C++ :: How To Predict New Compass Angle Of Object With Information
Apr 16, 2012
In a cartesian coordinate system, I want to be able to predict a compass angle of an object. So I have a base position of (0,0) and then a distance and compass angle to an object. This object also has a heading and a speed. How can I predict the new compass angle of the object with that information?
my coordinate system is like this:
Code:
0 y
|
|
270-------------- 90 x
|
|
180
I think the first step would be to compute the cartesian coordinates of the object:
float degs_to_rads = 3.141592653589793 / 180.0;
x = distance * sin(angle*degs_to_rads);
y = distance * cos(angle*degs_to_rads);
then the next step would be to compute the predicted x and y from the speed and heading of the object:
predictedx = ??
predictedy = ??
then finally convert back to an angle, and distance:
newDistance = sqrt(predictedx^2 + predictedy^2);
newAngle = atan2(predictedy, predictedx);
fill in the blanks?? Are my other things correct?
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[Code] .....
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int main ()
[code]....
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