C++ :: Function Overloading (OOP Task)
Feb 27, 2013
I have been asked to create a program to overload a function which should accept and print first one integer and then two integers. Here is the code i have produced so far: [URL] ....
Code:
#include <iostream>
using namespace std;
//Overloading f1 three ways
int f1(int a);
double f1(double a);
long f1(long a);
[Code] .....
I am aware the code should work. my only concern is the error i receive on line 12. I am certain there should be a value in the bracket but i dont know what.
View 11 Replies
ADVERTISEMENT
Jun 17, 2014
The following code is an example of how task are created with micro cos III in c. I am trying to figure how to create similliar code in C++. My problem is how do I instantiate objects and how to use member functions to represent task. Within the create task routine the address of function is passed as argument. How do I do this in C++? Will I need more than one class? New to embedded C++.
/*!
* @brief LED Flasher Task
*/
void
led5_task (void * p_arg)
{
OS_ERR err;
(void)p_arg; // NOTE: Silence compiler warning about unused param.
[Code]...
View 2 Replies
View Related
Jul 24, 2013
What is the role of friend function in this program? Is it even executed here?
#include <iostream>
using namespace std;
class loc {
int longitude, latitude;
public:
loc() {} // needed to construct temporaries
[Code] ....
View 2 Replies
View Related
Jan 17, 2014
I am facing some problems while overloading base class functoin in child class. I have 2 programs as listed below.
Program 1 :
#include <iostream>
using namespace std;
class base
{
[Code].....
Compilation Errors:
child_overload.cpp: In function "int main()":
child_overload.cpp:27: error: no matching function for call to "child::func(const char [16])"
child_overload.cpp:17: note: candidates are: void child::func(double)
I thought as base class members are also as part of child class through "public" access specifier, it should access base class function, when funct() is called with a string. if I use "using base::func" in child, it works fine. But why I need that when base class memebers are part of child class?
View 2 Replies
View Related
Feb 4, 2014
I am writing the overloading operator function (prefix ++) according to my book.. but it doesnt work !!!!!!
But if i write:
void operator++() {
++x;
}
It works !!!!!
Here is my code according to the book that doesnt work as it should:
#include <iostream>
using namespace std;
class things {
int x,y,z;
[Code] ....
View 2 Replies
View Related
Sep 2, 2014
string concatenation using operator overloading function using + operator. i wrote the proto pls explain body of the function.
class A
{
char *p1,*p2;
public:
A& operator +(A &obj1)
{
-----
-----
}
};
/>
View 3 Replies
View Related
Dec 26, 2014
I want to create a program that shows the total of 2 subjects & percentage of student using binary operator overloading with member function in C++.
View 10 Replies
View Related
Jun 13, 2014
I stumbled upon an unexpected difference between GCC and VisualStudio: Different overloaded functions are called in the following example:
// -------- can assume this is located in 'tool.h' file --------------
// Fwd declaration support foo( const int& ) gets called as expected by both compilers
// void foo( const int& n );
template< typename T >
void foo( const T& n ) {
[Code] ....
What happens: I expected that by calling bar(1) compiler will notice both versions of foo() and call the best match, in this case foo(const int&). That is not the case.
Note that overloaded foo(const int&) is below bar(). It seems that at that point GCC does not see overloaded version, and happily calls template version. Visual studio on the other hand has no problem finding them both.
If I introduce a forward declaration of foo( const int& ) before bar(), both compilers call that version correctly. Unfortunately, that is not a solution for my problem here.
Template version is part of a library while overloaded is part of the user code. Both would be located in different (header) files and I would not like to impose #include order to the users or to be dependant on it.
View 2 Replies
View Related
Aug 1, 2014
Code:
class VAR_EXPORT VAR {
public:
};
VAR_EXPORT QDataStream &operator>>(QDataStream &p_stream, QSharedPointer<Data>& p_data)
[Code] ....
Above compile and build ok. But when i build another library that use the above, i was shown with all errors complaining operator << and >> definition of dllimport function not allowed
error C2491: 'operator >>' : definition of dllimport function not allowed
error C2491: 'operator <<' : definition of dllimport function not allowed
View 1 Replies
View Related
Aug 6, 2013
Here is what I am trying to do. I am reading from a socket. On receipt of specific data from the socket I have to start some computation (takes more than 5s). But if there is another input from the socket when the computation is in progress I need to disregard the ongoing computation and start all afresh. I have not come across any method which could suspend the ongoing task in the same context. I have thought of running computation in a separate thread. But I feel there must be some other methods doing it in the same context which I am unaware of. And, is my understanding correct that process would take up the new task only after completing the previous computation (which I do not want).
View 6 Replies
View Related
Jan 20, 2015
how i am using wxDev-c++ and i need to make.Tasks would include: use a class or struct variable, and create a program that can perform the following actions:
1. The data provided by the user to enter the keyboard.
2. The display of the stored data.
3. edit the data.
Example of data: name surname age.
I Try like it,its let me input and save it but how to edit it or i am doing it bad?
#include<iostream>
#include<fstream>
using namespace std;
int main()
[code]....
View 5 Replies
View Related
Jul 20, 2013
Given N tasks (numbered 1-N) and a series of task restrictions (do task 3 before task 2) print out all possible task orderings.
Example input:
3
3 2
Explanation: there are 3 tasks and task 3 must be done before task 2 (each restriction will have its own line)
Example output:
1 3 2
3 1 2
3 2 1
View 9 Replies
View Related
Oct 21, 2014
I am searching for a way/api through which i can get list of Applications as showing by task manager inside Applications tab. Is there any way?
View 3 Replies
View Related
Oct 7, 2014
I want to show all running processes of windows.
my motive is whenever any running process closes/quits whether it be console or window based on windows it notify(s) me or user that some .exe has been closed.
View 1 Replies
View Related
Feb 24, 2014
I am looking a good design pattern that takes a combination of a Observer Design Pattern and Command Design Pattern.
Observer Design Pattern:
Subject - ISystem
ConcreteSubject - "Different Types of Systems"
Observer - INotifier
ConcreteObserver - "Different Types of Notifier's"
Command Design Pattern: Used to create a task. "Different Types of Task" ....
View 4 Replies
View Related
Nov 9, 2013
I am checking out this simple piece of code:
private void button1_Click(object sender, EventArgs e) {
Stopwatch sw = Stopwatch.StartNew();
Task Task1 = Task.Factory.StartNew(() => {
Console.WriteLine("Task1 started in : "+ " "+sw.ElapsedMilliseconds);
Thread.Sleep(4000);
Console.WriteLine("Task1 finished in : " + " " + sw.ElapsedMilliseconds);
}
);
}
and the results are :
Task1 started in : 2 in milliseconds
Task1 finished in : 4015 in milliseconds.
The problem is, that if i count the time with an external device, just like the timer of my watch or my cellphone s,the total time is 4,8 or 4,9 seconds, which i wouldn t expect that to happen.
The first thing i ve thought, is that it takes the ThreadPool about 800msec or 1 sec to create the thread so as to execute this task, but even if it is so, shouldn t the stopwatch count the time precisely?So , why is there a deviation between an external timer and the stopwatch ?
View 1 Replies
View Related
Feb 23, 2015
My use case is this: I have a C# Console application. I would like to run it via the Windows Task Scheduler, and would like it to attempt to run until it succeeds. My problem is that I can't achieve this. How does the Windows Task Scheduler recognize that a program has failed? I tried returning 1 or 32 instead of 0 but that didn't work. One possibility is to have the rerun logic in the C# console application but it feels like there must be a better way.
View 6 Replies
View Related
Dec 19, 2012
Basically the question is to develop an application that allows: Create an application which stores information about people, along with a task list.
The user should be able to Store people's information
Name,
Age,
Telephone number,
Address
-Retrieve information by entering name
- Remove a person's record by entering their name
-Return records for all people, sorted according to an information type other than age
-Enter a task which needs doing, a priority entered for its urgency
-View highest priority task on the list
-User should be able to remove highest priority item on the list
How to develop this application on a console command line interface style or any other style.
View 2 Replies
View Related
Oct 26, 2013
In this below example:
class Point {
private:
double m_dX, m_dY, m_dZ;
[code].....
In that situation, << does not call the overloaded function, but rather calls the << method defined in the i/o library, which prints a message to the controlling terminal. So once it prints the message to the terminal, it then returns the out instance. Why return the out instance rather than a boolean like true? As you can see from the example, once the message is printed to terminal, out is not used anymore.
View 2 Replies
View Related
Jan 26, 2015
I am working on this assignment...
Code:
#include <iostream>#include <iomanip>
using namespace std;
class Score
{
private:
// Value at which we'll shift digits from million_counter to billion_counter
static const int THRESHOLD = 1000000000;
[Code] ....
It gives the errors:
line 105 error: million_counter was not declared in this scope
line 106 error: normalizeScore was not declared in this scope
line 110 error: million_counter was not declared in this scope
and more of that until
line 170 error: no match for 'operator<<' in 'std:perator<< <std::char_traits<char> >((* & std::cout), ((const char*)"a+b is ")) <<operator+((*c(const Score*) (& a)), (*(const Score*)(& b)))'
I thought that because i declared friend functions, they would be able to access the private variables of the class.
View 2 Replies
View Related
Nov 7, 2014
I have two class GameOfLife and Cell and i want to overload square braket for class GameOfLife."if g is a GameOfLife object, g[10][5] will return the Cell at row 10 and column 5. If there is no such Cells, then it will return a new Cell with position (-1000,- 1000)."
but if g[10][1000] and 1000>cols,then it returns different Cell exp (3,2) How i do control the col ( [row][col] )?
Code: vector<Cell> GameOfLife::operator [](const int row){
vector<Cell> rowCell;
for(int i=0; i<cols; ++i)
{
if( isLive(row,i) )
rowCell.push_back( Cell(row,i) );
else
rowCell.push_back( Cell(-1000,-1000) );
}
return rowCell;
}
View 6 Replies
View Related
Oct 30, 2014
I have a small piece of code that used the set::insert function on a set of myClass. For that, I need to overload the < and > operators, which I have, but I still get a huge error saying it can't compare.
set<MyClass> mySet;
MyClass myClass
All the class information gets filled in. Then, I try to insert...
mySet.insert(myClass);
bool operator<(MyClass &lhs, MyClass &rhs) {
return lhs.name < rhs.name; //name is a string
}
The error says
...stl_function.h:230:22: error: no match for 'operator<' in '__x < __y'
MyFile.h:80:6: note: candidate is bool operator<(MyClass&, MyClass&)
View 5 Replies
View Related
Apr 1, 2013
Well... I observed, as a non-professional programmer that "overloading operators" has some strict rules and some conventions... so any operator can differ from another. In order to have a clearest idea, I'd like to ask you to specify, for every operator, the correct (or best) way to overload it.
There are cases where you define &operator and cases where you define operator (without "&"). There are cases where operator are defined as "friend" inside class, and other cases where operator is declared externally.
example: ostream &operator<<
(why it uses & ??)
So can we have a summary for all kind of operators?
View 19 Replies
View Related
Mar 31, 2013
I'm trying to overload operator<<, but I get an error saying 'ostream' does not name a type. Am I forgetting to declare something else? ostream& operator<< (ostream& out, Struct &b);I made sure to #include <iostream> too.
View 1 Replies
View Related
Jun 14, 2014
I am having a bit of an issue figuring out how to operator overload with chaining. I have this as my operator= function (Its for linked lists)
WORD & WORD::operator=(const WORD & Org){
cout << "
operator= has been called WITH CHAINING
";
character *p = front;
[Code] ....
I want to be able to do X = X = X where X is of class WORD, but it errors when that line is called. And by error, I dont mean a written error, it just compiles, then says 'MSVC has stopped working' on a new pop up.
View 4 Replies
View Related
Sep 16, 2014
I want to implement operator overloading for +=, so that the following arethmetic is possible for matrices: matrix += matrix
Here is how I have defined it in matrix.h
#ifndef MATRIX_H
#define MATRIX_H
#include <cassert>
#include <iostream>
#include <iomanip>
using namespace std;
template <class T> class Matrix;
template <class T> Matrix<T> operator+= (const Matrix<T>& m1, const Matrix<T>& m2);
[code].....
How do I implement this correctly?
View 7 Replies
View Related