass an extra parameter to the function that is executed.
BigInt operator / (BigInt N,BigInt D) { ... }
is what I have now. but I would like to do something like this. so the default value for a is 10. and if the user does something like N/D (12) Then the value of a is 12.
Here is my issue: I am making a simple audioplayer in Xamarin.android but i want every time i change the track to make a crossfade effect. So im using 2 mediaplayers at the same time for the fade. The problem is that im defining one time the players and i pass the player as a parameter like this:
public MediaPlayer player = null; public MediaPlayer player2 = null; ....
If i have to fadeout the player and start the next one im doing it like this:
if (player != null){ if (player.IsPlaying) { cts = new CancellationTokenSource(); token = cts.Token; FadeOut (player, 2000 ,token);
[Code] .....
So my problmem is that player and player2 remain always null. Why? i guess c# creates a copy of player and player2 and use this one. How i can pass a mediaplayer as parameter and always use only player and player2?
I have a class matrixType that has some overloaded operators (+, -, *, and <<). With a view to having clearly-delineated, perfectly-formatted, four-sided matrices, as shown below:
A = 1 2 3 4 5 6 7 8 9 or A + B = 1 2 3 4 5 6 7 8 9
and NOT this jagged ones shown below:
A = 1 2 3 4 5 6 7 8 9
or
A + B = 1 2 3 4 5 6 7 8 9 ,
I want a scheme in which the string literals (A, A+B, etc.) could be passed as parameters to the overloaded stream insertion (<<) operator function so that I could use the string’s length to determine how much offset from the display screen’s left to apply to each matrix’s row (by using the setw() function). However, I do know that the << operator is a binary operator, meaning the function cannot take more than two parameters: that is what compounds my problem!
Basically I'm trying to pass an object as a reference to the template function, rather than a copy as it's seeing. I'm needing to do this without editing Obj::Call to accommodate a reference as its first parameter, as it'd break other calls.
You'll notice in the following code the object will be destroyed upon passing, while the object defined is still in-scope due to the infinite end loop.
#include <iostream> #include <string> using namespace std; class Obj { public: string name; Obj(string name): name(name) {cout << "create " << this << endl;}
[code]....
In the past I tried ref(), which appeared to stop this happening, however it created a blank copy of the object instead.
I'm new to C and encountered a weird problem. Here's the code:
int main(){ char name[]=""; readname(name) ; printf("The filename is: %s ",name); printf(name);
[Code] ....
I compile this with no problem, but gives "File could not be opened". the strcmp tells me name and "snazzyjazz.txt" are not equal. but when I print them I get the same output.
So. I have a CSV Parser that I built. It works very well. The way it currently works is that I have the parser in a header file "CSV_Parser". So my .cpp code would look like this:
#include <iostream> #include <eigen3/Eigen/Dense> #include "CSV_Parser.h" using namespace std; using Eigen;
[Code] ....
This all works great. I am running Eclipse in Linux (Xubuntu to be precise). In the header file the .csv is opened as follows:
What I would like is for the user to be able to change the file that the parser is opening through the main .cpp file. In other words, is there a way to create some variable, say "FileName" and do the following:
My errors are at the end of the program in two function calls within the definition of the InsertByValue function. g++ does not seem to recognize NumArray as a valid parameter.
#include <iostream> #include <assert.h> using namespace std; const int CAPACITY = 20;
/* Displays the content of an int array, both the array and the size of array will be passed as parameters to the function @param array: gives the array to be displayed @param array_size: gives the number of elements in the array */ void DisplayArray (int array[], int array_size);
I am trying to establish a connection between client and server to send a file to the server from a client. I have been successfully able to send files to the server but i am facing a problem with the the filename whenever i try to send any string to the server and use it in naming the filename at the server side, the string is successfully concatenated but it saves the filecontents in the filename.
for example: i am sending a file hello1.txt to server and the server has to save it as abcxyz.txt as i am sending the "xyz" from the client. BUT Whenever i am doing this ,the file saves as abcxyzfilecontents.txt If i saved in the .txt file "you123" ,my file at server side would save as abcxyzyou123.txt
Here are my codes:
Know that the server code implements a multi threaded server. The functionality to be discussed is defined in myfunc
I am wanting to have a text file which is named with the user input and appended with .txt.
cout << "Please enter a new filename for storing new coordinates in: "; char name[50]; ofstream output; cin.getline(name, 50); output.open(name + ".txt");
bool validateNumber(string& text, int min = 0, int max = -1, bool useMin = true, bool getValid = true)
The code takes the string text, and checks the make sure that the input is valid and safe to convert and use as a number. However, sometimes there is not min, and sometimes there is no max. The lack of min is done by using the parameter useMin, while the lack of max is done by max < min.
My predicament is the following call: validateNumber(text, -2);
Now, max will be used, even though I don't want it. Ideally, I would want to do something like... int max = (min - 1), ... but that doesn't work. I also can't check to see if the parameter hasn't been changed (that I know of), because the following call would make it look like it hasn't validateNumber(text, -2, -1);
So the question is, is there a way to do what I want, without having to add in a bool useMax parameter? Or is this my only option? I don't want to do that for simplicity, but if I have to, I have to.
I have written some c++ code in codeblocks but I am getting errors when i am trying to compile it. I have a file named files.txt and this file consists of the names of the files that actually contain the data that I need to present. I am trying to get the name of files from from once class and passing it through to another to process. These are the codes that i have:
main.cpp #include <iostream> #include <fstream> #include <string> #include "Files.h" #include "Datafile.h" using namespace std; int main() { ifstream infile("fileListAug.txt");
[Code] .....
The error message that i get is error: no match for call to (std:: string). For ther line with the error I have used (*******Error points to this line).