C++ :: Calculate The Angle Between Two Vectors

Feb 20, 2014

My question is not in c++ programing , but because my aim is to make code that calculate the three angles between two vector i ask my question here

So as the title i have three point that create two vector and I want to get the angles in x,y and z of the point2

I used crosproduct that give me one angle without axe , I don't know in which axe this angle

My aim is the three angles for the 3 axes ....

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C++ :: Calculate Angle Value In Form Of Trigonometric Functions - Loops And Void

Jul 24, 2013

This is an assignment which the purpose is to calculate an angle value in form of trigonometric functions. These are the codes that I've wrote so far.

#include <iostream>
#include <cstdlib>
using namespace std;
void menu(double &value) {
system("cls");
cout<<"*****Trigonometry Program*****"<<endl;

[Code] ....

I have completed the codes for the interface part. Before I proceed with the formula for the trigonometric functions, I would like to make sure the program is Error-free, which if there is accidental invalid input from the user, the program would the user to enter another input until it is a valid response.

The only problem I have encountered for this matter was in menu(value)

If I enter an integer, the program will proceed without error. However, If I enter a character, the program will slip into an endless loop which constantly shows this

*****Trigonometry Program*****
Please enter an angle value => Is the angle in Degree or Radian?
Type D if it is in Degree
Type R if it is in Radian
Your response=> 0 //my initial input for value

Do you want to continue?
Type Y to continue
Type any other key to stop
Your response =>

Where is the source of the problem? I'm pretty sure it's the loop, but I don't know what to do.

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C++ :: List Of Vectors (vector Of N Vectors Of M Elements)

Mar 19, 2014

I create a list of vectors (a vector of n vectors of m elements).

std::vector <std::vector <int> > vsFA (n, std::vector<int>(n));

How I assign values? I try below, but not worked

void armazenaFA( std::vector <int> &vFA) // this function only knows about vFA
{ vsFA[n] [m]= simTime().dbl();
OR
vsFA[n].push_back(simTime().dbl());
}

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C++ :: Create Two Vectors And Then Loop Through The Vectors

Sep 19, 2014

This is probably a very basic question, but I need to create two vectors and then loop through the vectors and output each pair that is found.

The user will input min1 and max1 with step1 for the first vector and min2 and max2 and step2 for the second vector. Then the loops will go through and return the combinations will return each pair of the two vectors.

So if I input min1=1 and max1=10 and step1=1 and same for vector two the return would be:

[1,1]
[1,2]
.
.
.
[10,10]

This is for part of a homework assignment, but I can't continue on the assignment without first getting this simple part to work.

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C++ :: Angle Between Two Points

Apr 19, 2014

i'm working on a robotics project, to move the robot from it's current position to target position i need to calculate the angle first before i can move the robot.this the code I use to calculate the angle:

double cal_angle ( int current_x , int current_y , int tar_x , int tar_y )
{
return atan2(tar_y - current_y, tar_x - current_x);
}
int main ()

[code]....

as u can see the angle between x4,y4 to x1,y1 should be 3.14 (180)however , the result are correct as long as the distance from the current position to target position > 1 (not sure actually).

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C++ :: Finding Angle From 3 Points

Nov 10, 2013

I am making a game and I am trying to rotate an image so that it is always pointing at the player. I have two lines, the first point of both of them is on the image and the second point of one line is on the last position of the player, and the second point of the other one is on the current position of the player. To rotate the image I need to get the angle between the two lines. how I can get that angle with only the points from the lines?

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C++ :: Get Angle Of Bullet After Bouncing?

Jun 30, 2014

I'm trying to make a bullet bounce after it hits a wall. I think bouncing on the top and bottom wall works perfectly, but it won't bounce off of the left and right walls. How would I get it to bounce? This is how I get the direction the bullet it going whenever I shoot.

player.dir = GetAngle(player.mouseX, player.mouseY, player.x, player.y);
float GetAngle(float x1, float y1, float x2, float y2) {
return atan2(y1 - y2, x1 - x2);
}

Also what I was trying to do to make the bullet bounce.

if (bullets[i].x < 10 || bullets[i].x > screenWidth - 10 ||
bullets[i].y < 10 || bullets[i].y > screenHeight - 10) {
if (bullets[i].type == 8)
bullets[i].dir *= -1;
}

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C++ :: Hypotenuse For ONE Side And ONE Angle?

Dec 7, 2014

On a right angled triangle, if the user inputs only ONE side length (not the hypotenuse) and only ONE angle, what code is required to work out the hypotenuse? I know how to work out the final side and the remaining angle once I have this.

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C++ :: Testing Cos - Why Angle Is Not 45 Degrees

Apr 25, 2012

I developed this simple sample program to test cos():

Code:
#include <cmath>
#include <iostream>
using namespace std;
int main() {
const float radiansToDegrees = 180.0f / 3.141592653589793f;
float c = sqrt(2.0f);
float a = 1;
float angleRadians = cos(a/c);
float angle = radiansToDegrees*angleRadians;
}

I expected angle to be 45 exactly, but it's value is: angle = 43.558804

Why is the angle not 45 degrees? What did I do wrong?

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C :: How To Use Accelerometer To Simply Light Up LED At Certain Angle

Mar 17, 2014

I want to use an accelerometer to simply light up an LED at a certain angle. I want to use all three axis each corresponding to a different LED.

I am however getting no change in the LEDs. My code is below.

Code:

#pragma config FOSC = INTIO67, FCMEN = OFF, IESO = OFF // CONFIG1H
#pragma config PWRT = OFF, BOREN = SBORDIS, BORV = 30 // CONFIG2L
#pragma config WDTEN = OFF, WDTPS = 32768 // CONFIG2H
#pragma config MCLRE = OFF, LPT1OSC = OFF, PBADEN = ON, CCP2MX = PORTC // CONFIG3H
#pragma config STVREN = ON, LVP = OFF, XINST = OFF // CONFIG4L

[Code]...

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C/C++ :: Find Angle And Radius Of Given Point Of A Circle

Oct 7, 2013

Let (x,y) be the center of the circle. (x,y) will not be (0,0). I have radius of the circle. Now i want to find the angle and radius of the given point inside the circle.

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C++ :: How To Predict New Compass Angle Of Object With Information

Apr 16, 2012

In a cartesian coordinate system, I want to be able to predict a compass angle of an object. So I have a base position of (0,0) and then a distance and compass angle to an object. This object also has a heading and a speed. How can I predict the new compass angle of the object with that information?

my coordinate system is like this:

Code:
0 y
|
|
270-------------- 90 x
|
|
180

I think the first step would be to compute the cartesian coordinates of the object:

float degs_to_rads = 3.141592653589793 / 180.0;
x = distance * sin(angle*degs_to_rads);
y = distance * cos(angle*degs_to_rads);

then the next step would be to compute the predicted x and y from the speed and heading of the object:

predictedx = ??
predictedy = ??

then finally convert back to an angle, and distance:

newDistance = sqrt(predictedx^2 + predictedy^2);
newAngle = atan2(predictedy, predictedx);

fill in the blanks?? Are my other things correct?

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C++ :: Make Object Coordinates Moving In Straight Line With Angle Have A Sinus?

Sep 22, 2013

I want to make an object, which moves from x1,y1 to x2,y2 in a straight line, also make a sinus over the line (so the x,0 is the line itself, and cux,cury is the object. So the object will move as a sinus over the line. How do I do this in c++?

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Visual C++ :: Detect And Find Rotation Angle If Skeleton Tracked Turned 180 Degree To Kinect

Sep 25, 2013

I m developing an application using kinect.The IDE I use is Visual studio 2012 and kinect SDK 1.8.I m developing using vc++

I want to overlay an image on the person tracked when the person turns 180 degress to kinect. ie the person is not facing the kinect.

how do i track the rotation angle of the person as he/she turns away from kinect.

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C/C++ :: Any Way To Have 2 Vectors Mix Together?

Mar 27, 2013

I want to add 2 vectors to print out so that there on the same line. What I am trying to make is an inventory system that will use 2 vectors to keep the pounds of the item and list the 2 vectors on one line.

(I am using Microsoft Visual C++ 2010 Express)

Like this:

0. empty 0
1. empty 0
2. empty 0

etc...

Right now it looks like this:

0. empty
0. 0

The code:

#include "stdafx.h"
#include <iostream>
#include <vector>
#include <string>
#include <fstream>
#include <cmath>  
using namespace std;  
int main() {
    vector<string> inv;

[Code] ....

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C/C++ :: How To Add Strings To Vectors

Apr 19, 2012

I have a vector I want to add book titles to, then i want to print my updated vector. This is best I have come up with but the program fails at the getline line. why?

string book;
cout << "Enter book to add: "<< endl;
getline(cin, book);
books.push_back(book);
for(int i = 0; i < books.size(); ++i) {
cout << i+1 << ". " << books[i] << endl;
}

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C++ :: Manhattan Distance Between Two Vectors

Mar 25, 2014

I can't figure out the error in this code; it compiles but returns rubbish.

serge
#include <iostream>
#include <iterator>
#include <vector>
#include <algorithm>

[Code] ......

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C++ :: Quaternion For Rotating Vectors

Dec 28, 2013

I try to use quaternion to rotate one(and later more!) 3d-vectors in a general manner.

i read in wikipedia, that the general calculation goes with:

vector_rot = quaternion * vector * quaternion_compl.conj.

I used the class of irrlicht [URL] .... to do the calculations.

there is no premade function in this class to rotate vectors through this quaternions, so i just tried to it this way:

irr::core::vector3df v1(1,0,0);
irr::core::quaternion a1(2,3,4,6);
a1.normalize();
irr::core::vector3df result2(a1.X*v1.X*(-a1.X),a1.Y*v1.Y*(- a1.Y),a1.Z*v1.Z*(-a1.Z));

result2 should then be the rotated vector, but it does not work. i dont know how to explicitely write down the rotation specification in this topic.

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C++ :: Using Vectors For A Clip / Cache

Apr 19, 2013

I'm trying to make it like a game. You would fire your gun, then have the option of reloading. If you run out of ammo and try to fire...it will automatically come out of your cache. Anyone who played a 3rd or first person shooter knows what I mean. I thought vectors would be the best course of actions since they can remove and add elements with ease. One of the many problems I have is subtracting the Hand Guns current ammo (size) from its maximum (capacity) to see how much to A. push_back into the clip and B. pop_back out of the cache. Can size() and capacity even be subtracted? Here's the code with what I believe to be all the possibilities.

#include<iostream>
#include<vector>
using namespace std;
int main(int argc,char** argv) {
vector<int> HG_cache (36,1);
vector<int> HG_clip (12,1);
char user_input;

[code]....

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C++ ::  NCurses Outputting Vectors

May 19, 2013

The following code works perfectly with "normal" C++

#include <iostream>
#include <vector>
int main() {
std::vector <std::string> hello {

[Code] ....

This prints "HELLO" on the screen. A function a bit more like NCurses is:

for (std::vector <std::string>::const_iterator it = hello.begin(); it != hello.end(); it++) {
std::string temp = *it;
std::cout << temp.c_str() << std::endl;
}

This still works with "normal" C++. Now, how do I get this working with NCurses? I tried

#include <curses.h>
#include <string>
#include <vector>
int main() {
initscr();

[Code] ....

But this just gives me an empty screen.

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C++ :: How To Compare Similarity Of Two Vectors

Mar 8, 2013

This is possibly more of an algorithm question rather than c++ related.Suppose I have two vectors:

std::vector<double> first = {1.0,2.01,3.05,4.05};
std::vector<double> second = {1,2,3,3,4}; // very similar except no decimals and a second "3"

And now I want an algorithm that will tell me how similar these two vectors are. That is, I want to know how much of first is similar to second.

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C++ ::  how To Use Push Back In 2D Vectors

Jul 31, 2013

I am trying to use push back in a 2D vector but I don't know how to. This is what I have:

vector <vector <BigInt> > matr;

for (BigInt i=0;i<rij;i++) {
for (BigInt j=0;j<kolom-1;j++) {
matr.push_back().push_back((i+1)^(pow-j));
}
}

I quickly invented something but that doesn't work obviously. it should be equivalent to this: (the only problem in the code below is that those indexes don't exist yet that's why I need push_back())

for (BigInt i=0;i<rij;i++) {
for (BigInt j=0;j<kolom-1;j++) {
matr[int(i)][int(j)]=(i+1)^(pow-j);
}
}

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C++ :: Deposit Vectors With Different Objects?

Nov 6, 2013

I my code i have a base struct ...

Then others structs made ...

struct base{};
struct a1 : base {
int a;
int b;

[Code] ....

Now i must deposit all these containers(maybe & of containers) in another vector...

How i can do that? Can i write

vector<vector<base*> > all;
all.push_back(&v1);
all.push_back(&v2);

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C++ :: Maximum Size Of Vectors

Dec 9, 2013

I have a vector of vectors declared as:

vector<vector<int>> v;

My program works fine with a small number of insertions to v. However, with a huge number of insertions my program stops working without telling me the reason... I guess that vectors might not grow after a certain size (im not sure)

1. What is the maximum size that a vector of vectors can grow?
2. I'm using Microsoft visual studio 2012, Is their anything I can do with the settings to increase the size of my vector? something beyond 1000000 rows?

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C++ :: Assigning Multidimensional Vectors

Sep 28, 2013

I've seen code examples for assigning 2 dimensional vectors, but I haven't seen code for assigning more than that. I tried to create a 3 dimensional vector, and the only code the IDE didn't complain about was

int x = 2;
int y = 2;
int z = 2;
vector < vector < vector <string> > >stringvec;
stringvec.assign(x, vector <string>(y), vector <string>(z));

Would this be the correct way of producting a vector[2][2][2]?

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C++ :: Step Two Vectors To A Function

Sep 4, 2014

I have a doubt and I have two vectors to a function.

A vector is (int *, const int) and the other is (string *, const int) and want to spend the two vectors and unite in a single function

A vector is passed to a function, but spending two vectors and join I cannot find the turn.

try (int *, const int, string *, const int)

But only understands the former as I do

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