C++ :: Starting Vertex Array Object At Index Of Vertex Buffer Object
Sep 22, 2014
I'm trying to figure out how I can create a vertex array object at offset of a vertex buffer object.I've created the buffer object. I'd like the "texs" idnex data to start at the texture coordinate content of the vertex_t structure.
Type definitions:
struct vertex_t {
vector3d_t position;
float s; // Texture coordinate s
float t; // Texture coordinate t
};
Code so far:
// How do I make this start at a certain spot of the VBO?!
glVertexAttribPointer(texs, 2, GL_FLOAT, GL_FALSE, sizeof(vector3d_t), nullptr;
//...
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Jan 8, 2014
Does the VAO (glGenVertexArrays/glBindVertexArray/glDeleteVertexArrays) store the enabled/disabled state for the Vertex Attributes (glEnableVertexAttribArray/glDisableVertexAttribArray) or should I re-enable them every time?
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Aug 5, 2013
So I have a list of vertex points which i want to render. I have applied light and would like to apply it to each vertex point to get a smooth rendering but what i want is the relationship between the normalize vector and the glvertex points.
a formula.
e.g
glvertex3f(x,y,z);
if x<0
xnorm=x+0.5
else
xnorm=x-0.5
end
same for y and z add -1 and 0.5 respectively....
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Apr 17, 2014
Okay I'm trying to calculate vertex normals for my terrain mesh. Obviously it's not working, but I can't work out why. Either its the way I calculate the normals, or the way I assign the final normal.
line 416 is where the normals are assigned to each point in my mesh. line 735 is the function for normals
class Normal3d {
private:
double x;
double y;
double z;
public:
Normal3d(double nx, double ny, double nz) : x(nx), y(ny), z(nz) {
}
Normal3d() {};
[Code]...
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Mar 16, 2013
will copy constructor does object initialization using another already created object? I understand that it can be applied for object initialization and not for assignment.Is it correct?
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Jul 3, 2014
I have a method to take a Tile object and make an instances of it based on some data from the original object. Than it is suppose to manipulate the a specific instance and save the results. The first loop through it works but it changes all instance as well as the base.
public static int recurse(int count, Tile[,] b,Huristic h,int check) {
if (check==1) {
boardState.Add(B)/>;
return check;
} if (check == 0)
[Code] .....
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Dec 13, 2012
#include "B.h"
class A {
public :
A()
{
s_b = new B();
b = new B();
[Code] ....
In my project i have seen static object as above . But not able to know what is the exact use of it and how they are different from general object .
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Sep 11, 2014
a function returns a temporary object like
int myfun(){
int x = 0;
return x;
}
this function will return a temporary integer now void fun1(const int & num); this function can receive from myfun().BUT void fun2(int & num); this function cannot receive from myfun() Why is that, Moreover what is lifetime of a temporary object like one returned in myfun() ???
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Mar 28, 2014
I am trying to use web api in order to return custom json response keys. For this i have return a custom class to return json response
Custom Class:
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
[Code].....
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May 4, 2013
I have a combobox with Items 1024
2048
4096
8192
String cach = form.comboCache.SelectedItem.ToString();
I am using the above code to retrive an item selected by user,But this line is giving an exception "Null Reference Exception, Object reference not set to an instance of an object"
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Mar 28, 2014
I am using session to pass object from controller to custom class in MVC Web API. here is my code, i am getting error at session.
public HttpResponseMessage Get()
{
var person = db.Persons.ToList();
[Code]....
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Aug 23, 2013
In Visual Studio 2010 C++
I have a series of existing text objects
The text properties names are
item1_lbl,
item2_lbl,
item3_lbl,
….
Based on a selection I want to change an object. I generate the name of the object I want to change in a string so from this string is there a way to get a pointer to the correct text object that is same name?
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Apr 24, 2013
I am trying to pass an array of objects however i m finding some problems.
pieces.h
Code: class Cpiece{
public:
Cpiece* board[8][8];// array of objects
virtual char getcolor() =0;
virtual char setcolor(char colour)=0;
[Code] .....
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Nov 30, 2014
I want to make an object in array[][] move
Ex:
array[2][5]
array[0][0] = 'O'
O| | | | |
| | | | |
| | | | |
then
|O| | | |
| | | | |
| | | | |
then
| |O| | |
| | | | |
| | | | |
......
how can i print my array in console then change&print it again, then change&print it again,... So it look like O is moving
???
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Apr 17, 2014
I am writing a program for a poker game.. I created a class to get cards and create deck.. the problem I am having now is how to deal 5 cards to an array to ve evaluated later. I want to call the array player1[5]. I tried to use pointer but I get the following error
#include <stdlib.h>
#include <iostream>
#include <ctime>
#include <algorithm>
using namespace std;
const char* FaceString[13] = {"Ace", "2", "3", "4",
"5", "6", "7", "8",
"9", "10", "Jack", "Queen", "King"};
[code]....
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Apr 16, 2014
I am trying to write a poker program. I created a class to create a deck of cards..and then shuffle the deck..Now I am trying to pass value from the deck to an array to deal a hand..so 5 cards to player1[] array.. I tried doing it directly such as.
for (int j = 0; j < 5; j++) {
getCard=deck[j].toString();
}
But I would get error such as [Error] no match for 'operator=' in 'player1[j] = deck[j].Card::toString()'
So then I tried using a pointer..
char *getCard;
getCard = new char;
for (int j = 0; j < 5; j++) {
getCard=deck[j].toString();
}
but I would get this error [Error] void value not ignored as it ought to be. So how can I pass a value from the object deck..to an array? or should I be doing it another way?..I tried to think of a way to do it via a function but really got hung up there..
here is full code
#include <stdlib.h>
#include <iostream>
#include <ctime>
#include <algorithm>
using namespace std;
const char* FaceString[13] = {"Ace", "2", "3", "4",
"5", "6", "7", "8",
"9", "10", "Jack", "Queen", "King"};
[Code] ....
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Jun 17, 2013
typedef tr1::unordered_map <string, pin *> pin_cmp;
pin_cmp _pin_cmp;
_Pins[_num_pins] = new pin (pin_id, _num_pins, s, n, d);
_pin_cmp[_Pins[_num_pins]->get_name ()] = _Pins[_num_pins]; //performance profiling
What actually the code doing?
_pin_cmp[_Pins[_num_pins]->get_name ()] = _Pins[_num_pins]; //performance profiling
I am not familiar with unordered_map which still can use with array[].I am confuse unordered_map just need key and value why will have array[]?
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Jan 18, 2013
I am trying to build a function with an array object as argument. Please see the following code:
// main.cpp
const int a = 10;
......
//function.cpp
void test_func(double x, array<double, a> &y) {
......
}
This code cannot be compiled because the "a" in parameter is not identified. I cannot neither put const int a as argument to the function.
Here I need "a" to control size of the array from the main.cpp. How can I make this work?
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Oct 13, 2014
I'm struggling loading a class (and it's two derived classes) from an input file. I'm trying to create an array of class objects (and derived objects) and then load them based upon what is in the file.
Main class: Code: class Book
{
protected:
string sTitle;
[Code].....
Basically if the getline get's a P it's supposed to create a new object using the PrintedBook derived class and then store it to an array, if the getline get's to the "A" it's supposed to create an AudioBook object.
What I'm struggling with is writing something to parse the file line by line and create the objects on the fly and then store them into the array.
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Jan 23, 2013
I am trying to delete a speific element in an array of class objects. i am overwriting the element i waant to delete with the element after it. My algorithm works but the output is not correct, after debugging it seems my objects just dont copy, is there a way to copy a class object, i have looked up copy constructors and attempted to write one but it does not seem to have any effect on the output.
below is my code
class user {
string firstname, lastname, currentteam, position, status ;
int age ;
public:
user() {};
[Code] .....
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Feb 3, 2014
This problem just seems really strange to me because it is simple yet for some reason my class cannot pass into another class. The class PASS_OBJECT has a static array (even with 1 element this doesn't work) and when I try to pass this class (after it is initialized) I seem to lose the data inside the PASS_OBJECT. Not only that but even when I declared the class OBJECT with the type of PASS_OBJECT<int> I seem to lose the integer 99. Here's the code, note that if you comment out line 89, 92 and 93 you will notice that line 90 outputs In main 2: 99 just fine but it doesn't otherwise???
#include <iostream>
const int size = 1;
template <class T>
class PASS_OBJECT;
template <class S>
class OBJECT {
[Code] ....
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Dec 21, 2012
This is my question : Define a class named HOUSING in C++ with the following descriptions:
Private members
REG_NO integer(Ranges 10 - 1000)
NAME Array of characters(String)
TYPE Character
COST Float
Public Members
-Function Read_Data( ) to read an object of HOUSING type
-Function Display() to display the details of an object
-Function Draw Nos( ) to choose and display the details of 2 houses selected randomly from an array of 10 objects of type HOUSING Use random function to generate the registration nos. to match with REGNO from the array.
Now I' trying to do this by this way
Code:
#include <iostream.h>
#include <conio.h>
#include <stdlib.h>
class housing {
private:
int REG_NO;
char NAME[10];
[Code] .....
I am trying to pass the entire array of object in DrawNos(). but getting compilation error -
32: 'housing:rawNos(housing * *)' is not a member of 'housing'
48: Structure required on left side of . or .*
What is the problem? How can I pass the array of object in function and use it.
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Apr 17, 2014
STRING s1 = “FOOBAR”
Here STRING is a user defined class. how to assign a constant char array "FOOBAR" to string object? Copy constructor need to be same class type as parameter. and overloading assignment operator also need to be same class type. I think 'friend' can let pass another type of object rather than STRING to do operation on overloaded '=' operator. How could it be done if it is possible at all?
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May 3, 2014
Assume you want to use a loop to process an array of characters starting from the beginning of the array. You want the loop to stop when you read the null terminator character from the array. Fill in the loop test condition that will make this work correctly.
index = 0;
ch = array[index];
while ( _____________________________)
{
// process the character
index++;
ch = array[index];
}
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Jan 21, 2013
The case is like
class B{
public:
somedata;
somefunction();
}
class A{
public:
data;
function();
}
in somefunction i want a pointer to current object of class A m new to c++
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Oct 31, 2013
I have an assignment that asks me to implement a variant of the classic bouncing balls program.
'Each ball should start off at the top of the screen with a random speed in the x direction. Whenever a ball hits a screen boundary it should bounce off at an angle equal to the impact angle and lose some speed. Eventually each ball should come to a rest at the bottom of the screen. Five seconds after coming to a rest a ball should be removed from the screen.'
'Your code must keep track of objects (balls) by placing the object data structures in a linked list. You need to create your own linked list implementation. Below is a brief description of the object programming interface: CreateObject - Create a new object. The function accepts as input parameters a pointer to the SDL screen, a pointer to a model triangle array, and a variable telling the size of the model triangle array. The function returns a pointer to a new object data structure. The model triangle array specified as input parameter should not be shared across objects. (Not sharing the model triangle array allows e.g. objects to have different colors.)
Perform the necessary memory allocation and copying.DestroyObject - Free object. The function accepts as input parameters a pointer to an object data structure. The function should free all memory allocated to represent the object (memory allocated for the model triangle array and the object data structure itself).
Drawobject - Draw object on screen. The function accepts as input parameters a pointer to an object data structure. The function must draw the object on the screen by calling DrawTriangle on each of the model triangles. Remember to update scale, translation, etc., in each triangle data structure before invoking DrawTriangle.
Hint: Do not make the bouncing algorithm too complex. Bouncing a ball off a vertical or horizontal surface can be accomplished without resorting to calculating impact angles.'
The function I'm stuck at, is the first one - createobject.
My first aim is to get one ball on the screen.
Code:
// Create new object
object_t *CreateObject(SDL_Surface *screen, triangle_t *model, int numtriangles)
{
object_t *object = malloc(sizeof(object_t));
object->model = malloc(sizeof(sphere_model));
object->screen = SDL_Surface;
memcpy(*model, object->model, sizeof(object_t));
return object;
// Implement me
}
This is what I've done so far.
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