C++ :: Angle Between Two Points

Apr 19, 2014

i'm working on a robotics project, to move the robot from it's current position to target position i need to calculate the angle first before i can move the robot.this the code I use to calculate the angle:

double cal_angle ( int current_x , int current_y , int tar_x , int tar_y )
{
return atan2(tar_y - current_y, tar_x - current_x);
}
int main ()

[code]....

as u can see the angle between x4,y4 to x1,y1 should be 3.14 (180)however , the result are correct as long as the distance from the current position to target position > 1 (not sure actually).

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C++ :: Finding Angle From 3 Points

Nov 10, 2013

I am making a game and I am trying to rotate an image so that it is always pointing at the player. I have two lines, the first point of both of them is on the image and the second point of one line is on the last position of the player, and the second point of the other one is on the current position of the player. To rotate the image I need to get the angle between the two lines. how I can get that angle with only the points from the lines?

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C/C++ :: Find Maximal Points Among Given N Points

Nov 3, 2014

Example: In a 2-D space, point A=(a1,a2) is bigger than point B=(b1,b2), if a1>b1 and a2>b2.

How do I write a presudo code to find all the maximal points among the given n points?

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C++ :: Calculate The Angle Between Two Vectors

Feb 20, 2014

My question is not in c++ programing , but because my aim is to make code that calculate the three angles between two vector i ask my question here

So as the title i have three point that create two vector and I want to get the angles in x,y and z of the point2

I used crosproduct that give me one angle without axe , I don't know in which axe this angle

My aim is the three angles for the 3 axes ....

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C++ :: Get Angle Of Bullet After Bouncing?

Jun 30, 2014

I'm trying to make a bullet bounce after it hits a wall. I think bouncing on the top and bottom wall works perfectly, but it won't bounce off of the left and right walls. How would I get it to bounce? This is how I get the direction the bullet it going whenever I shoot.

player.dir = GetAngle(player.mouseX, player.mouseY, player.x, player.y);
float GetAngle(float x1, float y1, float x2, float y2) {
return atan2(y1 - y2, x1 - x2);
}

Also what I was trying to do to make the bullet bounce.

if (bullets[i].x < 10 || bullets[i].x > screenWidth - 10 ||
bullets[i].y < 10 || bullets[i].y > screenHeight - 10) {
if (bullets[i].type == 8)
bullets[i].dir *= -1;
}

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C++ :: Hypotenuse For ONE Side And ONE Angle?

Dec 7, 2014

On a right angled triangle, if the user inputs only ONE side length (not the hypotenuse) and only ONE angle, what code is required to work out the hypotenuse? I know how to work out the final side and the remaining angle once I have this.

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C++ :: Testing Cos - Why Angle Is Not 45 Degrees

Apr 25, 2012

I developed this simple sample program to test cos():

Code:
#include <cmath>
#include <iostream>
using namespace std;
int main() {
const float radiansToDegrees = 180.0f / 3.141592653589793f;
float c = sqrt(2.0f);
float a = 1;
float angleRadians = cos(a/c);
float angle = radiansToDegrees*angleRadians;
}

I expected angle to be 45 exactly, but it's value is: angle = 43.558804

Why is the angle not 45 degrees? What did I do wrong?

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C :: How To Use Accelerometer To Simply Light Up LED At Certain Angle

Mar 17, 2014

I want to use an accelerometer to simply light up an LED at a certain angle. I want to use all three axis each corresponding to a different LED.

I am however getting no change in the LEDs. My code is below.

Code:

#pragma config FOSC = INTIO67, FCMEN = OFF, IESO = OFF // CONFIG1H
#pragma config PWRT = OFF, BOREN = SBORDIS, BORV = 30 // CONFIG2L
#pragma config WDTEN = OFF, WDTPS = 32768 // CONFIG2H
#pragma config MCLRE = OFF, LPT1OSC = OFF, PBADEN = ON, CCP2MX = PORTC // CONFIG3H
#pragma config STVREN = ON, LVP = OFF, XINST = OFF // CONFIG4L

[Code]...

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C/C++ :: Find Angle And Radius Of Given Point Of A Circle

Oct 7, 2013

Let (x,y) be the center of the circle. (x,y) will not be (0,0). I have radius of the circle. Now i want to find the angle and radius of the given point inside the circle.

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C++ :: How To Predict New Compass Angle Of Object With Information

Apr 16, 2012

In a cartesian coordinate system, I want to be able to predict a compass angle of an object. So I have a base position of (0,0) and then a distance and compass angle to an object. This object also has a heading and a speed. How can I predict the new compass angle of the object with that information?

my coordinate system is like this:

Code:
0 y
|
|
270-------------- 90 x
|
|
180

I think the first step would be to compute the cartesian coordinates of the object:

float degs_to_rads = 3.141592653589793 / 180.0;
x = distance * sin(angle*degs_to_rads);
y = distance * cos(angle*degs_to_rads);

then the next step would be to compute the predicted x and y from the speed and heading of the object:

predictedx = ??
predictedy = ??

then finally convert back to an angle, and distance:

newDistance = sqrt(predictedx^2 + predictedy^2);
newAngle = atan2(predictedy, predictedx);

fill in the blanks?? Are my other things correct?

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C++ :: Calculate Angle Value In Form Of Trigonometric Functions - Loops And Void

Jul 24, 2013

This is an assignment which the purpose is to calculate an angle value in form of trigonometric functions. These are the codes that I've wrote so far.

#include <iostream>
#include <cstdlib>
using namespace std;
void menu(double &value) {
system("cls");
cout<<"*****Trigonometry Program*****"<<endl;

[Code] ....

I have completed the codes for the interface part. Before I proceed with the formula for the trigonometric functions, I would like to make sure the program is Error-free, which if there is accidental invalid input from the user, the program would the user to enter another input until it is a valid response.

The only problem I have encountered for this matter was in menu(value)

If I enter an integer, the program will proceed without error. However, If I enter a character, the program will slip into an endless loop which constantly shows this

*****Trigonometry Program*****
Please enter an angle value => Is the angle in Degree or Radian?
Type D if it is in Degree
Type R if it is in Radian
Your response=> 0 //my initial input for value

Do you want to continue?
Type Y to continue
Type any other key to stop
Your response =>

Where is the source of the problem? I'm pretty sure it's the loop, but I don't know what to do.

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C++ :: Make Object Coordinates Moving In Straight Line With Angle Have A Sinus?

Sep 22, 2013

I want to make an object, which moves from x1,y1 to x2,y2 in a straight line, also make a sinus over the line (so the x,0 is the line itself, and cux,cury is the object. So the object will move as a sinus over the line. How do I do this in c++?

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Visual C++ :: Detect And Find Rotation Angle If Skeleton Tracked Turned 180 Degree To Kinect

Sep 25, 2013

I m developing an application using kinect.The IDE I use is Visual studio 2012 and kinect SDK 1.8.I m developing using vc++

I want to overlay an image on the person tracked when the person turns 180 degress to kinect. ie the person is not facing the kinect.

how do i track the rotation angle of the person as he/she turns away from kinect.

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C++ :: Distance Between 2 Points Equation

Apr 14, 2013

Write a program that creates the output shown in the Output Layout section below. The program should create 2 points with x and y coordinates as integers, prompt the user to input the x and y values for one of the points and randomly set the other (-99 to 99 range) and output the length of the radius line segment and the area of the circle that radius defines. The program should then end. Include an SDM for the program and any other appropriate documentation.

Special Calculations:
Distance between 2 points equation:
√((p0x – p1x)2 + (p0y – p1y)2) (This requires use of the math library)

Output Layout: (bold text represents user input)

Please enter the location of your first point.
Enter a value from -99 to 99 for your x coordinate: -2
Enter a value from -99 to 99 for your y coordinate: 17

The location of your second randomly set point.
Your x coordinate: 45
Your y coordinate: -89

The length of the radius line segment from point one to point two is 115.
The area of the circle with a radius of 115 is 41546.33.

Other:

int pAx;
int pAy;
int pBx;
int pBy;

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C++ :: Sorting 2D Points Clockwise

Nov 7, 2013

I have 2D points written in {x1, y1, x2, y2, x3, y3, .....}

#include <iostream>
#include <vector>
#include <math.h>
#include <algorithm>
using namespace std;
int main() {
vector<double> vec;
vector<double> vec_ordered;

[Code] .....

Result.

6 4
6 3
6 2
6 1
5 5
5 1
4 4
4 1
3 3
3 1
2 2
2 1
1 1

which wrong result

I wanted to make

6 3
6 2
6 1
5 1
4 1
3 1
2 1
1 1
2 2
3 3
4 4
5 5

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C++ :: Calculate Distance Between Two Points

May 15, 2014

It ougth to calculate the distance between two point (p1,p2)

"main.cpp"
#include "distancia.h"
void main () {
Point p1,p2;

[code]....

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C++ :: Memory Points Not Working?

Jul 23, 2013

This is the source code.
--------------------------------------------------------------------------------

#include <iostream>
#include <windows.h>
using namespace std;
int main(){

[Code]....

When I type a word, it gives me the first letter of the word, then a symbol, or nothing.

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C++ :: Closest Distance 2D Points?

Oct 29, 2014

In the following code I don't understand why am I splitting the y left and y right.

(closest distance between 2 points in 2D)

Am I splitting the y left and y right so that I can concatenate them afterwards and then build the strip,only according to these concatenated halves ?

PS : Finding the min. distance between sorted x right and x left works fine , only problem is with the strip.

#ifndef CLOSESTPAIR_H_
#define CLOSESTPAIR_H_
#include <float.h>
#include <math.h>
typedef struct Point2D {
double x;
double y;

[code].....

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C++ :: QuadTree - Should Non-Leaf Nodes Contain Points

Oct 25, 2013

I'm implementing a quad tree for an assignment, and I'm not sure if every node should contain a list of pointers to every Point in its sub tree (implying the root node will contain all Points), or if only leaf nodes should contain the Points.

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C :: Finding Intersection Points Of Two Ellipses

Oct 16, 2014

Today i am going find out solution of two ellipses intersection points using C programming, I solved using geometry equation substitute method but i am not unable to do same thing in C programming.I am talking example as following two ellipses (x^2)/4+y^2=1 , ((x-2)^2)/4+y^2=1

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C :: Calculating Distance Between Two Points (x And Y Vars)

Feb 23, 2013

As homework we were assigned to enter the following code to calculate the distance between two points on the x and y plane. The program should ask the user to enter two points then should calculate the distance between two points and print the distance on the screen.

My program will compile correctly but when attempting to run the actual program it doesnt do anything and some how completely skips over my main function...

Code:

#include <stdio.h>
#include <math.h>
struct point {
float x;
float y;

[Code] ....

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C++ :: Sphere Center And Radius From 4 Points

Jun 22, 2013

Any class or library that can to calculate the center and radius of a sphere from 4 known points on its surface?

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C++ :: Returning Pointer That Points To Array

Mar 5, 2013

I have a program that is trying to find all factors of an integer given. It needs to be done in a recursion function. Right now i have code similar to just getting the prime factors of a integer.

unsigned int * find_factors_using_recursion(unsigned int x ) {
unsigned int * factor = new unsigned int[];//do i put x in here ?
for(unsigned int i = 2; i < x; ++i) {
if(x % i == 0) {
find_factors_using_recursion(x / i);
*factor = (factor[i] = i);
} }
return factor;
delete [] factor;
}

When i cout the *factor = (factor[i] = i) it gives me the prime numbers of the integer passed into the function but when I return the pointer it only returns one of the prime numbers. I'm new to c++, how to return pointers from functions that would be great with an example to go with it.

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C++ :: Calculate Midpoint And Distance Between Two Points

Sep 25, 2013

I'm creating a quick program to calculate midpoint and distance between two points. I'm having a little trouble. This is the program:

//This program is a start to solve basic coordinatre plane distances and midpoints
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cmath>
using namespace std;
int main(int nNumberofArgs, char* pszArgs[]){
cout << "This is a calculator to find distance and the midpoint between two points. " ;

[Code]...

the problem is that the output for both equations is wrong, it doesn't do the math properly and I assume it has to do with the variable types I'm using but am not sure. P.S. I am using the latest version of DEV-C++

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C++ :: Randomly Remove Points From Array?

Feb 19, 2013

I was wondering if there was a way to set up a code with an array of variable dimensions that removed random points on that array i.e.

1111
1111
1111

then randomly remove a point:

1101
1111
1111

and then be able to repeat this process until all points are removed.

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C++ :: Calculate Steepness Or Incline From 3 To 4 Points (XYZ)

Jan 26, 2015

How to calculate steepness or incline from 3 to 4 points in a 3D(xyz) point?

I'm trying to calculate steepness to determine if i can or cannot place objects on a super steep elevation in a 3D game?

My initial thinking was to add up all angles then divide by 4? I'm not a match major and I am not finding any information online.

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