C++ :: Initializing 2D Dynamic Array With All Entries 0?
Dec 29, 2013
is it possible to create a dynamic array with all entries in it equal to 0?
int** adjMatrix;
adjMatrix= new int*[numOfVertices];
for(int i=0; i<numOfVertices; i++){
adjMatrix[i]=new int[numOfVertices];
}
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Nov 2, 2014
I'm creating a program that holds three arrays one for the persons last name, one for the points scored and one for the player number, now I've got all the arrays and everything done but I'm not sure as to how I'm going to delete an entry for multiple arrays.
static Int32[] ProcessDelete(Int32[] playerNumbers, String[] playerLastName, Int32[] playerPoints, ref Int32 playerCount)
{
Int32[] newArray = new Int32[playerNumbers.Length - 1];
[Code].....
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May 19, 2013
How do you set all the entries in an array to 0 or a particular number...
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Mar 20, 2014
how to do this? ask the user to input entries of 10x10 array. sort each column into increasing order. print out the array with sorted columns?
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Jan 4, 2013
I'm writing a program in which I have to use a matrix to represent a file in code. because it's a file, the size of the matrix is undefined, and therefore the matrix has to be dynamic. I found out that my compiler doesn't like dynamic multidimensional arrays, so I was thinking of this matrix as a dynamic (monodimensional) array of other dynamic (monodimensional) arrays. My program (and thus this example) uses unsigned chars.
unsigned char variable=something;
unsigned char**matrix=new unsigned char*[lenghtOfMainArray];
for(int rowNumber=0;rowNumber<lenghtOfArray;rowNumber++)
{
[Code].....
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Mar 6, 2015
I am making a tictactoe program that requires me to have a 3 by 3 two dimensional array of integers, in which the constructor should initialize the empty board to all zeroes. The program complies, but it keeps outputting garbage values and i'm not entirely sure why, My print function isn't complete yet, since I want to print out the array in a tic tac toe format, but i'm more concerned with why it's printing garbage values, here is my code:
Code:
// header file
#include <iostream>
#include <array>
[Code] ....
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Feb 25, 2014
How to initialize this array of structures in my code
struct CustomerAddress; {
string street;
string city;
string state;
int zip;
[Code] ....
I am going to be using a boolean variable to mark whether or not a specific field has had data entered into it. I figure the best way to do that is to initialize all the elements of the structures to 0. However, with strings and with the nested structure, I'm not sure how to do this.
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Aug 1, 2013
How to initialize double pointer array..?
int (**aLines)[2];
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Jul 31, 2013
Want to initialize a local one dimensional array. How can I do the same without a loop?
Found from some links that
int iArrayValue[25]={0};
will initialize all the elements to ZERO. Is it?
If yes then can we write below code to initialize the elements to a non-ZERO value?
int iArrayValue[25]={4};
Do we have some other way to initialize an array to a non-ZERO value? Memset can initialize the element to ZERO.
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Nov 15, 2014
In one of my programs I have a 3x3 array of string that I use to display the outcome to rock, paper, scissors, and another 1x3 used for a number guessing game. I have the arrays declared in the header file as follows:
//Games.h
std::string rpsOutcome[3][3];
std::string hiLoOutcome[3];
and then initialized them in the cpp file:
//Games.cpp
string rpsOutcome[3][3] {
//row 1
{ "Both of you picked rock, you tied. Try again",
"You picked rock, the computer picked paper, you lose",
[code]....
From what I've read, Im pretty sure thats how your supposed to initialize multidimensional arrays (using the nested braces), but when I build the project, I get the following error:
123456789101112
1
1> RockPaperScissors.cpp
1> Games.cpp
1>c:userswuubbgoogle drivevisual studio projectsgamesgamesgames.cpp(75): error C2374: 'games::rpsOutcome' : redefinition; multiple initialization
[Code] .....
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Nov 26, 2012
Why I get a crash when initializing the indices array below (bottom)-
Code:
struct TerrainGroupData {
TerrainGroupData(){};
TerrainGroupData(Ogre::Vector3 ** iVertices, unsigned long ** iIndices, size_t* iFaceNum, size_t* iVertNum) {
vertices = iVertices;
indices = iIndices;
[Code] ...
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Mar 8, 2015
I am making a tic tac toe program in which they are asking me to have a 3x3 2 dimensional array of integers and have the constructor initialize the empty board to all zeros. They also want me to place a 1 or 2 in each empty board space denoting the place where player 1 or player 2 would move The problem I'm having is, my code initializes the board to all zeros for each element of the array, and prints it out just fine, but I can't figure out how to re-initialize the values in the array to show where each player moves on the board... I was thinking about having a default constructor that has each value set to zero, and then use a setGame function that can change the values on the board to one or two depending on where the player moves....but I don't know if that's possible.....
here is my code
Code:
// header file
#include <iostream>
#include <array>
class tictac {
public:
tictac(int);
[code]....
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Nov 24, 2014
I'm learning OpenGL using the C API and some of the functions' argument types have proven a bit challenging to me.
One example is the function Code: glShaderSource(GLuint shader, GLsizei count, GLchar const** string, GLint const* length); It resides in foo() which receives a vector "data" from elsewhere Code: void foo(std::vector<std::pair<GLenum, GLchar const*>> const& data); To pass the pair's second element to glShaderSource's third argument, I do the following:
Code:
GLchar const* const source[] = {data[0].second};
glShaderSource(..., ..., source, ...);
Now I have two questions regarding this:
1. Can I initialize a char const** via initialization list, the way I do a char const*?
Code:
// this works
std::vector<std::pair<GLenum, GLchar const*>> const shader_sources = {
{GL_VERTEX_SHADER, "sourcecode"},
{GL_FRAGMENT_SHADER, "sourcecode"}
};
// but is this possible?
std::vector<std::pair<GLenum, GLchar const**>> = { ??? };
2. Is there an alternative to creating a temporary GLchar**, even though that's specifically what the function wants?
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Oct 23, 2013
Here are the steps to this program:
1. Declare an array that will hold 3000 numbers
2. Initialize this array by assigning a random number to each element in the array
3. Traverse the array, modifying the current contents of each element in the array so that each value now lies between -3000 and 3000 inclusive
4. Traverse the array to compute the average value of all elements
I have never worked with arrays before and am lost!
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Nov 7, 2014
InitializeNArray<4, bool, NARRAY>()(narray, {1,2,3,2}, true);
is supposed to initialize a 4-dimensional std::array a with a[1][2][3][2] = true.
The commented-out line, which is the desired recursion, does not compile for some reason, and the problem third parameter cannot be deduced. So I placed some temporary lines to work in the special case only. Howw to make that recursion work?
#include <iostream>
#include <array>
#include <vector>
#include <memory>
template <typename, int...> struct NArray;
[Code] ....
Incidentally, this is a sub-problem within the task of initializing more generally with
template <typename T, int... N, typename... ARGS>
typename NArray<T, N...>::type NDimensionalArray (const T& value, ARGS&&... args)
Once this subproblem is fixed, then the bigger task is fixed too.
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Apr 28, 2013
I want to use this array as part of my class. I have tried several different angles trying to get it to work but with out success. I have been checking to see if it works by simply using "cout << dayName[3];" It is printing nothing at all. What is the proper way to initialize this array of strings?
First I tried this:
const string dayName[] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"};
then I tried this:
const string dayName[7];
dayName[0] = "Sunday";
dayName[1] = "Monday";
dayName[2] ="Tuesday";
dayName[3] ="Wednesday";
dayName[4] ="Thursday";
dayName[5] ="Friday";
dayName[6] ="Saturday";
My implemetation file code and my header file code is here (header first):
//dayType.h, the specification file for the class dayType
#include <iostream>
#include <string>
using namespace std;
class dayType{
[Code] .....
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Mar 20, 2015
I am not getting any error below
--------
#include <iostream>
using namespace std;
void main()
{
char sqr[3];
sqr[0] = '1';
sqr[1] = '1';
cout << sqr[0] << sqr[1];
while (1);
}------------
but if I move my char type array before main , I get error l
----------------------------
#include <iostream>
using namespace std;
char sqr[3];
sqr[0] = '1';
sqr[1] = '1';
void main()
{
cout << sqr[0] << sqr[1];
while (1);
}
-------------------
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Mar 13, 2013
But it can the other way around
Code:
static_Array= dynamic_Array;
dynamic_Array = static_Array;
The second statement works and i'm able to print out both arrays with equal values but with the first
[code] static_Array = dynamic_Array;I get incompatible types in assignment of 'int*' to 'int [7]' is the error I get [/code]
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Jul 15, 2013
Code:
Int** d = malloc( ROWS * sizeof(int*));
for (i = 0; i < ROWS; i++)
d[i] = malloc(COLS * sizeof(int));
fx(d);
My question is, in a function declaration, why do I not have to specify the number of columns. How is this different than when I pass a static 2D array to a function, in which I must declare the function parameter with the number of columns.
Code: void fx(int d[][COLS]);
VS.
Code: void fx(int **d);
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Jun 12, 2013
I remember in C++, when a dynamic array is allocated, the size of this array is stored right before the array in memory. Therefore compiler knows exactly how long, when this array is deleted.
Do all compilers store the size this way? Is it a safe method to get the size of a dynamic array?
Here is a example code, it works fine on Visual Studio 2012.
#include <iostream>
using namespace std;
class dummy {
public:
dummy() {
cout<<"dummy created"<<endl;
[Code]...
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Sep 13, 2013
So this is the code I have so far, I didn't know it had to be a dynamic array so how would I Utilize dynamic array allocation to size the modal array
#include <iostream>
using namespace std;
int main() {
const int arraySize = 25;
const int patternSize = 10;
[Code] ....
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Mar 4, 2014
I need to create dynamic array or map. for example
CString *a1;
CString *a2;
CString *a3;
it minimized to using for loop.
for (int i=1;i<=3;i++) {
CString s="a"+"itoa(i)"
CString *s;
}
Something like this. its same as map concept.
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Nov 14, 2013
I need to confirm that this problem cannot be solved without a pointer. Namely I need to read the rows and columns number from the user cin >> m, n and then use to declare an array int A[m][n];
However as m and n are not constants I am not able to do that. Is there a workaround? The following is the solution I came with BUT using a pointers which should be not the case.
// solution with using pointers as "int A[m][n]" does not work for me!!!
void TwoDimensionalArrayFunc(){
int m = 0;
int n = 0;
// instruct the users to enter array dimensions
cout << "Please insert value for m:";
cin >> m;
[Code] ....
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Feb 6, 2013
arrays with dynamic sizes. That being said, I'm working with a simple code which seems to work just fine, my only concern is that once I display the 'char array', not only displays the user's inputs but some extra data, symbols and what not.
why, if to my understanding the first user's input already sets the size of the array
#include <iostream>
#include <iomanip>
using namespace std;
[Code].....
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Dec 26, 2012
I need to write 2 functions:
1. MyMalloc
2. MyFree
___________________________
I have a 1000 bytes global array (which did not dynamic allocated).
I need to make "dynamic allocation" from this array.
For example - MyMalloc(50) ---> The program will allocate 50 bytes OF THE ARRAY'S SIZE.
------
MyFree(pointer) ---> I need to check if the pointer is in the array and free the space.
It should be managed by blocks. The array should also contain the manage variables (for me).
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Sep 26, 2014
Basically, say i wanted to sum all the values enter for x. First, i ask the user how many x's there are, then create a "for" loop to ask for x1, x2, x3, .. xn. Then i want to know the cumulative total of x. How would i do this? This is the sample code i have made right now inside of my main function:
Code:
int N;
int I;
int X;
//This is where i ask for how many x's there are//
}
[code]....
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