I want to have an animated background for my games logon screen. However sprite sheets only support an image size of 2048x2048. So my question is sense the background is 640,480. Would it be logical to use a video as the background and draw GUI components over the drawn video frame?
I'm creating a simple game with my friend that runs in the Terminal/Command Prompt window, but I would like to know how to change the color of the entire window via C++. I'm on a Mac, but my friend is on a Windows, so I need to a solution that is portable, if possible.
I've tried using a printf statement to change the color, but it only changes the background color of the text being printed.
I am working on a 2D side scroller game. Where a ball is moving continuously towards right . I used a camera to follow the ball as soon as ball reaches the center of screen. I created a horizontal line to look like the surface on which the ball is rolling.
line runs from x=0 to x=800 (i.e screen width)
NOTE: (0,0) coordinate is at top left corner of display.
Problem: My display is 800 x 400 . Camera follows the ball, but soon the ball crosses x=800 and starts moving in black background. I want that line surface to stay there instead of going out of bound.
Additionally! I generated obstacles from x=800 which also move out of bound along with my line.
What should be done here? This is just my first c++ game project, so i might be skipping things that can solve the issue.
[Update] these screenshots manage to show, what the real problem is: [URL]
I want to develop a interactive and animated real-time offline map application. For example if user puts mouse on the map, it should the latitude, longitude and name of the location.
There should be animation for example blinking of a location. And it should work offline without internet. I want to use google maps data but I don't know how.
I know following languages: C/C++ (Advanced level) PHP (intermediate level) Java ( beginner level)
Im developing a game where i need 18 animated images to fall into view from the top of the screen with 14 of type A visible and 4 of type B. I then need to be able to drag these items off screen or into a basket at the bottom of the screen.
My current issues are:
I cant seem to drag the images off screen or to the basket when they are animated.I cant make the images fall randomly with delay between them.I was able to make the 18 appear, but not as listed above in the description with 14 of type A and 4 of type B.
I'm still at the very beginning of learning WPF and there are still countless things i don't fully understand. For instance, as I can see in my WPF project, there isn't an event that would fire when the Background property of some control is changed. Or am I just missing it? If i'm not blind after all, and it really doesn't exist, is there any way i could get notified when the Background color of some control is changed?
I am working on this project where I need to update an edit box every couple of seconds with a status and based on the status I need to change the color of the background to a particular color.I am able to update the edit box with the status but is clueless on how to update background color.I have read some info on line about this but is confused.This edit box is on a tab in a dialog. Also, on this tab is a Groupable List Ctrl.
I am new to programming . My task is to change the background of the app so that every time I open the app I get a different background image and every minute the background image changes. I am a complete noob and I am trying to do this for almost 36 hours now. I am getting really depressed right now. Every time I am trying to write a code, there's an error.
i created a windows service that will run another program. but the program i want to run has a gui and i don't want the gui to be visible, i just want the program to run in the background.
But i have to do it without editing the gui program
i tested this code with notepad and it runs notepad in the background without displaying the window but when i try run my program it doesn't work. i don't know why its works for one program and not the other..
I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.
The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.
How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?
I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.
Earlier 4-5 years back, When I started learning C++ I used textcolor(),delay() function to change the textcolour and delay the O/P respectively. But its not working in Code Blocks 13.12. Is there any other standard way to color and delay the text.
I made 2 forms and Form2 has buttons with images like planets and game wallpapers etc. When I write the code for button:
this.BackgroundImage = new Bitmap(Properties.Resources._8_8008_by_amplifier404); this.BackgroundImageLayout = ImageLayout.Stretch;
// where _8_8008_by_amplifier404 is name of the image located in resources
It only changes background in form which has those buttons as long the form is used. Once I go back to form1 it's changed to null. How to set background in all forms with a button click which will be there until another button with an image is clicked.
I used onctlcolor() method to set the background color for the controls & Dialog. I run my application, working good but after 15 mins the below error occured,
Application Error:
The Required Resource Was --------> Shown message box
Program Error:
First-chance exception at 0x7c81eb33 in XRay.exe: Microsoft C++ exception: CResourceException @ 0x001274f8. First-chance exception at 0x7c81eb33 in XRay.exe: Microsoft C++ exception: CResourceException @ 0x001259d0. First-chance exception at 0x7c81eb33 in XRay.exe: Microsoft C++ exception: CResourceException @ 0x00123ea8. First-chance exception at 0x7c81eb33 in XRay.exe: Microsoft C++ exception: CResourceException @ 0x00122380. First-chance exception at 0x7c81eb33 in XRay.exe: Microsoft C++ exception: CResourceException @ 0x00120858. Warning: Uncaught exception in WindowProc (returning 0).
what is the reason for that? How can i prevent my project from this problem.
d=ttl*drand48()-fit[0]; //intialize to reigon for first entry
The error I receive is one discussed on a number of different forums:
C:Documents and SettingssarabrownDesktopSarahScheduling Codestat.cpp|181|error: `drand48' undeclared (first use this function)|
C:Documents and SettingssarabrownDesktopSarahScheduling Codestat.cpp|181|error: (Each undeclared identifier is reported only once for each function it appears in.)| ||=== Build finished: 2 errors, 1 warnings ===|
It just seems to me theres a lot of conflicting information about if this is even possible to do on Windows and when I do try work around functions or calling double drand(void) I get a ton of errors. I'm hesitant to try rand() or something less precise. I was hoping maybe someone would be able to maybe suggest a compiler which will run this or a different library, right now I'm using Code Blocks IDE.