I am trying to delete a speific element in an array of class objects. i am overwriting the element i waant to delete with the element after it. My algorithm works but the output is not correct, after debugging it seems my objects just dont copy, is there a way to copy a class object, i have looked up copy constructors and attempted to write one but it does not seem to have any effect on the output.
below is my code
class user {
string firstname, lastname, currentteam, position, status ;
int age ;
public:
user() {};
In this book, item 3 is about never treat arrays polymorphically. In the latter part of this item, the author talks about the result of deleting an array of derived class objects through a base class pointer is undefined. What does it mean? I have an example here,
Code: class B { public: B():_y(1){} virtual ~B() { cout<<"~B()"<<endl;
[Code] ....
This sample code does exactly what I want. So does the author mean the way I did is undefined?
case DELETE_TITLE: std::cout << "Game to remove from list: "; std::cin.ignore(); getline(std::cin, gameTitle); for (iter = gameList.begin(); iter != gameList.end(); ++iter) {
[code]....
It deletes the text from the string but not the index it self.
It deletes the text but when I print the list of game titles it has it there blank. I want it to completely remove the object from the vector from where it was deleted
I have a little demo of a bitmap button that simply uses CButton and resource bitmaps in an MFC dialog app. The intent is to click on the button and have the bitmap image change. My code works ok the first time around, but crashes on repeat clicks. I have interpreted this as failure to properly delete the HBITMAP object, though I could be mistaken. In any case the app works ok in Release configuration but violates assertion in Debug.
Code:
ASSERT(m_hObject == NULL); // only attach once, detach on destroy[code] // dialog header // Attributes protected: HBITMAP m_hBitmap1; HBITMAP m_hBitmap2;
Code: class A { std::map<std::string, Unit*> aMap; class B
[Code] .....
This code snippet results in "A non-static member reference must be made relative to a specific object". When I make callA() static, this error goes away, but there is problem with aMap.
If i have a pointer array of classes, e.g. MyClass *foo; and if i try to delete this pointer delete [] foo; does it call a destructor of a class, or wahat happens? this is because i have another pointers in that class which are cleared in destructor.
I am making a simple arkanoid game. When the ball hits the block, i want the block to disappear. How would i go around this? i am working in visual studio. I got the collision and everything working.. Here is my code;
int main(int argc, char** argv){
//initialisation SDL_Init(SDL_INIT_EVERYTHING); SDL_WM_SetCaption("Graphics Window",NULL); //set name of project
class card { public: int id; int val; }; card card1; card1.id = 1; card1.val = 2; card card2; card2.id = 2; card2.val = 45;
etc...
So my question is firstly, is there a better way to implement this? (a vector of classes or something maybe?) and how can I call up a specific instance of the class. For example, if I want the val of a specific instance of the class, how best can I do that?
#include <iostream> #include "curve1.h" #include "curve2.h" using namespace std; int main() { Curve1 curve1Obj; Curve2 curve2Obj;
[Code]...
Base class Score has two derived classes Curve1 and Curve2. There are two curve() functions, one is in Curve1 and other in Curve2 classes. getSize() returns the value of iSize.
My base class header score.h looks like this:
#ifndef SCORE_H #define SCORE_H class Score { private: int *ipScore; float fAverage; int iSize;
[Code]...
You can see that I have used curve1Obj to enter scores, calculate average and output. So if I call getSize() function with cuve1Obj, it gives the right size that I took from user in enterScores() function. Also the result is same if I call getSize() in score.cpp definition file in any of the functions (obviously). .....
The problem is when I call curve() function of Curve2 class in main (line 23) with the object curve2Obj, it creates a new set of ipScore, fAverage and iSize (i think?) with garbage values. So when I call getSize() in curve() definition in curve2.cpp, it outputs the garbage. .....
How can I cause it to return the old values that are set in curve1.cpp?
Here is my curve2.cpp
#include <iostream> #include "curve2.h" using namespace std; void Curve2::curve() { cout << "getSize() returns: " << getSize() << endl; // out comes the garbage }
Can I use a function to simply put values from old to new variables? If yes then how?
I am writing a program which is using SDL library. I have two different classes which one of them is Timer Class and the other is EventHandling Class.
I need to use some member functions and variables of Timer in some Eventhandling Class member functions, Although I want to define an object of Timer in int main {} and relate it to its member function that has been used in Eventhandling member function in order that it becomes easier to handle it, I mean that I want to have for example two objects of timer and two objects of Eventhandling class for two different users.
I do not know how to relate an object of a class from int main{} to its member function which is being used in another class member function.
I have `MainShop`(base class) then `SwordShop` and `BowShop`(derived classes) and another derived class called `Inventory`. I have a vector under protected in my base class, and when I access it from my derived classes it's okay, but each one has its own value. How can I set them all to have the same value?
//MainShop.h #pragma once class MainShop { private: //some variables protected: vector <string> WeaponInventory;
[code]......
Here every time I run it, it goes straight to the `else` and it displays that I do not have any items. I want to just have one vector for both my bow and Sword shops because vectors take up a lot of memory and my teacher said keep them to a minimum. So I just want one vector that takes in items from my bow class as well as my sword class, but for some reason it's acting as if I have multiple vectors, each with its own set of items.
I'm creating a program that holds three arrays one for the persons last name, one for the points scored and one for the player number, now I've got all the arrays and everything done but I'm not sure as to how I'm going to delete an entry for multiple arrays.
I'm having a bit of trouble trying to delete elements in a dynamic array of objects. I tried to delete elements by shifting that particular element and the ones that follow over one element and then assigning the last one to NULL.
cin >> input; while (input != -1 || k == 7) { for(int i = 0; k < numberOfRecords; i++) { if (input == records[k].id) {
I want to delete selected records from struct array using cstring reading from files. Here I read my records to stud struct then assign non-deleted to stu struct but its not deleting as desired...strcmp is giving 25
while(cont=='Y'){ cout<<"Enter student ID to delete: "; cin.ignore(); cin.getline(id, 15,
[Code] ....
I did some debugging effort and I found here is the problem..the stud[0].ID and id is not same but why? I am giving in same id and both char array lenght is 15
while(cont=='Y'){ cout<<"Enter student ID to delete: "; cin.ignore(); cin.getline(id, 15); cout<<strlen(stud[0].ID)<<" "<<strlen(id)<<endl;///---> lenght 1 is 10 ///---->lenght 2 is 8 cout<<strncmp(id,stud[0].ID, 10 )<<endl;
I have a class MySeqBuildBlockModule that I am inheriting from: public SeqBuildBlock. Other than constructor and destructor, this class MySeqBuildBlockModule has a method: prep.
class MySeqBuildBlockModule: public SeqBuildBlock { friend class SeqBuildBlockIRns; public: MySeqBuildBlockModule (SBBList* pSBBList0, long TI1_In, long TI2_In)// more arguements in this constructor of derived class : SeqBuildBlock (pSBBList0)
[code]....
I would have like to intiantiate an object "myIRns_3" of a class defined in third party library
SeqBuildBlockIRns myIRns_3(pSBBList2);
and would like to access it from the prep function as:
I tried to instantiate following in either private section or in constructor; but w/o any success:
SeqBuildBlockIRns myIRns_3(pSBBList2);
ERRORS encountered:
When I tried to do it inside the constructor, I get the following errors:
MySBBModule.h(113) : error C2065: 'myIRns_3' : undeclared identifier MySBBModule.h(113) : error C2228: left of '.getEnergyPerRequest' must have class/struct/union type MySBBModule.h(116) : error C2065: 'pSBBList' : undeclared identifier MySBBModule.h(116) : error C2227: left of '->prepSBBAll' must point to class/struct/union
When I tried to do it in private section, I get the following errors:
MySBBModule.h(106) : error C2061: syntax error : identifier 'pSBBList2' MySBBModule.h(113) : error C2228: left of '.getEnergyPerRequest' must have class/struct/union type MySBBModule.h(116) : error C2065: 'pSBBList' : undeclared identifier MySBBModule.h(116) : error C2227: left of '->prepSBBAll' must point to class/struct/union
I get this error when I'm attempting to delete an array. I'm new to dynamic arrays, and from what I have learned, arrays must be deleted after use. I plan on using this in a function later on, so deleting the array is a must.
Here's the error message: Debug Error!
HEAP CORRUPTION DETECTED: after Normal block (#154) at 0x007E55A0. CRT detected that the application wrote to memory after the end of heap buffer.
Here's my code: int main() { //Declare variables char persist = ' '; int* primes = NULL; int size2 = 0;
And I want to make adding,deleting, and searching functions.Something like
Code:
void add();//Add name and address to a file, //and add more to the same file if I want to. void del();//Delete or Change some neighbor's name or address //in the same file(Can I?) void search();//Search name and show detail
So I started to code adding function first, but I don't know that I need to use pointer to code each functions relations, and I don't know how to check that my input's already exists yet. But I started some code below...
Code: void add() { int i=0; FILE *fp = fopen("neighborhood.txt", "at"); if ( fp != NULL ) { do{