Want to initialize a local one dimensional array. How can I do the same without a loop?
Found from some links that
int iArrayValue[25]={0};
will initialize all the elements to ZERO. Is it?
If yes then can we write below code to initialize the elements to a non-ZERO value?
int iArrayValue[25]={4};
Do we have some other way to initialize an array to a non-ZERO value? Memset can initialize the element to ZERO.
I am trying to figure out the syntax to dynamically allocate a single dimension of a triple dimensional array. Basically i have a 2D array of structs. but each struct is an array (basically rows of the information). The rows of this structure need to be allocated dynamically, but the height and width of the overarching structure are static.
Basically: Struct * ts_FieldInfo[100][100] = new Struct[Class.returndataitems()];
I am trying to read in data from a text file and store it inside a 3D array. The text file looks like this: bar bell orange bell bell 7 lemon cherry cherry
I can read in the data fine, but how to store it inside the array. My array looks like : [ Char slotMachine[10][3][8]; ] T
he dimensions are Row, Column, and symbol. There are 10 rows and 3 columns inside the file. The third dimension is supposed to hold the symbols as a C-style string.
This is what I have been trying:
char symbol[8]; int rowIndex = 0, colIndex = 0; While(fin.good()){ fin >> symbol; slotMachine[rowIndex][colIndex][] = symbol; rowIndex++; colIndex++; }
I know that i'm not storing the symbol right. How to correctly store it inside the third dimension.
I am writing a class which loads a bitmap image into a one dimension char* array.
This class has methods to allow for resampling and cropping the image before saving the bitmap image. It works perfectly for all images in which the width is divisible by 4. However when the width is not divisible by 4 the resulting bitmap is all mixed up.
I have spent much of the day googling this problem but to no avail. I know it is a problem with making sure the scanlines are DWORD aligned, and I believe I have done that correctly. I suspect that the problem is that I need to take the padding into account during the crop for loops but am lost to how to do this.
BTW: Coding on Linux using GCC
The following code is a cut down version from my bitmap class. I have removed methods which are not needed to make reading a little easier.
#include "BMP.h" // FIXME (nikki#1#): Portrait bug on images of specific sizes // TODO (nikki#1#): Memory leak checks // THIS METHOD WRITES A BITMAP FILE FROM THE CHAR ARRAY . bool BMP::saveBMP(string fileName, string *err) { FILE *filePtr;
I need to create a main function with a one dimension dynamic array with float data type. The total number of array elements must be controlled by a user input from the keyboard. Test data is three different lengths 3,6,9 of the array. The lengths have to be set up at run time from users input. I understand how to create dynamic array but not where the user inputs the length of the array. How would I implement this?
I am making a tictactoe program that requires me to have a 3 by 3 two dimensional array of integers, in which the constructor should initialize the empty board to all zeroes. The program complies, but it keeps outputting garbage values and i'm not entirely sure why, My print function isn't complete yet, since I want to print out the array in a tic tac toe format, but i'm more concerned with why it's printing garbage values, here is my code:
I am going to be using a boolean variable to mark whether or not a specific field has had data entered into it. I figure the best way to do that is to initialize all the elements of the structures to 0. However, with strings and with the nested structure, I'm not sure how to do this.
In one of my programs I have a 3x3 array of string that I use to display the outcome to rock, paper, scissors, and another 1x3 used for a number guessing game. I have the arrays declared in the header file as follows:
//Games.cpp string rpsOutcome[3][3] { //row 1 { "Both of you picked rock, you tied. Try again", "You picked rock, the computer picked paper, you lose",
[code]....
From what I've read, Im pretty sure thats how your supposed to initialize multidimensional arrays (using the nested braces), but when I build the project, I get the following error:
I am making a tic tac toe program in which they are asking me to have a 3x3 2 dimensional array of integers and have the constructor initialize the empty board to all zeros. They also want me to place a 1 or 2 in each empty board space denoting the place where player 1 or player 2 would move The problem I'm having is, my code initializes the board to all zeros for each element of the array, and prints it out just fine, but I can't figure out how to re-initialize the values in the array to show where each player moves on the board... I was thinking about having a default constructor that has each value set to zero, and then use a setGame function that can change the values on the board to one or two depending on where the player moves....but I don't know if that's possible.....
I'm learning OpenGL using the C API and some of the functions' argument types have proven a bit challenging to me.
One example is the function Code: glShaderSource(GLuint shader, GLsizei count, GLchar const** string, GLint const* length); It resides in foo() which receives a vector "data" from elsewhere Code: void foo(std::vector<std::pair<GLenum, GLchar const*>> const& data); To pass the pair's second element to glShaderSource's third argument, I do the following:
1. Can I initialize a char const** via initialization list, the way I do a char const*?
Code:
// this works std::vector<std::pair<GLenum, GLchar const*>> const shader_sources = { {GL_VERTEX_SHADER, "sourcecode"}, {GL_FRAGMENT_SHADER, "sourcecode"} }; // but is this possible?
1. Declare an array that will hold 3000 numbers 2. Initialize this array by assigning a random number to each element in the array 3. Traverse the array, modifying the current contents of each element in the array so that each value now lies between -3000 and 3000 inclusive 4. Traverse the array to compute the average value of all elements
I have never worked with arrays before and am lost!
is supposed to initialize a 4-dimensional std::array a with a[1][2][3][2] = true.
The commented-out line, which is the desired recursion, does not compile for some reason, and the problem third parameter cannot be deduced. So I placed some temporary lines to work in the special case only. Howw to make that recursion work?
I want to use this array as part of my class. I have tried several different angles trying to get it to work but with out success. I have been checking to see if it works by simply using "cout << dayName[3];" It is printing nothing at all. What is the proper way to initialize this array of strings?
First I tried this: const string dayName[] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"};
I have an image of size 640x480 pixels. It's possible to obtain the dimension in mm of one pixel from that image given only that size?I do not have the size of the image in mm,however.
I try to write code for one problem which is worked with the matrix.I have written in specific size 5 by 5 and I know the general formula for these matrix based on dimension,I want to write a general form that take the matrix size and then create my favor matrix.However,when I write like below the following error is appeared
I would like to create N matrices of dimension (n,k) simultaneously. Lets say for example that N=3. I read the command a[n][k][N] but I don't understand how to use it.
I know that for some of you this question is silly but I' m new to this language and I have noone else to ask.
I would like to print a multiplication table, with the dimension n given as input. I attached how the table looks like for n=7.
How do you output the character "-" in that sequence? The first and last numbers have 13 "-" characters before and after them, but the numbers in between have 8 "-" characters.