I am going to be using a boolean variable to mark whether or not a specific field has had data entered into it. I figure the best way to do that is to initialize all the elements of the structures to 0. However, with strings and with the nested structure, I'm not sure how to do this.
I am making a tictactoe program that requires me to have a 3 by 3 two dimensional array of integers, in which the constructor should initialize the empty board to all zeroes. The program complies, but it keeps outputting garbage values and i'm not entirely sure why, My print function isn't complete yet, since I want to print out the array in a tic tac toe format, but i'm more concerned with why it's printing garbage values, here is my code:
Want to initialize a local one dimensional array. How can I do the same without a loop?
Found from some links that int iArrayValue[25]={0}; will initialize all the elements to ZERO. Is it? If yes then can we write below code to initialize the elements to a non-ZERO value?
int iArrayValue[25]={4};
Do we have some other way to initialize an array to a non-ZERO value? Memset can initialize the element to ZERO.
In one of my programs I have a 3x3 array of string that I use to display the outcome to rock, paper, scissors, and another 1x3 used for a number guessing game. I have the arrays declared in the header file as follows:
//Games.cpp string rpsOutcome[3][3] { //row 1 { "Both of you picked rock, you tied. Try again", "You picked rock, the computer picked paper, you lose",
[code]....
From what I've read, Im pretty sure thats how your supposed to initialize multidimensional arrays (using the nested braces), but when I build the project, I get the following error:
I am making a tic tac toe program in which they are asking me to have a 3x3 2 dimensional array of integers and have the constructor initialize the empty board to all zeros. They also want me to place a 1 or 2 in each empty board space denoting the place where player 1 or player 2 would move The problem I'm having is, my code initializes the board to all zeros for each element of the array, and prints it out just fine, but I can't figure out how to re-initialize the values in the array to show where each player moves on the board... I was thinking about having a default constructor that has each value set to zero, and then use a setGame function that can change the values on the board to one or two depending on where the player moves....but I don't know if that's possible.....
I'm learning OpenGL using the C API and some of the functions' argument types have proven a bit challenging to me.
One example is the function Code: glShaderSource(GLuint shader, GLsizei count, GLchar const** string, GLint const* length); It resides in foo() which receives a vector "data" from elsewhere Code: void foo(std::vector<std::pair<GLenum, GLchar const*>> const& data); To pass the pair's second element to glShaderSource's third argument, I do the following:
1. Can I initialize a char const** via initialization list, the way I do a char const*?
Code:
// this works std::vector<std::pair<GLenum, GLchar const*>> const shader_sources = { {GL_VERTEX_SHADER, "sourcecode"}, {GL_FRAGMENT_SHADER, "sourcecode"} }; // but is this possible?
1. Declare an array that will hold 3000 numbers 2. Initialize this array by assigning a random number to each element in the array 3. Traverse the array, modifying the current contents of each element in the array so that each value now lies between -3000 and 3000 inclusive 4. Traverse the array to compute the average value of all elements
I have never worked with arrays before and am lost!
is supposed to initialize a 4-dimensional std::array a with a[1][2][3][2] = true.
The commented-out line, which is the desired recursion, does not compile for some reason, and the problem third parameter cannot be deduced. So I placed some temporary lines to work in the special case only. Howw to make that recursion work?
I want to use this array as part of my class. I have tried several different angles trying to get it to work but with out success. I have been checking to see if it works by simply using "cout << dayName[3];" It is printing nothing at all. What is the proper way to initialize this array of strings?
First I tried this: const string dayName[] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"};
How do I store pointers to a struct in an array ? I am using sprintf to concatenate some values together and then output it to an array in its 1st argument. A portion of my code is shown below.
I have to write a program that reads from a text file, which contains a list of stock hourly prices and the company names. Something like this:
78.52 82.56 75.10 71.97 Water Company 22.40 25.68 21.37 22.96 Mega Shipping Inc
There's suppose to one array of companies, where each company will be kept in a structure that contains: a pointer for the name, an array of the prices, and the average price for the day. The structures will be kept in an array of structures.
My question is, how do I read the data from the file and put the data from each line into the next structure in the array of structures? I read the numbers in fine. I just use:
I am making a basic music library that stores information rather than files. I need to read from a .txt file the artist's name, the album name, the song name, and the song length. What I am confused about is storing the information in an array of Artist structures.
struct Song{ string songName; int songLength; }; struct Album{
[Code] ...
How to read the information into an array of Artists. Also, how would I be able to figure out if the artist already exists in the array when adding a song and if the artist does, add the album under the existing artist.This is how I am reading in the info:
Artist newArtist; Album newAlbum; Song newSong; ifstream inF("library.txt"); while(!inF.eof()) {
struct b { char fullname[100]; char title[100]; bopname };
and i declare a pointer to the struct as follows
b* bp;
and at runtime,
bp = new b[5];
In the end, is the statement delete[ ] bp enough to release the dynamically allocated memory. Or do i need to separately delete bp[0],bp[1]...
Does delete[ ] bp indicate that the array[ ] pointed by bp has to be deleted?? [I am confused as to how this happens, since the pointer only points at the 1st struct address]
I tried in internet but am unable to know the differences. I want to know the difference between those two in terms of run time and compile time. Explanation required also for below one. Is this run time or compile time? How does we actually decide which is run time and which is compile time!
Osgood,Marcus 298542123 CHM FR mosgood@whatever.edu Cronk,Melissa 873489021 BIO SR mcronk@whatever.edu Pry,Seth 349908431 MTH SO spry@whatever.edu Langlais,Susan 783323545 ME SR slanglais@whatever.edu Davis,Nicole 987543345 PHY FR ndavis@whatever.edu
It's supposed to split it up into name, ID number, major, year, and email. The file reads it without any errors, and assigns name to the first part of the structure. However, ID gets assigned the ID, major, year, and email. Then Major gets assigned major, year, and email. Year gets assigned year and email, while email just gets assigned email. I don't know if it has something to do with the loop. For example, this is what I get what I print just the name and the ID.
Cronk,Melissa 873489021BIOSRmcronk@whatever.edu
Pry,Seth 349908431MTHSOspry@whatever.edu
Langlais,Susan 783323545ME
Davis,Nicole 987543345 PHYFRndavis@whatever.edu
Anyway. This is my function code for reading the array. I have it printing the ID number just to see if I can catch the errors earlier:
And now I want to allocate memory, for a variable number (so an array) of example_struct, so I first do: Code:
example struct *all_struct; int total_num = 3; //will be set somehow, but for the example I set it on 3 all_struct = malloc (sizeof(example_struct) * total_num);
And now, as far as I now, I will have to allocate for each field of the structure memory, in order to be able to use it later. But I have problem at this point, a problem of understanding:
- I just allocated memory for 3 structures, but don't I have to allocate then memory for each structure separately, or can I just now allocate the fields like this:
I am doing an exercise which has to do with International country codes.The user must give a code and the programm will display the corresponding country.
Background: I'm writing a convolutional encoder (and decoder, eventually) for a microprocessor (PIC24), for which I'm using structs and pointers to move from state to state. So far as I'm aware, everything I'm using in the PIC involves nothing other than ANSI C.
I have a little experience with structures, having written a linked-list program for a class a couple years back, but nothing since and never used structure arrays. I have the feeling I'm missing something basic here, which is what's so frustrating. The most confusing error (and I suspect the root of most of them) is the 'state undeclared', which I just can't figure.
The errors I'm getting are:
encoder.c:11: warning: 'struct memstate' declared inside parameter list encoder.c:11: warning: its scope is only this definition or declaration, which is probably not what you want encoder.c: In function 'state_init': encoder.c:22: error: two or more data types in declaration specifiers encoder.c:25: error: 'state' undeclared (first use in this function) encoder.c:25: error: (Each undeclared identifier is reported only once
[Code]....
Code:
Code: //Includes #include <stdlib.h> //------------------------------------------------------------------------------ //Creates state machine and passes back pointer to 00 state void state_init(struct memstate* startpoint) { extern struct memstate { char output0; //output if next input is 0
[code]...
NB: I'm aware that at the moment, this code will do nothing except spin round that do-while loop. Once it's actually compiling I'll drop in some simple button-based test code so it'll check for the correct output.