I am new to programming . My task is to change the background of the app so that every time I open the app I get a different background image and every minute the background image changes. I am a complete noob and I am trying to do this for almost 36 hours now. I am getting really depressed right now. Every time I am trying to write a code, there's an error.
I am working on this project where I need to update an edit box every couple of seconds with a status and based on the status I need to change the color of the background to a particular color.I am able to update the edit box with the status but is clueless on how to update background color.I have read some info on line about this but is confused.This edit box is on a tab in a dialog. Also, on this tab is a Groupable List Ctrl.
I'm creating a simple game with my friend that runs in the Terminal/Command Prompt window, but I would like to know how to change the color of the entire window via C++. I'm on a Mac, but my friend is on a Windows, so I need to a solution that is portable, if possible.
I've tried using a printf statement to change the color, but it only changes the background color of the text being printed.
I made 2 forms and Form2 has buttons with images like planets and game wallpapers etc. When I write the code for button:
this.BackgroundImage = new Bitmap(Properties.Resources._8_8008_by_amplifier404); this.BackgroundImageLayout = ImageLayout.Stretch;
// where _8_8008_by_amplifier404 is name of the image located in resources
It only changes background in form which has those buttons as long the form is used. Once I go back to form1 it's changed to null. How to set background in all forms with a button click which will be there until another button with an image is clicked.
I've been working on making a sprite generator and this is one thing that has kept giving me difficulties. No matter what I've looked up nothing directly says how to nor can I find anything on a similar topic to try and apply to it either. I know how to add the resources and names for the options but how do I get the options to make my picturebox image change in relation to the selection?
Place an Image on top of a Button. Move both when the Button is pushed.
Please have a look at this code:
#include <GUI.h> using namespace Graph_lib; //------------------------------------------------ class rotation : public Window { public: rotation(Point xy, int w, int h, const string& title): Window(xy,w,h,title), [Code] ....
The problem is that, it is not possible to define an Image in public/private part of the class rotation. Image needs all arguments to be supplied even when declaring one. (Image is here in Graph.h)
And if I define that Image in the body of main() function, so how to provide access for void rotate() to change its position with the position of button simultaneously.
My goal is to have couple of items in the listbox and when highlighting one item a image in the picturebox should appear, and so on for each item in the listbox.I just don't know how to change image depending on selected item in the listbox instantly.Also when i highlight item a text in label should be like in highlighted item in listbox.
I'm having a problem with my homework. The task is to write a program that will take time and date typed by user, and increase it by 1 minute. I should write 3 functions - first calls second function that updates time and calls third function, if time is 00:00.Time update works, but date update does not.My whole written code:
Code:
#include<stdio.h> struct DateAndTime { struct date { int day; int month; int year;
[code]....
I should check if inputs are numbers only, so I tried including isdigit function from ctype.h library, but that didn't work either, after I was trying it for a good hour or so, but I kinda rage quit that...
btnStatusPlr1.Image SHOULD come back as True.Then I realized it might not be the same as setting the buttons image in the properties (Which is what i did to get the original image (the one being compared to))
I do have a feeling ive done something wrong here (Yes im a noob /> )
Variable active, is the same image as the buttons default (Well should be)
My coin/money change code works when there can be an exact change each time, i.e. when the 1 cent option is available. However, when the change options are only $10, $5, $1, 25 cents and 10 cents, it does not give me what I want for instance, I wanted to get change for $237.80, I was expecting to get:
23 10's, one 5, two 1's and 8 dimes. However, the code below is giving me 23 10's, one 5, two 1's and 3 quarters (there is no option left for the 5 remaining cents).how to fix it?
Code: #include<iostream> #include<algorithm> #include<vector> using namespace std; void change(double cents, int a[]); int main() { double Dollars; double cents;
I'm still at the very beginning of learning WPF and there are still countless things i don't fully understand. For instance, as I can see in my WPF project, there isn't an event that would fire when the Background property of some control is changed. Or am I just missing it? If i'm not blind after all, and it really doesn't exist, is there any way i could get notified when the Background color of some control is changed?
I want to have an animated background for my games logon screen. However sprite sheets only support an image size of 2048x2048. So my question is sense the background is 640,480. Would it be logical to use a video as the background and draw GUI components over the drawn video frame?
i created a windows service that will run another program. but the program i want to run has a gui and i don't want the gui to be visible, i just want the program to run in the background.
But i have to do it without editing the gui program
i tested this code with notepad and it runs notepad in the background without displaying the window but when i try run my program it doesn't work. i don't know why its works for one program and not the other..
I am working on a 2D side scroller game. Where a ball is moving continuously towards right . I used a camera to follow the ball as soon as ball reaches the center of screen. I created a horizontal line to look like the surface on which the ball is rolling.
line runs from x=0 to x=800 (i.e screen width)
NOTE: (0,0) coordinate is at top left corner of display.
Problem: My display is 800 x 400 . Camera follows the ball, but soon the ball crosses x=800 and starts moving in black background. I want that line surface to stay there instead of going out of bound.
Additionally! I generated obstacles from x=800 which also move out of bound along with my line.
What should be done here? This is just my first c++ game project, so i might be skipping things that can solve the issue.
[Update] these screenshots manage to show, what the real problem is: [URL]
Earlier 4-5 years back, When I started learning C++ I used textcolor(),delay() function to change the textcolour and delay the O/P respectively. But its not working in Code Blocks 13.12. Is there any other standard way to color and delay the text.