I have two class GameOfLife and Cell and i want to overload square braket for class GameOfLife."if g is a GameOfLife object, g[10][5] will return the Cell at row 10 and column 5. If there is no such Cells, then it will return a new Cell with position (-1000,- 1000)."
but if g[10][1000] and 1000>cols,then it returns different Cell exp (3,2) How i do control the col ( [row][col] )?
I have a small piece of code that used the set::insert function on a set of myClass. For that, I need to overload the < and > operators, which I have, but I still get a huge error saying it can't compare.
set<MyClass> mySet; MyClass myClass
All the class information gets filled in. Then, I try to insert... mySet.insert(myClass);
bool operator<(MyClass &lhs, MyClass &rhs) { return lhs.name < rhs.name; //name is a string }
The error says ...stl_function.h:230:22: error: no match for 'operator<' in '__x < __y' MyFile.h:80:6: note: candidate is bool operator<(MyClass&, MyClass&)
I made a program that allows the user to enter information of credit cards on an array of size 5, however I need to allow the user to compare the five credit cards with each other and I am having problems with this particular part. I made my bool operator functions for the operator< and the operator> but how to make the user be able to select which cards he wants to compare and how to compare them. My code is the following:
#include <iostream> #include <fstream> #include <string> using namespace std; const int SIZE = 5; enum OPCIONES {CARGAR=1, ABONAR, NADA};
I must overload [] but at the same time I must use polymorphism. I wonder if using polymorphism affects operators overloading since when I modified the first class by writing "virtual":
S I want to have different >> operators for several derived classes. Has I tested...
Code: class base{ friend std::istream & operator>>(std::istream & in, base & v); public: base();
[Code]......
I noticed that the base operator is the only one being called for all 3 objects. which makes sense and now that I think about it I am more surprised that the "derived operators" compiled at all.
Still, how would I go about declaring different overloaded operators for the different classes?
I am stucked in a problem of overloading arithmetic operators such as "+,*" for a class in the form
class Point { int N; // dimension of the point double *Pos; // length of N }
My assign operator is : Point& Point::operator= (const Point& pt) { N= pt.N; if(Pos == NULL) Pos = new double[N]; memcpy(Pos, pt.Pos, N*sizeof(double));
[Code] ....
The add operator "+" is: Point operator+( const Point& pt1, const Point& pt2 ) { Point ptr = Point(pt); // this is a constructor for (int i=0; i<pt1.N; i++) ptr.Pos[i] += pt2.Pos[i]; return ptr; }
Based on the above overloading, What I am going to do is :
P = alpha*P1 + beta*P2; // alpha and beta are double constants, P1 and P2 are Points objes
It is ok with Intel C++ 14.0 compiler, but does not work with the microsoft visual c++ 2012 compiler in debug mode in visual studio 2012.
I stepped in those operators and found that visual c++ compiler deconstructs the ptr in operators "*" and "+" before its return while intel c++ finished the operation P = alpha*P1 + beta*P2; and delete those ptrs at last.
Portability of my operator overloading is worse. How to get those arithmetic operators overloading for class with pointers in it.
#include<stdio.h> main() { int i=4,j=7; j=j||(printf("you can")&&(i=5)); printf("%d %d",i,j); }
output: 4 1
Although I am specifying the braces for the && operator so that it gets executed first..Then also the value of i remains 4 only..Why does not it gets changed to 5??Also the printf does not execute??
Switch case statements are a substitute for long if statements that compare a variable to several "integral" values ("integral" values are simply values that can be expressed as an integer, such as the value of a char).
So does that mean switch statements can only test if variable == value and nothing more, like > < >= <= != etc... ? I tried to make a program to test this and it seems like switch statements are limited to == but I'm not sure, maybe I'm doing something wrong.
This is the program I tried to make to test this:
Code: #include <stdio.h> int main () { int n;
[Code]....
So is it true that switch statements only work with the built in == operator? if that was the case then I would feel rather meh about switch statements.
I'm experimenting with a custom memory-pool for my application, and I initially planned to override the global new and delete operators to allocate memory in this pool. But since I'm using QT, this will apply to all the QT-related stuff as well. Should I instead just override the new and delete operators per class?
void main() { int a=1; cout<<a++<<" "<<++a<<" "<<a++<<endl; }
If I execute the above program i should get 1 3 3. But I'm getting different values when I executed this program. The values that I get after execution are 3 3 1.
What I'm trying to do is create a class for constructing an 'op tree' for parsing infix notation.
I started with a base class that uses a map of lambdas to actually calculate the operations (since they are mostly 1 line functions) of passed in integer or float values.
This base class just uses a templated T type as the lvalue and rvalue. I realized though that if I overload the math operators, +, -, etc.. I could also use the class itself as a type for the lvalue and rvalue. This lead me to think I could easily create the op tree by using Operation class members themselves as operands, which I think makes sense but I'm having some trouble expressing the code.
Example, if you look at the main() function I create normal operations easily with integer values. I then try to create a "tree" operation that includes 2 sub-operations as it's rvalue and lvalue, that is where I'm having some conceptual problems as far as implementing the code to do that.
what order a CPU would process the following arithmetic problem: 5 - (-9) = 14? Would the CPU recognize that the 'minus a minus' combination simply represents 5 + 9, and proceed with that addition, or would the CPU have to first calculate the 2's complement of -9, and then proceed to take the 2's complement of that first result in order to complete the calculation of the addition of the 'double negative'?
1.The operands from << and >> may be any of integer type (including char) The integer promotions are performed on both operands the result has the type of the left operand after promotion.
It means that if we have z = x >> y then sizeof(z) == sizeof(x) ?
2. The ~ operator is unary the integer promotions are performed on its operand.
So if I have short int y; and int x=1; y = ~x what is the meaning here?
I'm having an issue with output, luckily everything else works!! I'm working with Mixed Numbers and operations on them. So, here's the code I'm testing with:
I can't seem to figure out the algorithm to find the right permutation(s) of operands and operators.
We basically have a list of 6 unsigned integers. Using arithmetic operations (addition, subtraction, multiplication, division), find the arithmetic expression that evaluates to a target integer.
So this is the code I have so far which puts a bitmask seperator base on what I choose. My problem is when Im trying to do them in this manner.
1. 0 to 31, with minimum width set to 8, and separating between every 4 digits. 2. 2^0 to 2^16, with minimum width set to 17, separating between every 8 digits. 3. (2^0-1) to (2^16-1) with minimum width set to 16, and no seperation between digits.
I try doing number 2 called "String multyplyByTwo" but seems to be getting errors.
#include<iostream> #include<string> using namespace std; string binToChar( const int n, unsigned minWidth = 8, unsigned sepMask = 0x11111110 ) {
I believe I have the syntax correct but I'm having difficulty calling my overloaded == operator in main (last snip-it of code). Below are several files explaining the code.
Commission.h here is where the friend bool operator == exists and I believe I have it initialized correctly.
#ifndef COMMISSION_H_INCLUDED #define COMMISSION_H_INCLUDED using namespace std; class Commission {