C# :: Ordering Of Embedded Resources

Oct 14, 2014

I have 10 or so .sql scripts (the number is likely to rise) which are required to be kept with a C# application.

For the most part the embedded resources seem to work fine , however I require a way in which to guarantee the ordering in which the files are run.

What I do currently:

Retrieve the details of the embedded resources using : Assembly.GetManifestResourceNames()

(and a bit of linq to filter based upon my requirements) which I pass to a list, I then later on use the list to grab the physical resource when its needed.

The files are named such as:

1_ScriptDescription.sql
2_ScriptDescription.sql
3_ScriptDescription.sql
10_ScriptDescription.sql <--- Here's my problem! This will come after 1_ScriptDescription.sql

Ideally I need a way in which to order the list or some kind of ordering when I pull from

Assembly.GetManifestResourceNames()

But I'm not really sure of a practical way to do this, I did consider manipulating the string .....

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i have seen a lot of programs that have images inside their exe, dont use external ones. I tried to add image in my codeblocks project, but trying to use it failed. It seems that to use a resource i have to add some kind of header file, but how to do this???

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Feb 12, 2015

What i'm trying to do is compile a text file to an executable, but the problem is that I want to be able to edit the resource file while in runtime, for example write something on a textbox, hit compile and get the executable file edited by the texbox.

Here's my codedom:

public static bool Compile(string sourcefile, string exefile) {
CSharpCodeProvider ccp = new CSharpCodeProvider();
CompilerParameters cp = new CompilerParameters();
cp.ReferencedAssemblies.Add("System.dll");

[Code] ....

Is there anyway I could do that?

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Dec 12, 2013

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May 15, 2013

I want to write a template that combines two type of resources:

class someClasses {
typedef someType ElementType;
} template<class T1,class T2>
class combo {
...
}

And I want to specify my T1 and T2 has the same ElementType, how can I write my combo class to partial specialize the general case so the ElementType check is at compile time?

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C++ :: Ordering A Map By Value

Jan 22, 2015

So I have a map of the form:
std::map<std::string, int> m;

I want to order this by its int value, but I don't know how to write such a function. I've had two attempts thus far:

One by using std::pair, as a map consists of pairs.

bool cmp(std::pair<std::string, int> p1, std::pair<std::string, int> p2) {
return p1.second < p2.second;
}

The other by trying to use maps, which seemed off to me at first, but I still tried it out (obviously it didn't work):

bool cmp(std::map<std::string, int> m1, std::map<std::string, int> m2) {
return m1.begin()->second < m2.begin()->second;
}

How do I write a function that compares the values of a map such that I can use it to sort the map?

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Mar 23, 2014

I wrote this program to create a list of medical resources and their attributes, a task I have been performing repeatedly lately. I'm still fairly new to C++, so I thought to create a structure "Resource", and then an array of those structures "city[300]". My problem is that the input doesn't seem to be happening: the program runs, but when it prints to screen/writes to the file at the end, all the shows is:

Resource Type:
Name:
Address:
Phone:
Website:

for every resource that was input. All the fields are blank.

#include <iostream>
#include <fstream>
#include <string>
using namespace std;
struct Resource {
string typeID;
string name;

[Code] ....

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Mar 1, 2013

I just started my task with Ordering system. what should I use if I'm going to ask the user if he wants to exit the system, he will press(zero)0 to exit the program and press Y(uppercase or lowercase) to continue?

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Aug 2, 2014

Here's the objective of the program: "Instead of using ABCDEFGHIJ to order letters use DCBAJIHGF go order. The program should determine which 4-letter word is larger of two based on this new ordering system."

Not even sure how to start with this problem , how would I go about defining my own ordering system?

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C :: Byte Ordering In Binary Buffer

Apr 13, 2014

Basically it has to do with the byte ordering in a binary buffer vs the typing of a variable used to hold it.

To give you an example, if I have a buffer (say of indefinite length), and a ptr "ptr" pointing to a byte in the buffer (say, C0), such that if I open the buffer in a binary viewer it reads like this: Code: C0 DD FE 1F Such that this is true:

Code:
/*ptr is uint8_t*/
*ptr == 0xC0

Then I do this:

Code:
uint16_t var;
var = *(ptr+1);

I would expect the result to be:

Code: DD FE /*56830*/

Though if I print that out with:

Code:
printf("%u
", var);

It'll print:

Code: 65245 /*(FE DD)*/

Now obviously it's byte swapped, but what is causing that? I'm assuming if I just stream that out to a file byte by byte it'll be fine, so it's something with the 16 bit data type (also have seen this issue with a 32 bit data type, where all 4 are in reverse order). Is there any way to 'fix' it except bit shifts & masks?

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C++ :: Multimap Alphabetically Ordering With Char

Jan 18, 2015

I understand multimaps are key ordered. I have no problems with ints but when I put my char arrays in they are not alphabetically ordered. I must use char array and not <string>. Is it possible to alphabetically order them with char*

39 int c;
40 User *user;
41 char nameH[200];
42 char line[200];
43 int ageH;
44 double wH;

[code]....

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C++ :: Array In Class - Set With A Special Ordering

May 24, 2013

I have an array in a class with some numbers in a specific order. Now I want to create a set with references to that array ordered after the arrays content. I thought a solution could be something like

class Holder {
int o[10]= {1,5,7,2,3,8,4,9,6,0};
public:
set<int,my_order> m_s;
Holder() {
for(int i=0; i<10;i++) {
m_s.insert(i);

[Code] ....

How to create the my_order.

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C/C++ :: Ordering Array From Largest To Smallest?

May 25, 2014

Write a program that reads in a list of integers into an array with base type of int. Provide the facility to either read this array from the keyboard or from a file, at the user's option. If the user chooses file input the program should request a file name. You may assume that there are fewer than 50 entries in the array. Your program determines how many entries there are. The output is to be a two-column list. The first column is a list of the distinct array elements; the second column is the count of the number of occurrences of each element. The list should be sorted on entries in the first column, largest to smallest.

For example, for the input
-12 3 -12 4 1 1 -12 1 -1 1 2 3 4 2 3 -12

the output should be
N Count
4 2
3 3
2 2
1 4
-1 1
-12 4

Here's My code So far:

#include <iostream>
#include <fstream>
using namespace std;
const int SIZE = 50;

[Code]....

My Code outputs the numbers From Largest to Smallest according to given array, but I need to make it to output the numbers once(if its repeated)

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Dec 9, 2014

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Oct 13, 2013

What I want to do is abstract and model a device (more specifically in this case, an IMU) in an embedded system.

Now, there are a couple of gotchas:

- It is basically a framework, which means that it should work with any device, any platform and any bus.

- It is an embedded system, so power consumption and memory consumption must be reduced. It is not a PC.

- It cannot be too complex, because I fear that will just make people scrap it and rewrite it from scratch :P

- It should aim for as little code as possible to write the whole model, of course. Adding 100 lines of code for each register would be a bummer.

That said, I must also model the current system, which means that the current platform, the current bus (which is I2C) and the specific IMU model (I have a datasheet).
So the model I am thinking of currently is this:

First, I have a platform. It will know what bus a device is connected on and contains the buses (or specifically, the instances of the buses). It consists of a specific class for each platform and a base. Here are the two I have now:

Code:
namespace Sensors
{
template<typename Platform_t> class GPS;
}
namespace Platforms
{
class RaspberryPi: public PlatformBase

[Code]....

Currently I am making the assumption that all platforms will have an I2c bus and UART bus, but I'm not sure about that. We have only one platform ATM, though, so for now this holds. I'm guessing I might have to move it to the specific platforms later and get rid of PlatformBase.GetI2CBus is a problematic one related to registers, but I'll get back to that.

UART is simple to model since it's just a block read and write, so:

Code:
namespace Buses
{
class UART
{
public:
UART(const std::string& UARTPath): m_Open(false), m_PathToUART(UARTPath) {}

[Code]....

I'm probably going to handle all errors through exceptions. So if I can't open the UART bus, I'll throw an exception.

The I2C bus is a problem. I have a model which deals with it on a register-based level, but ideally I'd like to be able to model and use the devices on the I2C bus on a flag-based level (ie, I have names for each individual flag in the registers which I can read or write to directly instead of writing a hexadecimal value directly to each register).

Here is code:

Code:
namespace Buses {
template<unsigned int Id>
class I2CDevice {
public:
I2CDevice(I2C& Bus): m_Bus(Bus) {}
template<typename T>

[Code]....

So I2CDevice does some checks to see that the data to write to a register is either 8 or 16 bits. It does not check that the size to write matches the register's size, but another class does not.

The idea is also that it checks which device is currently active on the bus, and if it's not the current I2CDevice, then it simply selects that before attempting to read or write (the Open call).

This is not meant for multi-threaded environments. Yet, anyway.

The Impl2::Read/Write just dispatches the call so it calls the correct function for writing and reading the correct size, depending on the size of the data.

This is all well and good, but I2C works with registers, so of course I want a class to model a register which I can read and write to directly. It must tie into the bus class since the bus class is the one that abstracts reads and writes on the bus.

The register class looks like:

Code:
template<unsigned int Bits, unsigned int RegisterId, typename Bus_t>
class Register {
public:
typedef typename Impl::RegisterBase<Bits>::Storage_t Storage_t;
static_assert(!std::is_same<Bus_t, Buses::UART>::value, "Cannot read and write registers on the UART bus.");
static_assert(Bits == 8 || Bits == 16 || Bits == 32 || Bits == 64, "Number of bits must be 8, 16, 32 or 64.");
auto Write(Storage_t Data) -> void

[Code]....

I think this explains itself, except for the Regs struct, which is an experiment by me to enable myself to access registers via Regs.Config, etc.

What is missing is the ability to access and read/write the individual bits inside the registers. I am thinking a two-way access, where you can write to individual bits, but must call .Write() to commit the write to the register for efficiency.

I haven't actually written this. I don't know a good way ATM. I don't want to add a lot of variables and a write function because that would use 1 byte for every bit which is unacceptable.

I don't want to add a lot of code to make it work, either. A good get/set class would be nice, but I can't see that working. The register must store all state and any subsequent classes must not store any state or overhead will increase.

Finally, yes, I know a lot is incomplete and untested. It probably won't even compile. But that is for later. First is finishing the model.

It would be nice if things such as the platform and buses could be made static because there will only be one instance at any time, and that would save overhead if I don't have to store objects or references to them, but I haven't figured out how to achieve this.

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I'm looking for an example / library / sourcecode to handling all the pages in the project. When the program start you've a 1st page (wth info abt release, hallo screen and so on), then with a arrows buttons you can navigate throught many pages. Some of these can be called by SW (or HW) events. (Button, alarm, end of job ...) In abt 20 year of experience3 I?ve seen many type of different code.

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I am trying to write a C code with embedded MySQL with server and client options. I am trying to important a csv data file for MySQL server and client.

I saw on internet like: LOAD DATA LOCAL INFILE 'data.csv' INTO TABLE test FIELDS TERMINATED BY',' LINES TERMINTED BY' ';

But I think that line is for SQL workspace. How to write in C format?

Code:
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include "/usr/include/mysql/mysql.h"

MYSQL *mysql;
MYSQL_RES *results;
MYSQL_ROW record;

static char *server_options[] = { "data.csv", "--defaults-file=my.cnf" };
int num_elements = sizeof(server_options)/ sizeof(char *);

[Code] ......

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So in essence I am sharing a raw data chunk periodically between the 2 processors that has outputs and feedback data. For the moment this is captured as one big buffer array on either micro after receiving. For easier structure I thought of bouncing this buffer that contains all sensor information and control variables between the 2 processors (visualize a ping pong game with all the possible variables from both micros - bandwidth between the micros is not a limitation) There are quite a few modules that want to access information from this buffer and write control actions back to it.

I was thinking of constructing a struct on both micros to access this "raw data" from the buffer and set it up with variable names so that it is easier for functions to read info and write controls back.

But this would mean that the data is accessible to every function, and there is the fear that some functions will write to the input data or write to control variables that they should not have access to. I also need to reduce memory copies and the like due to limited memory on each micro.

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I have the following complete code in c++

Code:
void GetMapData () {
MapPair NewMap;
string TempString;
BOOL SkipReadLine = FALSE;
//------
char buffer[MAX_PATH];
std::fstream File;

[code].....

The problem is that I do not want to have an external MapData.txt, rather I access it through a embedded text resource, which in this case I have no knowledge on doing so.

I have the following snippet which demonstrates to my knowledge on how to access a text resource; however, I do not know hot to modify the code above to implant this, but to still have the same functionality as the original code above.

Code:
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note that I am compiling with a MBCS.

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The following code is an example of how task are created with micro cos III in c. I am trying to figure how to create similliar code in C++. My problem is how do I instantiate objects and how to use member functions to represent task. Within the create task routine the address of function is passed as argument. How do I do this in C++? Will I need more than one class? New to embedded C++.

/*!
* @brief LED Flasher Task
*/
void
led5_task (void * p_arg)
{
OS_ERR err;
(void)p_arg; // NOTE: Silence compiler warning about unused param.

[Code]...

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This project is for an embedded micro controller. In the project i wrote a class that generically services uarts. then i declare 6 objects of that class and hand them configurations for each specific uart.

internally all the objects have a send buffer of data that is still to be sent that gets populated by the object member function.

how can i make an array of function pointers that can point to the same member but of six different objects.

for example (not a working one)

class uart {
private:
struct myData {
unsigned char data[20]
int head
int tail
int count;

[Code] ....

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