I would like to create N matrices of dimension (n,k) simultaneously. Lets say for example that N=3. I read the command a[n][k][N] but I don't understand how to use it.
I know that for some of you this question is silly but I' m new to this language and I have noone else to ask.
I need to create a main function with a one dimension dynamic array with float data type. The total number of array elements must be controlled by a user input from the keyboard. Test data is three different lengths 3,6,9 of the array. The lengths have to be set up at run time from users input. I understand how to create dynamic array but not where the user inputs the length of the array. How would I implement this?
Point p1(100,100); Point p2(300,200); Graph_lib::Rectangle r(p1,p2);
And also I have a function that takes a rectangle and returns a Point of that, say, top-left corner of that rectangle. For example:
Point N(Graph_lib::Rectangle R1);
My question is that, first, how to send that Rectangle r(p1,p2) to the Point N(Graph_lib::Rectangle R1) function? And then, how to return a Point from that function?
I have an image of size 640x480 pixels. It's possible to obtain the dimension in mm of one pixel from that image given only that size?I do not have the size of the image in mm,however.
I try to write code for one problem which is worked with the matrix.I have written in specific size 5 by 5 and I know the general formula for these matrix based on dimension,I want to write a general form that take the matrix size and then create my favor matrix.However,when I write like below the following error is appeared
I am trying to figure out the syntax to dynamically allocate a single dimension of a triple dimensional array. Basically i have a 2D array of structs. but each struct is an array (basically rows of the information). The rows of this structure need to be allocated dynamically, but the height and width of the overarching structure are static.
Basically: Struct * ts_FieldInfo[100][100] = new Struct[Class.returndataitems()];
Want to initialize a local one dimensional array. How can I do the same without a loop?
Found from some links that int iArrayValue[25]={0}; will initialize all the elements to ZERO. Is it? If yes then can we write below code to initialize the elements to a non-ZERO value?
int iArrayValue[25]={4};
Do we have some other way to initialize an array to a non-ZERO value? Memset can initialize the element to ZERO.
I would like to print a multiplication table, with the dimension n given as input. I attached how the table looks like for n=7.
How do you output the character "-" in that sequence? The first and last numbers have 13 "-" characters before and after them, but the numbers in between have 8 "-" characters.
I am trying to read in data from a text file and store it inside a 3D array. The text file looks like this: bar bell orange bell bell 7 lemon cherry cherry
I can read in the data fine, but how to store it inside the array. My array looks like : [ Char slotMachine[10][3][8]; ] T
he dimensions are Row, Column, and symbol. There are 10 rows and 3 columns inside the file. The third dimension is supposed to hold the symbols as a C-style string.
This is what I have been trying:
char symbol[8]; int rowIndex = 0, colIndex = 0; While(fin.good()){ fin >> symbol; slotMachine[rowIndex][colIndex][] = symbol; rowIndex++; colIndex++; }
I know that i'm not storing the symbol right. How to correctly store it inside the third dimension.
I have a set of n- dimension point store in `vector< vector<double> >`
ex A[0][1].............[N], and A[0][0] = X, A[0][1] = Y, A[0][2] = Z
and I want to sort the vector of all of the dimension
ex sort X, Y, Z ,.........N in ascending order
ex A[0] = (1,5,3), A[1] = (3,2,1) A[2] = (2,8,4) after sorting index: 0 1 2 A[0] = (1,5,3), A[1] = (2,8,4) A[2] = (3,2,1) original index : 0 2 1
I find that `sort(vector.begin(), vector.end())` can sort it but how can I record the original index with a additional vector?
Is there a algorithm or C++ feature can solve it?
I have tried to solve it with a class wrapper it but I don't know how to write the compare function.
class point{ public: point(int totalLength = 0, int elementLength = 0); vector<vector<double> > pointSet;//store the n-D points vector<double> pointIndex;//store the index }; point::point(int totalLength, int elementLength){ pointSet.resize(totalLength,vector<double>(elementLength, 0)); pointIndex.resize(elementLength); }
I am writing a class which loads a bitmap image into a one dimension char* array.
This class has methods to allow for resampling and cropping the image before saving the bitmap image. It works perfectly for all images in which the width is divisible by 4. However when the width is not divisible by 4 the resulting bitmap is all mixed up.
I have spent much of the day googling this problem but to no avail. I know it is a problem with making sure the scanlines are DWORD aligned, and I believe I have done that correctly. I suspect that the problem is that I need to take the padding into account during the crop for loops but am lost to how to do this.
BTW: Coding on Linux using GCC
The following code is a cut down version from my bitmap class. I have removed methods which are not needed to make reading a little easier.
#include "BMP.h" // FIXME (nikki#1#): Portrait bug on images of specific sizes // TODO (nikki#1#): Memory leak checks // THIS METHOD WRITES A BITMAP FILE FROM THE CHAR ARRAY . bool BMP::saveBMP(string fileName, string *err) { FILE *filePtr;
I am really desperate on trying to make my code work. The code is to find the eigen values of any given matrix of dimension NxN. The input can be the diagonal of any NxN matrix alongwith its subdiagonal. The code works fine for N~350 or so but when i go beyond that these errors appear.
First-chance exception at 0x00425ea4 in divide.exe: 0xC0000005: Access violation writing location 0x01141000. Unhandled exception at 0x00425ea4 in divide.exe: 0xC0000005: Access violation writing location 0x01141000.
But as i have never declared any variable statically and when i dynamically allocating memory with variables it should work like it does for smaller N values.
the code draws rectangle or square it depends on you (column,row) then, put number in the center of the rectangle i don't want to extra space after putting one,two,three or four digits number in the center of the rectangle
I'm trying to make a program that prints a rectangle using "*" asterisks. I am only allowed to use "for loops" and I simply cannot get this to work properly. Here is my code so far...
Code: int main(void) { //RectangleSize represents the area of the rectangle(width*length) int length, width, RectangleSize;
how to use 3 variables to represent a rectangle in a grid instead of using 4. The traditional way is to use (x,y) (x2,y2). I propose using (x,l,h).In the traditional way as you probably know, (x,y) is the left op most corner, and (x2,y2) is the bottom right most corner. In the way I am proposing X is the left side, l is the length of the top side, and also the length of the bottom. 'h' is the height of the left and right. I think it's obvious how these three can define a rectangle same as the four.
I have having trouble looping through the list in the update section to update each object in the rectangleList. I am not sure how to format it because it is only drawing one and it does not move across the screen. I thought this section of code would work and loop through each object and make each one move but it does not.
for (int i = 0; i < rectangleList.Count; i++) { enemyPosition = new Rectangle(rectangleList[i].X + 2, rectangleList[i].Y ,enemyPosition.Width,enemyPosition.Height); } List<Rectangle> rectangleList; protected override void Initialize() { rectangleList = new List<Rectangle>();
I am making a game Pong, and have been struggling with the collision aspect between the baal hitting off the paddle. I have created a Class, to draw a rectangle, to work with collision however I dont know how to assign the rectangle to the images of the ball and paddle.
I am new to C and am unfortunately racking my brain against this simple assignment. I believe the task is to produce a rectangle out of asterisks using while loops, yet I can only produce an "L" shape. We were given a code, with syntax errors included.We are to correct the errors and test.
Code:
#include <stdio.h> /*Houghton, Micah*/ /*ET2560 - Cordova*/ /*Unit 5 Lab - Programming Loops*/ int main(void) { int length, width; int lcount, wcount;
#include <iostream> #include <cmath> using namespace std;
//prototypes for all separate functions int chooseFunc(int); int chooseMethod(int); int numRect(int);
[Code] .....
It seems that my program will ask the user for the number of rectangles and trapezoids but will fail to compute the area under the curve from the user input. Therefore, I believe I have a logical error somewhere or I'm forgetting to call something somewhere.