C++ :: Getting A Value From Object Passing It To Array
Apr 17, 2014
I am writing a program for a poker game.. I created a class to get cards and create deck.. the problem I am having now is how to deal 5 cards to an array to ve evaluated later. I want to call the array player1[5]. I tried to use pointer but I get the following error
This problem just seems really strange to me because it is simple yet for some reason my class cannot pass into another class. The class PASS_OBJECT has a static array (even with 1 element this doesn't work) and when I try to pass this class (after it is initialized) I seem to lose the data inside the PASS_OBJECT. Not only that but even when I declared the class OBJECT with the type of PASS_OBJECT<int> I seem to lose the integer 99. Here's the code, note that if you comment out line 89, 92 and 93 you will notice that line 90 outputs In main 2: 99 just fine but it doesn't otherwise???
#include <iostream> const int size = 1; template <class T> class PASS_OBJECT; template <class S> class OBJECT {
This is my question : Define a class named HOUSING in C++ with the following descriptions:
Private members REG_NO integer(Ranges 10 - 1000) NAME Array of characters(String) TYPE Character COST Float
Public Members -Function Read_Data( ) to read an object of HOUSING type -Function Display() to display the details of an object -Function Draw Nos( ) to choose and display the details of 2 houses selected randomly from an array of 10 objects of type HOUSING Use random function to generate the registration nos. to match with REGNO from the array.
Now I' trying to do this by this way
Code: #include <iostream.h> #include <conio.h> #include <stdlib.h> class housing { private: int REG_NO; char NAME[10];
[Code] .....
I am trying to pass the entire array of object in DrawNos(). but getting compilation error -
32: 'housing:rawNos(housing * *)' is not a member of 'housing' 48: Structure required on left side of . or .*
What is the problem? How can I pass the array of object in function and use it.
I've been working on a little project and hit a snag. I'm using nodes for a queue and stack class that were created using an existing list node class. I create an object for a student class and I want to enqueue that object.
It works, when the object is passed, except for two cases (one where the minus sign shifts) and whenever there is a zero or a negative integer in the denominator.
Also, I'm passing the function like validInput(c);
I am trying to pass input file between two functions. The code compiles but immediately upon running the program, there is a "bad cast" run time error.
I need to create a function in my program to open an input file and another function to open an output file and I need to use the files in other functions so Im trying to pass the stream object by reference but then i need a condition that tells the compiler not to reopen the file because then it will delete everything and make me input the file names again. Heres the two functions.
This actually should work, because it is passing address of polymorphisms object.I have tried changing prototype of test in Data.h, but failed.passing object address/pointers in C++.
I am having an issue with passing an ifstream object to functions. Here is the code:
Code: #include <fstream> using namespace std; void otherfunction (ifstream *ifs) { ...does stuff, like ifs->open(), then reads from the file... }
int main () { ifstream ifs(); otherfunction(&ifs); }
Here is the error message:
Code: error: cannot convert ‘std::ifstream (*)()’ to ‘std::ifstream*’ for argument ‘1’ to ‘void otherfunction(std::ifstream*)’
Why can't I do that? What does "ifstream (*)()" even mean? And I don't want to change the structure of the program. I have reasons for declaring the ifstream object in the main function (because there are actually two functions that need access to the ifstream object -- neither of which is working).
Also, if I change the main function to be this instead:
Code: int main () { ifstream ifs(); ifstream *ifsptr = &ifs; //EDIT 2: forgot the ampersand otherfunction(ifsptr); }
I get the same error as above. However, if I change the main function to this:
Code: int main () { ifstream *ifsptr = new ifstream(); otherfunction(ifsptr); }
I get all kinds of crazy errors about "undefined symbols for architecture _____". Here is the actual error message from my program (parseArgs is the real name of otherfunction)
Here is my issue: I am making a simple audioplayer in Xamarin.android but i want every time i change the track to make a crossfade effect. So im using 2 mediaplayers at the same time for the fade. The problem is that im defining one time the players and i pass the player as a parameter like this:
public MediaPlayer player = null; public MediaPlayer player2 = null; ....
If i have to fadeout the player and start the next one im doing it like this:
if (player != null){ if (player.IsPlaying) { cts = new CancellationTokenSource(); token = cts.Token; FadeOut (player, 2000 ,token);
[Code] .....
So my problmem is that player and player2 remain always null. Why? i guess c# creates a copy of player and player2 and use this one. How i can pass a mediaplayer as parameter and always use only player and player2?
I'm trying to figure out how I can create a vertex array object at offset of a vertex buffer object.I've created the buffer object. I'd like the "texs" idnex data to start at the texture coordinate content of the vertex_t structure.
Type definitions:
struct vertex_t { vector3d_t position; float s; // Texture coordinate s float t; // Texture coordinate t };
Code so far:
// How do I make this start at a certain spot of the VBO?! glVertexAttribPointer(texs, 2, GL_FLOAT, GL_FALSE, sizeof(vector3d_t), nullptr; //...
I wanted to print the values of a array from a function by passing the array as well as the number of elements to be read. For a single dimensional array, this is how i have written it. It's pretty straight forward. I want to read 5 elements from the 5th element in the array.
Code: #include<stdio.h> void display(int array[],int size) { int i;
[Code]....
With this code I want to print the five elements from the element present in [0][4].
But shows an error that
Code: D:BennetCodeblocks CLearning CSingleDimentionalArray.c||In function 'main':| D:BennetCodeblocks CLearning CSingleDimentionalArray.c|18|warning: passing argument 1 of 'display' from incompatible pointer type [enabled by default]| D:BennetCodeblocks CLearning CSingleDimentionalArray.c|2|note: expected 'int (*)[10]' but argument is of type 'int *'| ||=== Build finished: 0 error(s), 1 warning(s) (0 minute(s), 0 second(s)) ===|
I know when you pass a array as an argument it gets decomposed into a pointer, but with a multi-dimensional array this is not the case. how this works for mult- dimensional array's?
I am writing a program for a poker game.. I created a class to get cards and create deck.. the problem I am having now is how to deal 5 cards to an array to be evaluated later. I want to call the array player1[5]. So I tried to create a pointer called GetCard, and was hoping to then pass the value into the player1[] array. I tried to use pointer but I get the following error
4931[Error] void value not ignored as it ought to be
I want to pass array to function, to fill array with new values and then to print the array in the main. But I have problem because it prints me just array of zeros. Maybe the concept is wrong, I'm new with passing arrays to function.
function:
Code: void printSum(int *return_array) { int return_array[3]; int i; for(i = 0; i < 3 ; i++){ return_array[i] = 5;
Code:
void printSum(int *return_array); int main { int m_return_array[3]; int i,j; for(i= 0 ; i < 3 ; i++){ m_return_array[i] = 0; } printfSum(start,m_return_array);
I need to pass a 2D array to a function. I want to know, where I may have made a mistake. This is the piece of code that I found on the web, and I am using it to allocate my 2D array.
Code: signed char allocate2D( int** arr2D, int rows, int cols ) { int i; arr2D = malloc( rows*sizeof( int* ) ); if( !arr2D ) return -1;
[Code]....
My main function passes the 2D array to the function
Code: signed char read_root_message_file( int **Root_Messages, int *num ) This is how I pass the array in the main function to the above function:
Code: int main( int argc, char *argv[] ) { int **Root_Messages; ... ... Root_Messages = NULL; read_root_message_file( Root_Messages, &num_root_msg );
I have been asked to write a lottery program in c using 5 separate functions 1 to take 6 numbers from user 2 to display the numbers 3 to sort the numbers 4 compare the chosen numbers to the winning numbers and 5 to list the frequency the user pick a number depending on how many times they play the game the problem im having is with the first 2 functions i can take the input and pass it to a display function but cannot get it to display the numbers here is what i have. The output from this is at the bottom .....
I am following a tutorial and the topic was passing array to function so i tried to do a BMI calculator by myself. I am using code blocks to compile the codes, it is actually working while using compiler's run button. But when I open the exe file, its closing the window after entering the persons' weights and heights. Here is the code
Code:
// Passing array to function example BMI calculator of n person #include<stdio.h> #include<math.h> void assess(float bmi[],int a); int main(void){ int n,i,j; }
I am trying to pass a struct through an array to another array from one microprocessor to another microprocessor and then dereference that array to update the same exact struct on the other microprocessor.My goal is to always have values inside of both structs while sending any updates to the struct on the other microprocessor in the mean time but I seem to be looping through the data and the members of the struct seem to be cleared out after every clock cycle. I can verify this by the flashing of my leds which the struct controls.
I'm trying to pass a two-dimensional array to a function. The function is defined as: long foobar(char foo[][CONST]); I have to create that array dynamically. Currently I do that this way: char* bar = new char[count * CONST];
But when I'm trying to pass the array I get a type conversion error. I tried a lot of different ways to pass the pointer and/or to allocate the memory, but apparently I didn't find the right way or combination of definition, allocation, casting and calling.I cannot change the definition of the function, which (IMHO) is pretty stupid. :(
i have defined an object which is an array of my class called Player now i want to pass this whole array as a parameter in a function, i think it will be done by using pointers but i am not able to figure out how it is done?
Player player[4]; void showscoreboard(" ", int cround){} " " represents the blank where the array should b passed.