C++ :: How To Create Member Function To Represent Embedded Task

Jun 17, 2014

The following code is an example of how task are created with micro cos III in c. I am trying to figure how to create similliar code in C++. My problem is how do I instantiate objects and how to use member functions to represent task. Within the create task routine the address of function is passed as argument. How do I do this in C++? Will I need more than one class? New to embedded C++.

/*!
* @brief LED Flasher Task
*/
void
led5_task (void * p_arg)
{
OS_ERR err;
(void)p_arg; // NOTE: Silence compiler warning about unused param.

[Code]...

View 2 Replies


ADVERTISEMENT

C++ :: Embedded Micro Controller - Pointer To Class Member

Sep 19, 2014

This project is for an embedded micro controller. In the project i wrote a class that generically services uarts. then i declare 6 objects of that class and hand them configurations for each specific uart.

internally all the objects have a send buffer of data that is still to be sent that gets populated by the object member function.

how can i make an array of function pointers that can point to the same member but of six different objects.

for example (not a working one)

class uart {
private:
struct myData {
unsigned char data[20]
int head
int tail
int count;

[Code] ....

View 9 Replies View Related

C++ :: Function Overloading (OOP Task)

Feb 27, 2013

I have been asked to create a program to overload a function which should accept and print first one integer and then two integers. Here is the code i have produced so far: [URL] ....

Code:
#include <iostream>
using namespace std;

//Overloading f1 three ways

int f1(int a);
double f1(double a);
long f1(long a);

[Code] .....

I am aware the code should work. my only concern is the error i receive on line 12. I am certain there should be a value in the bracket but i dont know what.

View 11 Replies View Related

C++ :: Stack Function Is Supposed To Represent Scope Of Program

Dec 5, 2014

I am trying to make an interpreter. This stack function is supposed to represent the scope of the program, meaning scope of the variables. The START represents a new scope, and FINISH represents the current scope closing. I am trying to do a recursive function in which the stack is updated with each recursive call, which represent a new scope for each call.After i enter a new scope and the scope ends, my program prematurely terminates.

void stack(ifstream& file,Hash& Table) {
string line;
getline(file,line);
int i=0;

[code].....

View 2 Replies View Related

Visual C++ :: Access Member Function From Non-member Function In Same CPP File?

Dec 16, 2012

In my MFC, CMyPorpertyPageDlg is derived from CPropertyPage. How to access its member function from a nonmember function in the same CPP file?.

void Non_Member_Get_PorpertyPage()
{
CMyPorpertyPageDlg* pPageDlg = ....
}

View 4 Replies View Related

C++ :: Call To Member Function X Is Ambiguous - Overloaded Member From Header File

Feb 23, 2014

I get the following error in XCode whenever I try to access the member I created 'randomGen' in a separate class in a different header file. I have made sure to include the header file and have tried to access it through an object.

This is the code I enter when trying to access the method from randomiser.h in main.cpp. It is also an overloaded function with doubles and integers:

RandomG randomiser;
randomiser.randomGen(); // 'Call to member function 'randomGen' is ambiguous'

This is the code inside randomiser.h:

#include <string>
#include <iostream>
using std::string;
using std::cout;
using std::endl;
class RandomG {

[Code] ....

This is the error inside xcode: [URL] ....

I have tried seperating the code for the functions in another class (main.cpp) and then running and it seems to works, so I'm not sure why I can't put everything in the .h file and then access it?

I would like it in a seperate file so it doesn't clutter my main. I am writing a game with SDL so that might be confusing and I would like the window to have a random title and other random properties, so it would be easier to use a function.

View 3 Replies View Related

C++ :: Call Member Function Inside Another Member Function?

Mar 21, 2013

If I wanted to call a member function inside another member function, how would I do that, if it's possible?

For example, if I have Find(int key) defined already and wanted to call it while i was overloading operator+.

View 2 Replies View Related

C++ :: Non Constant Member Function Being Called Inside Constant Member Function?

Dec 28, 2012

#include <iostream>
class Hello {
public:
void Test() {

[Code].....

As i know a non-constant member function cant be called inside a constant member function but how the above code has been compiled successfully and giving the expected result .

View 5 Replies View Related

C++ :: How To Create A Base Class Which Defines Static Data Member

Sep 9, 2013

Basically I want to create a base class which defines a static data member so that its automatically redeclared as the same static data member in the derived class.

class A{
protected:
static derivable int val;
// A::val
}

class B : public A{
// static derivable int val is already here
// A::val AND B::val
}

This seems impossible to me but I'm wondering if perhaps there's a way to add modifiers to the compiler to do this (or preferably something MUCH simpler)...

View 11 Replies View Related

C :: Create Function To Create A Dynamic Array That Fill With Randomly Generated Integers From 0 To 50

Oct 26, 2013

I have a struct called Array and I'm to create a function to create a dynamic array that's fill with randomly generated integers from 0 to 50 (inclusive) and a function to destroy the array for freeing its memory. Below the code that I have written so far.

Code:

* Struct */
typedef struct {int *pArray; //the dynamic array
int length; //the size of the dynamic array}Array;
/* Function to create a dynamic array */
Array *initializeArray (int length) {int i;
}

[code]....

View 7 Replies View Related

C :: How To Suspend An Ongoing Task

Aug 6, 2013

Here is what I am trying to do. I am reading from a socket. On receipt of specific data from the socket I have to start some computation (takes more than 5s). But if there is another input from the socket when the computation is in progress I need to disregard the ongoing computation and start all afresh. I have not come across any method which could suspend the ongoing task in the same context. I have thought of running computation in a separate thread. But I feel there must be some other methods doing it in the same context which I am unaware of. And, is my understanding correct that process would take up the new task only after completing the previous computation (which I do not want).

View 6 Replies View Related

C++ :: Input Edit Task

Jan 20, 2015

how i am using wxDev-c++ and i need to make.Tasks would include: use a class or struct variable, and create a program that can perform the following actions:

1. The data provided by the user to enter the keyboard.
2. The display of the stored data.
3. edit the data.

Example of data: name surname age.

I Try like it,its let me input and save it but how to edit it or i am doing it bad?

#include<iostream>
#include<fstream>
using namespace std;
int main()

[code]....

View 5 Replies View Related

C++ :: Print Out All Task Orderings

Jul 20, 2013

Given N tasks (numbered 1-N) and a series of task restrictions (do task 3 before task 2) print out all possible task orderings.

Example input:
3
3 2

Explanation: there are 3 tasks and task 3 must be done before task 2 (each restriction will have its own line)

Example output:
1 3 2
3 1 2
3 2 1

View 9 Replies View Related

C++ :: Design Class That Can Be Used That Can Represent A Parabola

Apr 24, 2013

The program is supposed to design a class that can be used that can represent a parabola.

Code:

#include <iostream>
#include <iomanip>
#include <cmath>
#include <fstream>
#include <cstdlib>
#include <cstring>

using namespace std;
class Parabola {
public:
Parabola( double, double, double );

[Code] .....

View 3 Replies View Related

C/C++ :: Object Represent A Value And Add / Remove Cart?

Sep 25, 2013

im working on Book Ordering system and i having trouble how to make the system recognize different price values when i add different books into it, also how to make the system to be able to add/remove cart?

View 12 Replies View Related

C# :: Ordering Of Embedded Resources

Oct 14, 2014

I have 10 or so .sql scripts (the number is likely to rise) which are required to be kept with a C# application.

For the most part the embedded resources seem to work fine , however I require a way in which to guarantee the ordering in which the files are run.

What I do currently:

Retrieve the details of the embedded resources using : Assembly.GetManifestResourceNames()

(and a bit of linq to filter based upon my requirements) which I pass to a list, I then later on use the list to grab the physical resource when its needed.

The files are named such as:

1_ScriptDescription.sql
2_ScriptDescription.sql
3_ScriptDescription.sql
10_ScriptDescription.sql <--- Here's my problem! This will come after 1_ScriptDescription.sql

Ideally I need a way in which to order the list or some kind of ordering when I pull from

Assembly.GetManifestResourceNames()

But I'm not really sure of a practical way to do this, I did consider manipulating the string .....

View 3 Replies View Related

C++ :: Program To Read Image (Later Represent By Array 3D)

May 1, 2013

I will make a program to read the image in C++. And later, the image will represent by array 3D, which (x,y) represent the spatial coordinate of (height*weight) image (pixel) and z represent the intesity of those image (0-255).

In matlab, the code for do that is --> imread('image.jpg')

How can I do that in C++?

View 2 Replies View Related

C++ :: Two Player Tic Tac Toe Game - Use Enums When Possible To Represent Values

Apr 19, 2013

Here is the code I have written so far. My problem is that when the second user enters its position the last user's position is wiped of the board. I want to know how I can hold that position and keep doing so until the game is finished. I thought that calling the previous function would do that (and you can see where I have put that into a comment) but it doesn't.

Code:
#include <iostream> //includes header file
using namespace std;
//function prototypes
void printLeftUpper(int i, int j);
void printMiddleUpper(int i, int j);

[Code] ....

View 1 Replies View Related

C++ :: How To Get List Of Applications Showing By Task Manager Through API

Oct 21, 2014

I am searching for a way/api through which i can get list of Applications as showing by task manager inside Applications tab. Is there any way?

View 3 Replies View Related

C++ :: Obtaining Pointers To Represent Each Branch In Hierarchy?

Aug 24, 2014

My program has a large version of this, where every leaf class is singleton, and pointers of the base class to represent each possible path are stored in a map during compile time. I have it working as follows:

#include <iostream>
#include <string>
#include <map>

[Code].....

But System::initializePrototypes() is constructing the map manually, and I want to use recursion somehow, because my hierarchy is much bigger than this. It's also easy to miss a path doing it the above way, and when new classes are added to the hierarchy, it will be a nightmare to update the map. So the ideal solution is recursion constructing the map perfectly--and when new classes are introduced, nothing needs to be added to System::initializePrototypes().

View 7 Replies View Related

C++ :: Showing All Running Processes Like In Task Manager

Oct 7, 2014

I want to show all running processes of windows.

my motive is whenever any running process closes/quits whether it be console or window based on windows it notify(s) me or user that some .exe has been closed.

View 1 Replies View Related

C# :: Design Pattern For Task Notification System

Feb 24, 2014

I am looking a good design pattern that takes a combination of a Observer Design Pattern and Command Design Pattern.

Observer Design Pattern:

Subject - ISystem
ConcreteSubject - "Different Types of Systems"
Observer - INotifier
ConcreteObserver - "Different Types of Notifier's"

Command Design Pattern: Used to create a task. "Different Types of Task" ....

View 4 Replies View Related

C# :: How To Represent A Table That Contains Dynamic Content In Header

Jun 2, 2014

I've attached an image that shows a basic table with dynamic content in the header.

Initially, I thought about using a datagrid. However, I can't use a datagrid because of the format of my data visually. The DataGrid would not allow me to have static and dynamic data inside my column headers.

You see anything I am displaying in brackets, {}, are being updated with results after I process some data in the backend. After the data analysis is done, the results are displayed based on an algorithm.

So, let's say for control1, for each family, it would indicate whether the data passed or failed. Then, in the rows themselves, it would update with choice 1 or choice 2 depending on the data generated.

So, the data that is in brackets shows properties being updated. I'm not sure what UserControl I can use to accommodate this kind of display.

View 13 Replies View Related

C Sharp :: Counting Execution Time Of A Task?

Nov 9, 2013

I am checking out this simple piece of code:

private void button1_Click(object sender, EventArgs e)  {
            Stopwatch sw = Stopwatch.StartNew();  
            Task Task1 = Task.Factory.StartNew(() =>  {
                    Console.WriteLine("Task1 started in : "+ " "+sw.ElapsedMilliseconds);
                    Thread.Sleep(4000);
                    Console.WriteLine("Task1 finished in : " + " " + sw.ElapsedMilliseconds);
                }
                );
        }

and the results are :

Task1 started in : 2 in milliseconds
Task1 finished in : 4015 in milliseconds.

The problem is, that if i count the time with an external device, just like the timer of my watch or my cellphone s,the total time is 4,8 or 4,9 seconds, which i wouldn t expect that to happen.

The first thing i ve thought, is that it takes the ThreadPool about 800msec or 1 sec to create the thread so as to execute this task, but even if it is so, shouldn t the stopwatch count the time precisely?So , why is there a deviation between an external timer and the stopwatch ?

View 1 Replies View Related

C++ :: Modelling Device In Embedded System?

Oct 13, 2013

What I want to do is abstract and model a device (more specifically in this case, an IMU) in an embedded system.

Now, there are a couple of gotchas:

- It is basically a framework, which means that it should work with any device, any platform and any bus.

- It is an embedded system, so power consumption and memory consumption must be reduced. It is not a PC.

- It cannot be too complex, because I fear that will just make people scrap it and rewrite it from scratch :P

- It should aim for as little code as possible to write the whole model, of course. Adding 100 lines of code for each register would be a bummer.

That said, I must also model the current system, which means that the current platform, the current bus (which is I2C) and the specific IMU model (I have a datasheet).
So the model I am thinking of currently is this:

First, I have a platform. It will know what bus a device is connected on and contains the buses (or specifically, the instances of the buses). It consists of a specific class for each platform and a base. Here are the two I have now:

Code:
namespace Sensors
{
template<typename Platform_t> class GPS;
}
namespace Platforms
{
class RaspberryPi: public PlatformBase

[Code]....

Currently I am making the assumption that all platforms will have an I2c bus and UART bus, but I'm not sure about that. We have only one platform ATM, though, so for now this holds. I'm guessing I might have to move it to the specific platforms later and get rid of PlatformBase.GetI2CBus is a problematic one related to registers, but I'll get back to that.

UART is simple to model since it's just a block read and write, so:

Code:
namespace Buses
{
class UART
{
public:
UART(const std::string& UARTPath): m_Open(false), m_PathToUART(UARTPath) {}

[Code]....

I'm probably going to handle all errors through exceptions. So if I can't open the UART bus, I'll throw an exception.

The I2C bus is a problem. I have a model which deals with it on a register-based level, but ideally I'd like to be able to model and use the devices on the I2C bus on a flag-based level (ie, I have names for each individual flag in the registers which I can read or write to directly instead of writing a hexadecimal value directly to each register).

Here is code:

Code:
namespace Buses {
template<unsigned int Id>
class I2CDevice {
public:
I2CDevice(I2C& Bus): m_Bus(Bus) {}
template<typename T>

[Code]....

So I2CDevice does some checks to see that the data to write to a register is either 8 or 16 bits. It does not check that the size to write matches the register's size, but another class does not.

The idea is also that it checks which device is currently active on the bus, and if it's not the current I2CDevice, then it simply selects that before attempting to read or write (the Open call).

This is not meant for multi-threaded environments. Yet, anyway.

The Impl2::Read/Write just dispatches the call so it calls the correct function for writing and reading the correct size, depending on the size of the data.

This is all well and good, but I2C works with registers, so of course I want a class to model a register which I can read and write to directly. It must tie into the bus class since the bus class is the one that abstracts reads and writes on the bus.

The register class looks like:

Code:
template<unsigned int Bits, unsigned int RegisterId, typename Bus_t>
class Register {
public:
typedef typename Impl::RegisterBase<Bits>::Storage_t Storage_t;
static_assert(!std::is_same<Bus_t, Buses::UART>::value, "Cannot read and write registers on the UART bus.");
static_assert(Bits == 8 || Bits == 16 || Bits == 32 || Bits == 64, "Number of bits must be 8, 16, 32 or 64.");
auto Write(Storage_t Data) -> void

[Code]....

I think this explains itself, except for the Regs struct, which is an experiment by me to enable myself to access registers via Regs.Config, etc.

What is missing is the ability to access and read/write the individual bits inside the registers. I am thinking a two-way access, where you can write to individual bits, but must call .Write() to commit the write to the register for efficiency.

I haven't actually written this. I don't know a good way ATM. I don't want to add a lot of variables and a write function because that would use 1 byte for every bit which is unacceptable.

I don't want to add a lot of code to make it work, either. A good get/set class would be nice, but I can't see that working. The register must store all state and any subsequent classes must not store any state or overhead will increase.

Finally, yes, I know a lot is incomplete and untested. It probably won't even compile. But that is for later. First is finishing the model.

It would be nice if things such as the platform and buses could be made static because there will only be one instance at any time, and that would save overhead if I don't have to store objects or references to them, but I haven't figured out how to achieve this.

View 13 Replies View Related

C :: Pages Handling In Embedded Source

Jul 9, 2013

I'ma firmware writing, and usually use only C language (not my decision, unfortunately!).In many application we've only a text display (2 rows 16 columns ascii char, or 4x20 or something else). But the question can be used also for semi graphics panel and so on.

I'm looking for an example / library / sourcecode to handling all the pages in the project. When the program start you've a 1st page (wth info abt release, hallo screen and so on), then with a arrows buttons you can navigate throught many pages. Some of these can be called by SW (or HW) events. (Button, alarm, end of job ...) In abt 20 year of experience3 I?ve seen many type of different code.

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved