Pseudocode: template<typename T /*, some parameter for member_function */> class Foo { public: void someFunction() { T t; t.member_fuction(...); } }
I'm trying to make the call to T::member_function a templated value because member_function might vary by name in my scenario. Since std::mem_fn isn't a 'type', i can't do something like Foo<std::string, std::mem_fn(&std::string::clear)> foo;
I also want to take into account that member_function might have more than one parameter. That is, the first parameter will always be something known but there might be other defaulted parameters.
The only thing I can think of is to make a proxy structure, something like this:
But when I try to build it, I get this error on line 24:could not convert template argument 'lambda' to 'void (*)(const string&) {aka void (*)(const std::basic_string<char>&)}'|
I thought the lambda expression I wrote would decay to a function pointer matching the template parameter. I can guess that the constexpr qualifier might have changed the type, but without it my compiler complains that lambda needs to be declared as constexpr...
So is there a way to pass lambda expressions as template parameters?
Basically I'm trying to pass an object as a reference to the template function, rather than a copy as it's seeing. I'm needing to do this without editing Obj::Call to accommodate a reference as its first parameter, as it'd break other calls.
You'll notice in the following code the object will be destroyed upon passing, while the object defined is still in-scope due to the infinite end loop.
#include <iostream> #include <string> using namespace std; class Obj { public: string name; Obj(string name): name(name) {cout << "create " << this << endl;}
[code]....
In the past I tried ref(), which appeared to stop this happening, however it created a blank copy of the object instead.
how I want the code to look. Only problem is it doesn't work (Line 11). I have some experience with templates but I'm not a pro.
Basically I want the "Channels<3>" to be a type that I can use to specify a Cable with similar to vector<float/int> it would be Cable<Channels<2 or 3>>.
What have I messed up with the syntax?
#include <iostream> #include <vector> using namespace std;
I have an assignment for class .. It works, the do-while loop isn't working correctly. Once I am doing inputting information for any employee It should ask to continue. It doesn't, It skips that loop and prompts to enter the type of employee again.
#include <iostream> #include <iomanip> using namespace std; int main( ) { char empInput; char continueResponse;
The while loop part of my program isn't working right. stringOriginal is an array. If a large amount of characters passed the max 80 im processing is typed, it goes into a infinite loop. Also the condition doesn't work i type in quit and the loop continues.
while(stringOriginal != "quit"){ std::cout << "Enter a string of characters you would like to reverse "; cin.getline(stringOriginal,79,' '); }
However when i removed this portion below, and replacing it with choice='Y';, the loop works just fine although my intention is to continue the loop only when 'y' is entered.
I am trying to compare a double to be within various ranges, but the comparison is not working correctly. Rounding precision is not a concern, because if the value will match the boundaries so rarely, and it is rounding up to the higher range is acceptable. Below is the doe at issue:
if (kq == 2) { if (fundt[kq-1][ky-1][2-1] < 450,000,000.00) ktti[ky-1][0] = 1; else if ((fundt[kq-1][ky-1][2-1] >= 450,000,000.00) && (fundt[kq-1][ky-1][2-1] < 525,000,000.00)) ktti[ky-1][0] = 2; else if ((fundt[kq-1][ky-1][2-1] >= 525,000,000.00) && (fundt[kq-1][ky-1][2-1] < 650,000,000.00)) ktti[ky-1][0] = 3; else if ((fundt[kq-1][ky-1][2-1] >= 650,000,000.00) && (fundt[kq-1][ky-1][2-1] < 750,000,000.00)) ktti[ky-1][0] = 4; else if ((fundt[kq-1][ky-1][2-1] >= 750,000,000.00) && (fundt[kq-1][ky-1][2-1] < 850,000,000.00)) ktti[ky-1][0] = 5;
[Code] ....
I know that a triple-dimension array looks complex, but I can guarantee that is a double. The literal constants I am using should automatically be doubles. The subscript of [2-1] looks odd, but this is code I was given to maintain, and that is how it is written elsewhere, so I kept it for consistency. The problem I am having is that when I run this code, all the data I input is less than the 450 million value, but the run falls through all the if and if-else conditions, and the else code is what is actually executed, i.e., I always get six as my result.
I am running on a Sun Sparc, and the compiler used is SunStudio 12. I have tried using variables, with the values listed above assigned to each variable, but it does work either. When I use variables, if the input value is negative, the comparison for less than 450 million works, but any positive input values will through to the else and give me six.
My random number generator isn't working properly. It seems to be ignoring my conditions when it compiles and I enter the input. The program is supposed to accomplish the following.
1. Let the user input how many digits he or she would like to have in the random numbers.
2. Let the user type in how many of the numbers that he or she wants.
3. It will then generate the numbers.
4. It will display the minimum or maximum number it can be with the number of digits the user entered. And display the number of numbers that the user wanted. It also is supposed to check and output only up to the max of that digit range.
so if someone entered they wanted a digit of 1(1-9) but said they wanted 300 numbers it would only output 9
Example: the user says that she would like 3 digits to be in the numbers generated. So it will output numbers between 100 and 999. then the user says that they would like only 3 random numbers. So it will output three random numbers in between 100 and 999. Also all of the numbers need to be unique so they can't output more then one of the same number.
I am not sure why but it ignores my conditions. Ill type that I want 7 but it just outputs a bunch of random numbers. it dosen't stay in the ranges.
Well I have my program running and the Variables are not passing correctly and the return statements are not returning correctly. Here is the parts that are not working.
I wrote a Simon game, and wanted to save the top 10 scores. I was working right, until I decided I wanted to still be able to read the file if someone enters a name containing spaces. Now, the results aren't right.
void FillScoreList(string Simon_Names[], int Simon_Scores[]) { ifstream Simon_HiScores("Simon_Data.txt");
if (Simon_HiScores.is_open()) { for( int x=0;x<10;x++){
[Code] ....
Even without trying to read names with spaces, I'm getting
dad 1 0 340176 0 ... either a long number or a zero. No names
And then have another template function declaration for all the attractor functions where I pass the same template value as in the first one.
As you can see, I'm calling another functions inside called attractors(_tmp). I know that one way around it could be to get rid of that function and just do all the logic inside of each if statement. Is there any way to pass the same template function parameter within a template function parameter?
Unless I'm missing something, it's now possible(ish)? A little concept is below, very rough around the edges. Still though, if this is valid by standard C++, why can't we have built-in support for float / double template parameters?
template<class T> class Singleton; class Base; class Sub : public Base, public Singleton<Sub>;
I' using underlying auto pointers, that's why Singleton is a template class and Sub passes itself as a template parameter. I'm developing Singleton and Base and a public API allows anyone to add their own sub classes. I actually want a real triple hierarchy like this:
template<class T> class Singleton; class Base : public Singleton<Base>; class Sub : public Base;
So that external developers don't have to worry about templates and complexity. The problem with this is that my implementation in Singleton will now call the constructor of Base whenever I create an instance of Sub (since the template parameter is Base).I was wondering if this could be done by pre-processor macros:
template<class T> class Singleton; class Base : public Singleton<__CLASS_NAME__>; class Sub : public Base;
Where __CLASS_NAME__ is the class name that will be replaced by the pre-processor. Theoretically this should be possible, since the __PRETTY_ FUNCTION__ macro actually returns the class name. The problem is that one cannot do string-manipulation to remove the function name from __PRETTY_FUNCTION__.
how I can accomplish this so that the Sub class is not aware of inheriting from a Singleton<template> class?
I've been trying to create a templated class that takes a template as a parameter. I'd like to specialise this class for certain partial specializations of the template parameter but can't seem to figure out how to do it nor find anything online, (although I may be searching for the wrong thing).
As an example, say I have a class A that takes a template class with two parameters as its parameter:
template< template<class X, class Y> class Z > class A {};
I'd like to have a general version of A, for a general version of Z, but a specialisation of A for a specialisation of Z, e.g. where X is int but Y is still any type.
T1 will never be 'nothing' T2 will only be 'nothing' if T3 also is 'nothing' (if it works with T3 not being nothing, that's fine, but it won't get used that way).
Portability is a non-issue, this only needs to work in VS (2010 and higher). The 'real' solution will need up to T10, I have a solution working with SFINAE, but it takes very very long to compile and it's getting very unwieldy if you would need to add T11.
I know it's not an ideal type approach, but it is what it is, this is a necessity due to linking with a legacy API which we don't have control over.
Due to the nature of this requirement, I've made a very minimal example, which would adequately solve my issue, without resorting to use of pointers or copy constructors.
Basically I'm trying to pass an object as a reference to the template function, rather than a copy as it's seeing. I'm needing to do this without editing Obj::Call to accommodate a reference as its first parameter, as it'd break other calls.
You'll notice in the following code the object will be destroyed upon passing, while the object defined is still in-scope due to the infinite end loop.
#include <iostream> #include <string> using namespace std; class Obj { public: string name;
[Code] ....
In the past I tried ref(), which appeared to stop this happening, however it created a blank copy of the object instead.
I'm looking for a way to generate a program-wide unique value to use as a template parameter. Generating a unique value within a translation unit is pretty easy with __LINE__, but that doesn't ensure uniqueness across translation units. I thought maybe I could use __FILE__, but that can't be used as a template parameter.
I stumbled across this page: [uRL] ....
which is exactly what I want, except that the anonymous namespace trick doesn't work on all the compilers I've tried it on. (This may be due to C++11 changing anonymous namespaces to internal linkage rather than external as they did before....that page is five years old.)
#include <cstdlib> #include <iostream> struct tax_node { char form; // tax form letter int version; // tax form number
[Code] ....
I cannot seem to get why function print_contents will not work. The couts at the end of the program is just to test that it printed correctly. But, if I need it to print the contents such when print_contents(ptr2) is called. I think it should be tax_ptr in the parameter list but I am not quite sure.