C/C++ :: Standard Way Of Changing Text And Background Colour?
Oct 7, 2014
Earlier 4-5 years back, When I started learning C++ I used textcolor(),delay() function to change the textcolour and delay the O/P respectively. But its not working in Code Blocks 13.12. Is there any other standard way to color and delay the text.
Earlier 4-5 years back, When I started learning C++ I used textcolor() function to change the textcolour. But its not working in Code Blocks 13.12. Is there any other standard way to color the text and background.
I learned the bitwise operations in c, but how to shuffle the bits of the plain text accoring to DES's standard. Even with the key and the S-boxes. How DES is performed in C step by step. I have a fair knowledge in C.
I've recently started creating a bingo caller application. I need in changing numbers to different text boxes. When a number is called it will be displayed in a text box and the last four numbers previous to that. However the oldest number needs to delete and for the remening numbers to move when a new number is called.
I'm still at the very beginning of learning WPF and there are still countless things i don't fully understand. For instance, as I can see in my WPF project, there isn't an event that would fire when the Background property of some control is changed. Or am I just missing it? If i'm not blind after all, and it really doesn't exist, is there any way i could get notified when the Background color of some control is changed?
I am working on this project where I need to update an edit box every couple of seconds with a status and based on the status I need to change the color of the background to a particular color.I am able to update the edit box with the status but is clueless on how to update background color.I have read some info on line about this but is confused.This edit box is on a tab in a dialog. Also, on this tab is a Groupable List Ctrl.
I'm creating a simple game with my friend that runs in the Terminal/Command Prompt window, but I would like to know how to change the color of the entire window via C++. I'm on a Mac, but my friend is on a Windows, so I need to a solution that is portable, if possible.
I've tried using a printf statement to change the color, but it only changes the background color of the text being printed.
I am new to programming . My task is to change the background of the app so that every time I open the app I get a different background image and every minute the background image changes. I am a complete noob and I am trying to do this for almost 36 hours now. I am getting really depressed right now. Every time I am trying to write a code, there's an error.
I want to have an animated background for my games logon screen. However sprite sheets only support an image size of 2048x2048. So my question is sense the background is 640,480. Would it be logical to use a video as the background and draw GUI components over the drawn video frame?
i created a windows service that will run another program. but the program i want to run has a gui and i don't want the gui to be visible, i just want the program to run in the background.
But i have to do it without editing the gui program
i tested this code with notepad and it runs notepad in the background without displaying the window but when i try run my program it doesn't work. i don't know why its works for one program and not the other..
I am working on a 2D side scroller game. Where a ball is moving continuously towards right . I used a camera to follow the ball as soon as ball reaches the center of screen. I created a horizontal line to look like the surface on which the ball is rolling.
line runs from x=0 to x=800 (i.e screen width)
NOTE: (0,0) coordinate is at top left corner of display.
Problem: My display is 800 x 400 . Camera follows the ball, but soon the ball crosses x=800 and starts moving in black background. I want that line surface to stay there instead of going out of bound.
Additionally! I generated obstacles from x=800 which also move out of bound along with my line.
What should be done here? This is just my first c++ game project, so i might be skipping things that can solve the issue.
[Update] these screenshots manage to show, what the real problem is: [URL]
I made 2 forms and Form2 has buttons with images like planets and game wallpapers etc. When I write the code for button:
this.BackgroundImage = new Bitmap(Properties.Resources._8_8008_by_amplifier404); this.BackgroundImageLayout = ImageLayout.Stretch;
// where _8_8008_by_amplifier404 is name of the image located in resources
It only changes background in form which has those buttons as long the form is used. Once I go back to form1 it's changed to null. How to set background in all forms with a button click which will be there until another button with an image is clicked.