is supposed to initialize a 4-dimensional std::array a with a[1][2][3][2] = true.
The commented-out line, which is the desired recursion, does not compile for some reason, and the problem third parameter cannot be deduced. So I placed some temporary lines to work in the special case only. Howw to make that recursion work?
How can I concatenate two 2-dimensional int arrays into one larger 3-dimensional array. This question is also valid for the 3-dimensional vectors. I know the command for the one dimensional vector as:
I had a hard question in my C++ final exam and I'm trying to solve it for the last 3 days. I haven't succeded yet! Here is the question: You have a one-dimensional array A[20]={1,2,3,4,...,20} and B[5][4] you have to assign the A array's elements to the B array but there is an order which is: B[5][4] = { { 12, 9, 11, 10 }, { 14, 7, 13, 8 }, { 16, 5, 15, 6 }, { 18, 3, 17, 4 }, { 20, 1, 19, 2 } } and there is a restriction: you can only use ONE for statement, nothing else!
#include <iostream> #include <iomanip> using namespace std; int main(){ int A[20] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 }; // define A array's elements. int B[5][4] = { 0 }, k = 1; // define B array and k counter.
[code]....
I can't narrow the statements to one,This program works perfectly but it shouldn't be that long, we need ONLY ONE FOR statement, not two!
I have a 3D array that contains 200 strings. I'm trying to copy all these strings into a 2D array. How can this be done? This is what I have so far but it isn't working correctly.
Code: for(int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { dest[i][j] = source[0][i][j]; } }
The finished product would be with 100 rows, 2 columns.
I am trying to implement 2-D Linked Lists using classes. My program works fine for 1-D Linked List but I am having trouble understanding the syntax for using 2-D Linked Lists.
Create a notepad that allows the user to write text on the console. For this purpose, the user should be able to control and track the movement of the cursor. The user can access, add and delete any part of the text. To add or delete a text, the user can take the cursor to that location (using the arrow keys) and perform the required operation. The working of the program (i.e. the movement of the cursor, add and delete operation) must be consistent with the working of the real notepad. However, you do not have to handle word wrapping.
In addition, the user should be able to save and load the data in a text file using S and L respectively. The program will automatically save the data in file save.txt, and load the data from the same file. There is no need to ask the user for the file name. Use Q to quit the notepad. Don’t forget to implement the destructor.
Internally, the notepad is composed of two-dimensional doubly linkedlist. Its implementation is just like a doubly linked list with an additional property that it can grow in two dimensions. Since text can be written on multi lines, each row of the 2D-linkedlist represents one line. Each node contains four links which it uses to connect to node before, after, below and above it. In addition each node can store a character.
What I'm doing is giving the user the choice to show 2 different dates. 1 in yyyy-mm-dd notation and the other in dd-mm-yyyy notation.
I'm using a second form to do this.
So from Form1 I have my data in the datagrid and in Form2 I have 2 radio buttons giving the user the choice between Date1 and Date2. So how would I be able to interact with the first form with the radio buttons?
I am making a tictactoe program that requires me to have a 3 by 3 two dimensional array of integers, in which the constructor should initialize the empty board to all zeroes. The program complies, but it keeps outputting garbage values and i'm not entirely sure why, My print function isn't complete yet, since I want to print out the array in a tic tac toe format, but i'm more concerned with why it's printing garbage values, here is my code:
I am going to be using a boolean variable to mark whether or not a specific field has had data entered into it. I figure the best way to do that is to initialize all the elements of the structures to 0. However, with strings and with the nested structure, I'm not sure how to do this.
I have a small questions in the behavior of Structure, I have declare a structure with 10 components. Some of the components in the structure has already their value but when I use
The structure components in a function DLL function those value I set previously has been deleted or empty. I don't know what is the problem...
Want to initialize a local one dimensional array. How can I do the same without a loop?
Found from some links that int iArrayValue[25]={0}; will initialize all the elements to ZERO. Is it? If yes then can we write below code to initialize the elements to a non-ZERO value?
int iArrayValue[25]={4};
Do we have some other way to initialize an array to a non-ZERO value? Memset can initialize the element to ZERO.
In one of my programs I have a 3x3 array of string that I use to display the outcome to rock, paper, scissors, and another 1x3 used for a number guessing game. I have the arrays declared in the header file as follows:
//Games.cpp string rpsOutcome[3][3] { //row 1 { "Both of you picked rock, you tied. Try again", "You picked rock, the computer picked paper, you lose",
[code]....
From what I've read, Im pretty sure thats how your supposed to initialize multidimensional arrays (using the nested braces), but when I build the project, I get the following error:
I am making a tic tac toe program in which they are asking me to have a 3x3 2 dimensional array of integers and have the constructor initialize the empty board to all zeros. They also want me to place a 1 or 2 in each empty board space denoting the place where player 1 or player 2 would move The problem I'm having is, my code initializes the board to all zeros for each element of the array, and prints it out just fine, but I can't figure out how to re-initialize the values in the array to show where each player moves on the board... I was thinking about having a default constructor that has each value set to zero, and then use a setGame function that can change the values on the board to one or two depending on where the player moves....but I don't know if that's possible.....
I'm learning OpenGL using the C API and some of the functions' argument types have proven a bit challenging to me.
One example is the function Code: glShaderSource(GLuint shader, GLsizei count, GLchar const** string, GLint const* length); It resides in foo() which receives a vector "data" from elsewhere Code: void foo(std::vector<std::pair<GLenum, GLchar const*>> const& data); To pass the pair's second element to glShaderSource's third argument, I do the following:
1. Can I initialize a char const** via initialization list, the way I do a char const*?
Code:
// this works std::vector<std::pair<GLenum, GLchar const*>> const shader_sources = { {GL_VERTEX_SHADER, "sourcecode"}, {GL_FRAGMENT_SHADER, "sourcecode"} }; // but is this possible?
1. Declare an array that will hold 3000 numbers 2. Initialize this array by assigning a random number to each element in the array 3. Traverse the array, modifying the current contents of each element in the array so that each value now lies between -3000 and 3000 inclusive 4. Traverse the array to compute the average value of all elements
I have never worked with arrays before and am lost!
I want to use this array as part of my class. I have tried several different angles trying to get it to work but with out success. I have been checking to see if it works by simply using "cout << dayName[3];" It is printing nothing at all. What is the proper way to initialize this array of strings?
First I tried this: const string dayName[] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"};
How to find the number of connected components from an undirected disconnected graph.
the input I'm getting is like this:
7 1 2 4 5 3 6 2 7
the top number is the number of vertices and the rest of the numbers are the edges, eg. 1--2 is an edge.
Is there a way that you can implement DFS algorithm to find the number of connected components? like increment a variable every time DFS is called or something?
I'm trying to blur a ppm image by averaging the components of the color(r, g, b) within a certain reach of a specific pixel. This is a picture and description:
In this diagram, we are trying to compute the color for the pixel in the center (the red element). Its neighbors (within a reach of 4) are all of the green elements. The pixels outside of this 9x9 square are not considered in the blurring calculation for this pixel. To compute the color for the center pixel, average the red, green, and blue components (independently) of every pixel in the 9x9 square (including the pixel itself; the red element in this diagram).
I have some code, but it is not working correctly. The function "computed_color" on line 52 is shown in the next block of code.
Write a program using user-defined function which accepts an integer array and its size as arguments and assign the elements into a two dimensional array of integers in the following format: If the array is 1,2,3,4,5,6, the resultant 2D array is