I am writing a program for a poker game.. I created a class to get cards and create deck.. the problem I am having now is how to deal 5 cards to an array to be evaluated later. I want to call the array player1[5]. So I tried to create a pointer called GetCard, and was hoping to then pass the value into the player1[] array. I tried to use pointer but I get the following error
4931[Error] void value not ignored as it ought to be
I wanted to print the values of a array from a function by passing the array as well as the number of elements to be read. For a single dimensional array, this is how i have written it. It's pretty straight forward. I want to read 5 elements from the 5th element in the array.
Code: #include<stdio.h> void display(int array[],int size) { int i;
[Code]....
With this code I want to print the five elements from the element present in [0][4].
But shows an error that
Code: D:BennetCodeblocks CLearning CSingleDimentionalArray.c||In function 'main':| D:BennetCodeblocks CLearning CSingleDimentionalArray.c|18|warning: passing argument 1 of 'display' from incompatible pointer type [enabled by default]| D:BennetCodeblocks CLearning CSingleDimentionalArray.c|2|note: expected 'int (*)[10]' but argument is of type 'int *'| ||=== Build finished: 0 error(s), 1 warning(s) (0 minute(s), 0 second(s)) ===|
I know when you pass a array as an argument it gets decomposed into a pointer, but with a multi-dimensional array this is not the case. how this works for mult- dimensional array's?
I want to pass array to function, to fill array with new values and then to print the array in the main. But I have problem because it prints me just array of zeros. Maybe the concept is wrong, I'm new with passing arrays to function.
function:
Code: void printSum(int *return_array) { int return_array[3]; int i; for(i = 0; i < 3 ; i++){ return_array[i] = 5;
Code:
void printSum(int *return_array); int main { int m_return_array[3]; int i,j; for(i= 0 ; i < 3 ; i++){ m_return_array[i] = 0; } printfSum(start,m_return_array);
I need to pass a 2D array to a function. I want to know, where I may have made a mistake. This is the piece of code that I found on the web, and I am using it to allocate my 2D array.
Code: signed char allocate2D( int** arr2D, int rows, int cols ) { int i; arr2D = malloc( rows*sizeof( int* ) ); if( !arr2D ) return -1;
[Code]....
My main function passes the 2D array to the function
Code: signed char read_root_message_file( int **Root_Messages, int *num ) This is how I pass the array in the main function to the above function:
Code: int main( int argc, char *argv[] ) { int **Root_Messages; ... ... Root_Messages = NULL; read_root_message_file( Root_Messages, &num_root_msg );
I have been asked to write a lottery program in c using 5 separate functions 1 to take 6 numbers from user 2 to display the numbers 3 to sort the numbers 4 compare the chosen numbers to the winning numbers and 5 to list the frequency the user pick a number depending on how many times they play the game the problem im having is with the first 2 functions i can take the input and pass it to a display function but cannot get it to display the numbers here is what i have. The output from this is at the bottom .....
I am following a tutorial and the topic was passing array to function so i tried to do a BMI calculator by myself. I am using code blocks to compile the codes, it is actually working while using compiler's run button. But when I open the exe file, its closing the window after entering the persons' weights and heights. Here is the code
Code:
// Passing array to function example BMI calculator of n person #include<stdio.h> #include<math.h> void assess(float bmi[],int a); int main(void){ int n,i,j; }
I am trying to pass a struct through an array to another array from one microprocessor to another microprocessor and then dereference that array to update the same exact struct on the other microprocessor.My goal is to always have values inside of both structs while sending any updates to the struct on the other microprocessor in the mean time but I seem to be looping through the data and the members of the struct seem to be cleared out after every clock cycle. I can verify this by the flashing of my leds which the struct controls.
I'm trying to pass a two-dimensional array to a function. The function is defined as: long foobar(char foo[][CONST]); I have to create that array dynamically. Currently I do that this way: char* bar = new char[count * CONST];
But when I'm trying to pass the array I get a type conversion error. I tried a lot of different ways to pass the pointer and/or to allocate the memory, but apparently I didn't find the right way or combination of definition, allocation, casting and calling.I cannot change the definition of the function, which (IMHO) is pretty stupid. :(
I am writing a program for a poker game.. I created a class to get cards and create deck.. the problem I am having now is how to deal 5 cards to an array to ve evaluated later. I want to call the array player1[5]. I tried to use pointer but I get the following error
i have defined an object which is an array of my class called Player now i want to pass this whole array as a parameter in a function, i think it will be done by using pointers but i am not able to figure out how it is done?
Player player[4]; void showscoreboard(" ", int cround){} " " represents the blank where the array should b passed.
I have to create a program that accepts 10 numbers from user, and then I display a list of the numbers, the smallest one and the higher number. I have problems with displaying the smallest and higher number, I tried to Array.Sort and Array.Reverse, but I don't know what I'm doing wrong, this is my code:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace SmallAndLargeGUI
[Code] ...
Also I tried to set
if (x == 10) numberTextBox.Enabled = false;
to block the textbox when the user has entered 10 numbers, but didn't work either...
I suspect the syntax of the declaration, but I am not sure what to do here? If I change the call to the function, then the array ( matrix ) is passed by value, and it takes forever:
Code: int read_files(std::string fname, int nCols, int nRows, ss_matrix_t ssMat ) // this takes ages ( it does compile and link )
what I am trying to do is to pass to a function the address of an array of structs, so I can later modify the items within the struct, within the array
Code: typedef struct { //A struct of name auctionint bidder;float bid;} auction; void myFunction (auction * auctionItem[]){(*aucItem[x]).bid = y;(*aucItem[x]).bidder = z;} int main(){auction theItems[10]; myFunction(theItems);} Where x, y, and z can be any number.
When I try to run my code the IDE (I'm using Code::Blocks 12.11) does not give me any errors, but it does give me a warning:
warning: passing argument 3 of '<function name>' from incompatible pointer type [enabled by default]
and the note:
note: expected 'struct <struct name> **' but argument is of type 'struct <struct name> *'.Also, when I run the program, it will crash and return garbage.
Write a program that inputs 10 integers from the console into an array, and removes the duplicate array elements and prints the array. By removing, I mean that you should make it appear as if the elements hadn't been there. You may assume that all the integers are between 0 and 100, Write at least 1 function in addition to the main function, and pass an array into that function as a parameter. e.g.
Please enter your 10 numbers: 1 2 3 4 5 6 7 8 9 10 The array contains: 1 2 3 4 5 6 7 8 9 10
Please enter your 10 numbers: 1 1 3 3 3 6 7 8 9 9 The array contains: 1 3 6 7 8 9
Please enter your 10 numbers: 1 1 1 1 1 1 1 1 1 1 The array contains: 1
The bolded area is where I'm having trouble. How I can go about doing this, passing an array into the function as a parameter?
Here is my code:
#include "stdafx.h" #include <iostream> using namespace std; int main () { const int MAX = 10; int a[MAX] = {0}; int i;
I am trying to pass a dynamic array to a function which will:
- Copy the contents of the array to a temporary dynamic array - Change the array passed in to one size bigger - Copy the elements from the temp array back into the newly changed array - Insert an item into the last spot of the array
Here is my code:
#include <iostream> using namespace std ;
void make_array ( int Old [] , int & old_size , int toInsert ) ; void zero_array ( int arry [] , int arry_size ) ; void print_array ( int arry [] , int arry_size ) ;
[Code] .....
The output seems like a memory address but is just a very large number, what have I done incorrectly to cause this?
In the below program, When the getline function is called, it passes a char array of size 1000 by VALUE. It must have passed by value because there is no pointer or reference in the argument list of the getline function definition. And if that's the case, when exiting the getline function, isn't the s[] char array destroyed? And if it is destroyed, then when we reference line in the copy function, what are we actually copying?
#include <stdio.h> #define MAXLINE 1000/* maximum input line length */ int getline(char line[], int maxline); void copy(char to[], char from[]); /* print the longest input line */ main() {
how can i pass an array as an argument to the function? in getCoin() fcn, I am supposed to pass coins array as an argument to the function. fcn prompts user to enter coin(Date, Type and Country). values entered by user are read and assigned to the coins array. I tried the code below.
//# include "Coins.h"; #include <iostream> #include <string> using namespace std;